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The game follows a young boy named Tom who, along with a friendly ghost named Sir Reginald Arrow, must navigate through a haunted castle to rescue his mother.
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You are the commander of an air defense network facing an attack by enemy bombers. You score one point for destroying an enemy bomb, five points for an enemy bomber, and 25 points for an enemy jet.
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You are the air traffic controller for a busy airport in the greater metropolitan podunk area. A game is 100 aircraft. You get one point for each aircraft that makes its exit point or landing, hence the maximum possible score is 100.
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You are the pilot of the super helicopter airshark flying over enemy territory. The enemy force consists of tanks with surface to air missiles.
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How nice that another earthling name for psychiatrist is "alienist". We just happen to have an alien psychoanalyst from outer space available for simulated sessions via this neat program. Just type whatever you want and you will be analyzed.
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You are the black ant trying to penetrate the antfarm and steal the eggs of the white ants which populate it. To move, use the arrow keys. When you have stolen an egg, you then have to take it back up and out of the antfarm to 'score an egg', 100 points.
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You are the air traffic controller for a busy airport in the greater Metropolitan podunk area. As air traffic enters your air screen you must route it to the assigned exit point or runway.
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Black's goal is to move its pieces counterclockwise around the board to squares 1-6; then move them all off the board. White moves its pieces clockwise around the board to squares 19-24, then off the board.
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You are the pilot of a balloon in a daring raid over the mountains filled with enemy laser cannon outposts.
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The game starts with the bad blob already pretty well established on the screen. You then move the good blob cursor using the 4 arrow keys on the numeric key pad to establish your blob on the screen.
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Players bid to see who gets to be the soloist. 12 tricks are then played and if the soloist wins 18 or more points, he wins and scores the excess over 18; but if he wins less than 18 points, both of the opponents score his deficit under 18. 18 is the magic number since there are 35 possible points to be won in any hand.
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Coax your camel across a danger-filled desert in this text adventure game. Avoid a tribe of knock-kneed pygmies chasing you, as well as other unexpected surprises.
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Each chain consists of 7 phrases, each following by free association from the one or two that connect with it. Initially the first and last phrases in the chain are given, and the task is to guess the other 5 phrases, one at a time, but only the topmost or bottommost unguessed phrase at any given step.
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You are trapped in a remote farmhouse with zobmbies coming in from the fields in small groups. You must fight them and hold out until dawn.
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The player needs to fight with Mongu, who is a Fatman. Mongu is the winner of the combat palace and the final hurdle in the game. His special talent is his ability to “tongue-lash”. In tongue lash, the belly of the player opens and a tongue comes out of it which eats the enemy.
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