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Border Zone consists of three chapters. In each chapter, you play a different character {an American businessman, a Western spy and an Eastern spy] involved in the assassination attempt of an American ambassador. Each chapter is a story unto itself, with its own unique puzzles and goals.
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Borodino is the first of a completely new concept in wargaming. The idea is to recreate what it would be like to be the historic commander of an army, playing only the role of one man.
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You are the central character in a complex adventure that begins in your office. The computer shows you the world from the character's point of view.
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The aim of the game is to get the greatest number of bombs across the infernal device constructed by the mad scientists of the Boston Bomb Club, from their point of origin to the target zone where they will be extinguished by a bucket of water.
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The exciting part is that the player is not only restricted bouncing off the wall. Rather, he can bounce them off the ceiling and floor also. The first one to score 10 points wins the game.
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As you answer questions correctly, the letters in Brain Quest will light up. When all 10 letters are lit, you win a round.
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The puzzle game is played from a point and select interface and is placed with turn-based pacing. It features a flip-screen and fixed visual and is played from a top-down perspective.
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This game allows you to have direct control of either the United States of America’s nuclear Arsenal or the USSR Nuclear Arsenal. The Game is quite Simple as there are only four screens through which command is given.
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Scenarios are combat situations you must bring your Squad Leader into in order to advance him through the ranks. Squad Leaders are assigned a squad of up to 9 marines.
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You will take the part of the commander of a squad of marines in the elite Federated Worlds Special Forces. Together, you and your team will undertake missions of grave strategic importance to the security of the Federated Worlds - defending your home against the forces of the United Democratic Planets, obtaining critical data, rescuing important political prisoners, and seizing control of vital emplacements.
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The object of the game is to break free from each level by destroying all the breakable walls with your fireballs. When you lose your last fireball, the game is over.
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The purpose of the game is to remove as many "bricks" as possible by bouncing the ball against them. Each removed brick scores 10 points.
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BRICKS lined up on top of the screen get frequent visits from the bouncing ball, which keeps getting launched from the moving platform. Players move the platform to save the ball from falling into emptiness while deflecting it back to break more and more bricks.
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The player can use three distinct bidding systems- Precision, natural and American standards. It also features a tournament in which the player can play a round-robin in opposition to all the computer players. The player who scores the highest wins a spot in the NBC fame hall.
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Is a game for two players - you and the computer. The rules are simple. Each player takes turns placing a piece on the board, a 5x5 grid. Pieces may be placed on any square, with the following exceptions: the first move of the game may not be to the center square, no player may move to a square that faces another player's piece.
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