Name
Categories
Popularity
Votes
Moonwalker
Action,Arcade   
1
Is a decent conversion of Michael Jackson's famous musical movie into a game. It follows the same story as the movie where you play Michael Jackson on his quest to save the kids from the clutches of Mr. Big. Set against the backdrop of a world-class musician, this game would be remiss if it didn’t incorporate some of Michael Jackson's signature styles, dance, and gestures.
Moptown-Parade
Logic   
2
Each Moppets to make a parade. Each Moppet must look different from the one before. First pick a rule for how many different traits between Moppets. {1, 2, 3 or 4]. Then describe the Moppet you want next.
Moraff-s-Blast-I
Action,Arcade   
2
You must learn to aim the ball so that you can eat holes into the blocks and hit things in the right order.
This stunning dungeons and monsters game contains 25 levels of the most realistic 3D imaging ever seen in a computer game. Battle monsters ranging from groups of flying creatures to groups of female warriors, to water creatures who inhabit flooded sections of the dungeon.
Moraff-s-Entrap
Action,Arcade   
2
You must make it to the end of the suspended pathway. This would be easy if not for the robots who have been instructed to kill you.
Moraff-s-Escapade
Logic   
1
The objective of the game is to pick up the diamonds that are distributed throughout the playing fields. In many cases you will have to move the bricks around in order to get all of the diamonds.
Moraff-s-Monster-Bridge
Strategy   
1
This distant relative of the Bridge card game so popular on Earth, is played frequently in the finer taverns of Moraff's World. You will play against Devilishly clever monsters as you try to use your puny human brain to defeat them.
Moraff-s-Monster-Memory
Strategy   
1
Instead of cards with numbers and suits, the game is played with tablets with matching pictures of the monsters which inhabit Moraff's World.
Moraff-s-Morejongg
Logic   
1
Clear the screen of tiles by finding and matching tile pairs. Each screen contains 36 sets of 4 matching tiles. Thus, for each individual tile, there are 3 matching tiles at the start of a game.
Moraff-s-Pinball
Action,Arcade   
1
Left wall of mini-table: 25-50-100 points if not lit, 250-500-1000 when lit Lighting 1-4 at the top is worth 400 points Five free balls for catching all 5 balls "R" releases balls if 3 or more are caught Free ball every 10000 points.
Moraff-s-Revenge
RPG   
1
Experience makes a character more powerful. This means more spells points, more health points, and other good things. The quest for experience is a key part of this game. Experience is obtained by killing monsters, but only takes effect after you stay at an Inn.
Moraff-s-Stones
Strategy   
1
The object of the game is to collect all, or the most coplete set, of one type of stones in one round, or hand, of trading. Players are paid the face value of the stones they have at the end of each round.
Moraff-s-Tempt-Tris
Logic   
1
Temt-tris is a falling-blocks game where you try to fit the blocks into the pattern below each time a row is completed {solid blocks all the way across the board}.
Moraff-s-World
RPG   
1
Different characters have different capabilities. If this is your first time playing, you should probably select the race ogre and the class fighter.
Moria
Simulation,RPG   
1
The game is a single player dungeon simulation. A player may choose from a number of races and classes when creating a character, and then `run' that character over a period of days, weeks, even months, attempting to win the game by defeating the Balrog which lurks in the deeper levels.