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The objective of the game is to pick up the diamonds that are distributed throughout the playing fields. In many cases you will have to move the bricks around in order to get all of the diamonds.
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This distant relative of the Bridge card game so popular on Earth, is played frequently in the finer taverns of Moraff's World. You will play against Devilishly clever monsters as you try to use your puny human brain to defeat them.
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Instead of cards with numbers and suits, the game is played with tablets with matching pictures of the monsters which inhabit Moraff's World.
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Clear the screen of tiles by finding and matching tile pairs. Each screen contains 36 sets of 4 matching tiles. Thus, for each individual tile, there are 3 matching tiles at the start of a game.
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Left wall of mini-table: 25-50-100 points if not lit, 250-500-1000 when lit Lighting 1-4 at the top is worth 400 points Five free balls for catching all 5 balls "R" releases balls if 3 or more are caught Free ball every 10000 points.
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Experience makes a character more powerful. This means more spells points, more health points, and other good things. The quest for experience is a key part of this game. Experience is obtained by killing monsters, but only takes effect after you stay at an Inn.
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The object of the game is to collect all, or the most coplete set, of one type of stones in one round, or hand, of trading. Players are paid the face value of the stones they have at the end of each round.
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Temt-tris is a falling-blocks game where you try to fit the blocks into the pattern below each time a row is completed {solid blocks all the way across the board}.
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Different characters have different capabilities. If this is your first time playing, you should probably select the race ogre and the class fighter.
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The game is a single player dungeon simulation. A player may choose from a number of races and classes when creating a character, and then `run' that character over a period of days, weeks, even months, attempting to win the game by defeating the Balrog which lurks in the deeper levels.
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Is a game for 1 to 5 players, the object of the game is to kill all the other players. Each player starts with a wizard each. You must protect your wizard at all costs. Your wizard will start with 25 spell points.
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Mortal coil does not support joystick control. Mission 1 has been designed in such a way that you the player will be gradually introduced to controls and strategy.
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Pretty simple, you try to keep the balls from going past yoy. Every time a ball passes by you, you lose health (just like mortal combat, get it). The balls come from the strange metal planetoid in the middle of the screen.
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The game is primarily multiplayer for 1-3 players. There are different types of cards like the main playing cards, the hesed cards, and the wildcards.
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Is an interactive adventure game in which you must accomplish the mission of Moses - leading the Children of Israel from their bondage in Egypt to the promised land.
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