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Each gun company starts with 100 men. After each shot there is a deserter on each side. Near misses can cause casualties, dependent on distance and of men remaining. A near miss which would bring a gun company to less than 10 men is treated as a direct hit.
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Ashes is a complex fusion of adventure and streategy which places demands on all your powers of diplomacy and intelligence. As you enter the heartland of your one time great adversary, you must find a strategy to bring order to chaos.
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This program for children between 3 and 6 years old is an application of associative teaching as taught in the kindergarten. It has been designed for children to use alone.
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The player assumes the role of the captain of a ship, who is in a binding contract with the king of Portugal. The terms of the contact states that in exchange of 10,000 units of gold per year, the captain must explore the area several kilometres south of Portugal and relay valuable information back to the king.
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The player has a list of commands to execute in order to play this game you can play one player or multiplayer and can choose either of the warring fronts or you can sit back and watch the computer play the game to reach each side's historical objective.
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AV-8B Harrier Assault is no ordinary flight simulator. Not only do you pilot one of the world's most exciting and versatile fighters, you also command an entire naval task force comprised of amphibious assault ships, warships, helicopters, troops - and a squadron of AV-8Bs.
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The game is aimed towards pre-schoolers who are acquiring the basic knowledge of alphabets and colours. The game is designed like a colouring book which also features alphabets and digits.
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Is a flight simulation that soars above all others. You'll be dazzled by the graphic detail and period atmosphere. From customizing a bomber with your choice of "nose art" to the breathtaking air combat sequences.
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The game is mainly directed towards young children and helps them develop their typing skills. However, there are varied difficulty levels in the game which make it suitable even for older age groups.
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Your goal in this game is to increase the geopolitical prestige of your chosen superpower while avoiding a nuclear war. The four levels provide increasingly complex and accurate representations of the real world of geopolitics.
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You are not a hero equipped with guns or swords, or fireballs or super jumps, you are a hero equipped with information. Your job as a policymaker is to find an equilibrium between two competing entities: the growth of manufacturing industries and the need to preserve natural ecology.
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Each of the events of BAR GAMES can be played individually - LIAR'S DICE, WET'N WILD, LAST CALL, AIR HOCKEY and PICK-UP ARTIST.
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Overhead map - this is the area that you start in. You are in search of the four bouys that contain the the wrecks you are in search of. You must go to the color coded x's to enter the bouys..
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You can select an outboard motor, trolling motor, or paddling to get your preferred fishing location. Watch out for the weather and use your LCD Depth finders to know the best places for a good catch.
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The submarine you now command is a generic collection of all the best attributes of several different classes of submarines. General 'housekeeping' duties on board are performed by your junior officers (the little lackeys), removing the need for you to worry about them.
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