Name
Categories
Popularity
Votes
The-Incredible-Machine-2
Strategy   
1
The TIM series is based on the concept of a 'Rube Goldberg device' which is a machine designed to perform a simple task in a complex way. The TIM series requires the player to arrange a collection of simple objects in a complex manner to perform mundane tasks. These tasks can vary from putting a ball into a box to turning on a fan.
The-Koshan-Conspiracy
Adventure,Strategy   
1
The Bureau of Astral Troubleshooters, of which you are an agent, has been hired to release the stronghold the Koshaus have over the Echiatone 21 supply. One agent has already failed, will you be able to stop them in time?.
The-Puzzle-Pits
Strategy   
1
The game is set in a series of levels called Pits. You must solve one level before you can move on to the next. A level is solved when you push things to the correct place or stand in the correct place.
The-Quest-of-Kwirk-s-Castle
Logic,Strategy   
1
To play the game, the player needs to help the main protagonist Kirk to navigate a series of mazes by moving around and arranging crates. The crates could either be a hindrance on some levels, while in certain others could be an important tool for navigation.
The-Return-of-Medusa
Strategy   
1
To defeat Medusa in this modern world full of surprises, Prince Cirion must find thirteen keys that lead to a dark crystal Dohor and destroy it. The keys are hidden in dungeons below the ground level. Prince Cirion must crawl through the Dungeons and retrieve the keys.
The-Second-World
Strategy   
1
To play the game, the player must make economic policies for maximizing profits and ensuring the betterment of the nation. Each round is considered to last a period of three months during which the player needs to take important economic or military decisions.
The game has been designed to resemble a game of Chess, with each piece replaced by a character from Star wars. All the important characters from Star Wars are represented in this game, like Luke Skywalker as King, Princess Leia as Queen, C-3PO, Chewbacca, Darth Vader, Yoda, and R2-D2 in other important roles.
Third-Reich
Strategy   
2
You may lead either the Axis or the Allies against a human or computer opponent. The new player is advised to first skim over the rules, then read them, then be prepared for several searches during the game.
Tilt
Strategy   
3
Pinball is greater than the sum of its parts. At its core is a very simple concept - all you have to do is keep the silver ball in play.
Tom-Clancy-s-The-Cardinal-of-the-Kremlin
Simulation,Strategy   
1
You must manipulate a myriad of international forces, develop and test your laser systems and anticipate the Soviet's next moves. The fate of America's laser anti-missile project, code name: Tea Clipper, is in your hands.
Tommy-s-Airshark
Action,Strategy   
1
You are the pilot of the super helicopter airshark flying over enemy territory. The enemy force consists of tanks with surface to air missiles.
Tommy-s-Ant-Farm
Action,Strategy   
1
You are the black ant trying to penetrate the antfarm and steal the eggs of the white ants which populate it. To move, use the arrow keys. When you have stolen an egg, you then have to take it back up and out of the antfarm to 'score an egg', 100 points.
Tommy-s-Backgammon
Action,Strategy   
1
Black's goal is to move its pieces counterclockwise around the board to squares 1-6; then move them all off the board. White moves its pieces clockwise around the board to squares 19-24, then off the board.
Tommy-s-Blob
Action,Strategy   
1
The game starts with the bad blob already pretty well established on the screen. You then move the good blob cursor using the 4 arrow keys on the numeric key pad to establish your blob on the screen.
Tommy-s-Calabresella
Action,Strategy   
1
Players bid to see who gets to be the soloist. 12 tricks are then played and if the soloist wins 18 or more points, he wins and scores the excess over 18; but if he wins less than 18 points, both of the opponents score his deficit under 18. 18 is the magic number since there are 35 possible points to be won in any hand.