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"AMBUSH AT SORINOR" Manual Additions/Changes
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To print this file, copy "README.TXT" to printer!
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Machine Requirements
IBM and 100% Compatibles
Required: IBM-PC/AT 12 Mhz '286 or faster
640K Memory
Hard Drive
256 Color VGA graphics
Mouse, 100% Microsoft (or Logitech) Compatible
Supported: XMS Memory
Music & Digitized Sound Effects with 2 MB XMS memory on
PC Speaker, Adlib, Sound Blaster and Compatibles
Recommended: 16 Mhz '386SX or faster
DOS 5.0
2 MB XMS memory
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CLARIFICATIONS/ADDITIONS/CHANGES TO "AMBUSH AT SORINOR" GAME MANUAL:
CREDITS
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"Ambush at Sorinor" Logo designed by Mike Armijo
IBM INSTALLATION AND STARTUP (Page 2)
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Added information:
The SHARE program has been reported to cause conflicts with our
installation program. If problems with installation occur and you
are using SHARE, you may try commenting out the SHARE command in your
system configuration or use the Mindcraft HELP program to create a DOS 5.0
boot disk.
GETTING STARTED (Page 3)
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Equipment Changes section:
Reconfigure option on menu displays message about running the SETD.EXE
program and does not do any configuration on its own.
If the sound equipment changes run the SETD.EXE program from the
DOS prompt in the "Ambush at Sorinor" subdirectory.
THE MAIN MENU (Page 19)
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New Campaign:
When a new campaign is started, the Payment/Attitude rating bar will
appear. The manual description is incorrect and the number now
appearing is a number from 0 to 100 (50 is the default) which sets
the initial attitude of the clans toward you. The higher the attitude
the more the clans like you and the more money they are willing to pay
you for missions initially. Selection of missions and success or failure
will change the various clan's attitudes towards you as the game
progresses.
THE MAIN MENU (Page 20)
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Other Menu:
Reconfigure no longer runs the sound menu program. Instead, to allow
settings beyond default values the SETD.EXE program was implimented and
must be run from the DOS prompt.
COMMAND ICONS (Page 22)
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Group Report:
For the escort player group reports also include the VIPs.
Highlighting a group selects the new active group to issue orders to.
The screen will then become centered on the new active group.
CHARACTER TABLES (Pages 51-53)
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Clan's Prices in the tables represent how much that unit charges
to work for that particular clan. For example: A barbarian hero would
charge the Rokan (barbarian) clan only 13 coins to work for them but
will charge the Ylatrius (Zorlim) 18 coins and other clans 16 coins.
TROUBLESHOOTING (Page 55)
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If sound problems occur within the game and you want to test for
a sound board conflict, run the SETD program from the DOS prompt and
choose one of the PC Speaker choices.
Equipment Changes:
If the sound equipment in your computer changes, run the SETD program
from DOS instead of choosing Reconfigure from menu.
GAME HOT KEYS (Back Cover of Manual)
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F1 performs the same function as the END PLACEMENT/SYSTEM ICON.
While placing and buying troops this will end the placement phase
and start gameplay (the game will begin paused). The End Placement
Icon will be replaced by the System Icon.
CLAN TABLE (Back Cover of Manual)
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The Clans are listed in an incorrect order on the back cover of
the manual. The correct order is:
1. ROKAN (Barbarian Warriors)
2. YLATRIUS (The Zorlim Mages)
3. GRLZX (Orc Wanderers)
4. DROKAL (Dwarven Miners)
5. TWILLIN (The Spritely Elves)
6. SERNEVAN (Human Merchants)
The Clan numbers used on the character tables in the manual are
correct.
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IMPORTANT NOTES:
Traps -
When the computer is playing the ambusher, it will not
accidentally trigger its own traps. As the the human attacker,
however, your troops may accidentally stumble across your own traps so
be careful when placing traps and/or troops. Also keep a close watch
on your troops approaching traps.
Choosing Missions -
Clans will give you available missions depending on their attitude
towards you. Although the attitude sets which category (or price
range) the missions will be chosen from, individual missions will not
always increase in price each time. A clan may, after you have
successfully completed a mission for them, offer you less money in the
next mission. Working for their enemies, even though they are offering
more money, will of course lower your rating when dealing with the
first clan.
Dead bodies -
When looking at a dead body, only the background tile will be
listed. In other words, looking at a dead orc warrior on the ground
will say "Ground" and no mention of the orc as it is no longer an
available troop. Pressing F3 to activate the histogram will also
not display dead troops, they have become part of the landscape.
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Sound Boards
Use the SETD.EXE program to select sound boards and to configure
the sound driver for that board if not using default values. The
SETD.EXE program is automatically loaded the first time that you start
the Ambush at Sorinor game. If your sound board changes then run the
SETD.EXE program from the DOS prompt inside the Ambush at Sorinor
subdirectory.
If you do not see your sound board listed and it is Sound Blaster
compatible then choose the option for "Sound Blaster and compatibles".
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-- Troubleshooting --
Error messages during the game are displayed to be self explanatory,
for example "Mouse driver not detected" would tell you that you forgot
to the load the 100% Microsoft or Logitech compatible mouse driver
before running Ambush at Sorinor.
Error messages related to memory problems will display what type of
memory is insufficient such as "insufficient XMS memory" and what
the results are, such as "Sound effects not available". You will
need to read the "Troubleshooting" section of the manual or run the
HELP program to get help in clearing memory.
Please see the "Troubleshooting" section of the manual and/or the
options on HELP program for Sound Board, memory, and boot disk help.
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INFORMATION ON OTHER MINDCRAFT PRODUCTS:
- Type PREVIEW to access Mindcraft online text information catalog.
View descriptions of games currently available, upcoming game descriptions,
information on Mindcraft's BBS, and The Mind's Eye - Mindcraft's very own
Newsletter.
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