Artillery
Developed by:
The Portland IBM Personal Computer Club
Multiplayer:
No Multiplayer
Platform:
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Description
To shoot shells input Angle, Velocity an example is 70, 100.
Wind can vary both in direction and in strength if you choose this option.
Each gun company starts with 100 men. After each shot there is a deserter on each side. Near misses can cause casualties,
dependent on distance and of men remaining. A near miss which would bring a gun company to less than 10 men is treated as a
direct hit. A running total of base strength is maintained between battles for each side. Misses leaves craters, therefore
shots can be used to lower a large mountain.
If desertion brings your gun company to less than 5 men, your gun misfires.
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