Atomino
Developed by:
Play Byte
PlayByte was a label of Blue Byte Software, used for publishing a line of action and puzzle games in the early 1990s.
Multiplayer:
No Multiplayer
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Description
In Atomino your task is to combine atoms into molecules... Now, we all know that
atoms are normally on the small side, and they appear to spend most of their time
aimlessly flying around, a fact that complicates their handling. Therefore, in
Atomino, we have objects which look like atoms, smell like atoms, and, just like
real atoms, have the capability of combining with one another. They are, to all
intents and purposes: atoms - aport from the size factor, of course.
These atoms have a valance {look it up} of one to four, i.e. they can combine with
one, two, three or even four other atoms.
Let me explain: imagine these atoms as small, naked, spherical, swarming beings,
each armed with up to four hands. When two swarmers shake hands {when two atoms
combine}, each now has one less free hand {henceforth, free hands will be called free
combinations, otherwise this manual may begin to sound kind of silly...}
A complete molecule is defined simply as a structure of atoms in which there are
no more free combinations.
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