Autocrash

Developed by:
Zigurat Software S.L.
We are a group of professional programmers and graphic artists with more than 15 years of experience in the art of designing video games. We enjoy creating games which provide the player with as much realism as possible, bringing the thrill and the feelings of sport activities to arcade machines.
Multiplayer:
No Multiplayer
Platform:
Dosbox
Rated:
1 x
Current rating:
Uploaded by:
Anonymous
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Description

AUTOCRASH is a racing game set in Sci-Fi and futuristic themes. The game was released in 1991 on DOS, Amstrad CPC, and ZX spectrum. It was published and developed by Zigurat Software S.L.
Autocrash is a lot different from other racing games like Formula1 racing, as there are no rules. The race is among scary-looking alien figures with extremely violent tendencies. The racers compete in a death race where the sole goal is to hit the opponent’s car, have them thrown out of the vehicle, and crush them under the car wheels. Points are earned for each enemy eliminated. The game starts with a monochrome picture which quickly colors itself in. In the next screen, there is a quirky figure that appears on the black background and the game is paused until the player hits the spacebar.
The game can be played with a keyboard, joystick, or mouse. The game starts with the player driving a Dodgem car. When a driver dies, a new driver starts driving the empty cars. There is also a computer-controlled driver. If the computer car hits the player from behind, the player's driver is catapulted into the air. If the computer car scores a particularly good strike, it cheers itself by pausing the game for a few seconds. Once the player is knocked out of their car, they need to walk from the edge of the track towards the car to take their place in it but must be careful to avoid approaching cars that might want to crush the new driver before they make it to the vehicle.

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11/3/2023 4:50:00 AM - Rock It was not really a common programming company. It was a company founded out of necessity to try to continue the excellent and lucrative business of programming video games for ZX-Spectrum (in Spain and England) once that market disappeared, but in the PC market. The programmers all came from the 8-bit world and had little knowledge of 16-bit programming (and very little means) and believed that the level of quality required to make games for PC was the same low level with which Spectrum users were satisfied. - They were VERY wrong.
What is abandonware ?

 
The downloaded packages are prepared to be runnable with a single click. Only thing you need to do is download the zip archive, unzip to your game directory and run the game with included "Play NOW.exe" file. For more information see Download Notice
Please fill in the math result and click Download.



The downloaded packages are prepared to be runnable with a single click. Only thing you need to do is download the zip archive, unzip to your game directory and run the game with included "Play NOW.exe" file. For more information see Download Notice
Please fill in the math result and click Download.