Axia
Developed by:
Dungeon Dwellers Design
More than a game group, these guys created many oldskool demos for the mid-1990s North American demoscene.
Multiplayer:
No Multiplayer
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Description
You are a bounty hunter who may have found the job of his career. A planetary trading organization has sent
out a distress signal to the federation ashing for help. Trading ships have been ruthlessly destroyed by unknown
enemies near an asteroid cluster. Their fighters have been no match for the danger and it will take months before help
arrives from the federation. The opportunity couldn't have been better. or so you think...
Your goal in Axia is to destroy all the enemies on each of the levels. As you destroy each enemy you will get cash for it.
Also, on each level there are asteroids and other objects floating through space that you can destroy for more cash
but they don't have to be destroyed to advance to the next level.
After every five levels, you will enter into a weapon shop where you can purchase more ships, shields, and weapons for your
ship with the cash you have been accumulating in your play. Your ship comes equipped with a radar which shows if there are any
enemies or asteroids in the area. Asteroids are displayed as green dots floating around your ship, enemies are yellow, mines
are orange, and big enemies are red. The arrow that is floating around your ship points to the nearest enemy/asteroid.
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