Back to the Future Part III
Developed by:
Probe Entertainment Ltd.
British game company founded in 1984. In 1995 the company was acquired by Acclaim Entertainment and in 2001 renamed to Acclaim Studios London.
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No Multiplayer
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Description
BACK TO THE FUTURE PART III is split into four sections, which you play one after the other.
Each section represents a famous scene from the movie - so if you've seen the film, so much the
better.
The Buckboard Chase
The object of this first game is to reach Clara before the buckboard reaches the edge of the ravine.
You're Doc, on the horse, and you start out just behind Clara on the buckboard. A window below the
main screen shows how close you and Clara are to the ravine. You don't have any direct control over
the horse, as it gallops automatically. However, you can control Doc's actions. If you catch up with
Clara before she reaches the edge of the ravine, you've won and it's onto the next level.
The Shooting gallery
In this section, the objective is simple - shoot as much as you can, as quickly as you can.
Pie Throwing
Buford's gang have hidden in the buildings around the Hill Valley square, leaving you out in the open
with nothing but a pile of pie-trays to defend yourself with. The bad guys appear from doorways,
windows and on the saloon roof and shoot at you. You've managed to grab an old oven door, which you're
using as a primitive bullet-proof vest, but it can only protect you for a certain number of shots - if
it gets hit too many times, it breaks open, revealing Marty's heart. The next hit is fatal.
The Train
You play Marty, and you start the game standing on top of the moving locomotive's last carriage.
You've got to make your way along the carriages, collecting Doc's special speed logs along the way
to push the train up to 88mph, and finally get to the DeLorean at the front of the train before time
runs out.
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