* SOLEAU SOFTWARE PRESENTS *
BOLO ADVENTURES I
v3.0
_________________________________
Programed by William Soleau
Version 1.0 (c) 1992
Version 2.0 (c) 1993
Vesrion 3.0 (c) 1994
Requirements: EGA and Brain Power
Hard Disk Recommended
Files Needed:
Bolo1.exe Bolo2.ovl Bolo4.ovl
Bolo1.ovl Bolo3.ovl Bolo5.ovl
Bolo6.ovl Bolo7.ovl Bolo8.ovl
Bolo9.ovl Bolo10.ovl Bolo1.jft
Welcome to Bolo Adventures. This game will test your problem
solving abilities, as you try to solve 20 floors of puzzles.
On each floor, you have a man (BOLO) who tries to find
his way to the stairs that will take him to the next level.
The stairs are always protected by either monsters, lasers,
snakes, blocks, balls, electric grills, water and other things
that will block his path. Each floor has at least one solution,
some floors have many. How many can you find?
There are many different objects you'll see as you play.
Some will help you, some won't, and the only way to discover
what they do is to test them out. You can attempt the same
room as many times as you want. If you're stumped, go to
another room and come back later.
**NOTE**
When first playing the game, run the Demo program to get a feel
for how the game is played by pressing <D> at the Main Menu.
* Some of the Objects *
Boxes: You can push these around the room to stop lasers,
monsters, make paths through water...?
Balls: You can roll these around the room to stop lasers,
monsters, float in water...?
Invisible
Grills: Makes your man invisible (but not from the hazards)
Electric
Grills: These fry you on contact!
Lasers: What do you think?
Monsters: These will electrocute you!
& Snakes:
Others: There are many other objects that will assist you
or prevent you from reaching the stairs.
You will learn the game in a matter of minutes, but some
floors will take you hours. The best way to learn is just to play.
Mr. Bolo is waiting!!!
* Key Definitions *
<Arrow Keys> : Move Mr. Bolo
<K>eys : This shows the key definitions
s<O>leau Software : Soleau Software Games
(main menu)
<D>emo : Runs Demo program (good when first playing)
(main menu)
<P>ause : Pauses game
<H>igh Scores : Shows number of attempts and High Scores
<?> : Bolo Adventure Directions
(main menu)
<V>isuals Off : Turns flashing off (easier on the eyes)
<S>elect/Play : Choose floors to play
(main menu)
<S>ound : Toggles Sound on/off
(within puzzle)
<G>ive up : Try another attempt
Used when your trapped or when
the situation is hopeless
<Q>uit : Main Menu (quits program)
<Esc> : Will bring up menus for selection
Quit/Give up/Main menu...
* Scoring *
At the bottom of the screen a score total runs as you play
the game. The final score is computed by the number of balls
and blocks left on the floor when you reach the stairs and by
the number of moves by Mr. Bolo. Also, there are a few other
variables which will compute your final score. These variables
include things like the number of times snakes, if present on
floor, burn up in the hot grills. Needless to say, the more
balls & blocks left on the floor and the fewer moves will count
for a higher score.
Each player is asked to enter their own initials for the
computer to create a personal score card when the game begins.
Once you've entered your initials, the game will keep a record
of all your high scores and attempts at each floor for every
time you play the game. This means that even after you've
completed a puzzle (floor), you can try to better your score.
* Difficulty Level *
* Important *
The floors are not ranked in order of difficulty. In Bolo
Adventures I, room number (4) seems to give people the most
trouble. Don't feel you have to solve the rooms in sequence!
* SOLEAU SOFTWARE MEMBERSHIP / REGISTRATION *
Bolo Adventures I is distributed as Shareware. A
registration fee of $12.00 is requested if you find this game
is a worthy addition to your game collection. The registration
will greatly speed up the loading and exiting of the game ,plus
give you 20 new mind-bending puzzle rooms ! Registering this game
will instantly make you a Soleau Software Member. All Members
receive information and discounts on our other Shareware Games,
plus Special Bonus Package Offers.
Please take the time to read the BOLO_REG.DOC file which
describes how you can get information on our many other games
and how to become a Soleau Software Member.
We at Soleau Software thank you for your support and hope
you will continue to enjoy this as well as our other Shareware
products.
Sincerely,
William Soleau
President
Soleau Software
163 Amsterdam Ave
Suite 213
New York, NY 10023
Compuserve #: 70407,1730
**********************************************************************
Since you've read down this far, I'll give you some
hints for Bolo Adventures I:
If you don't want any, go right to the game NOW, or else read
on......
* Hints *
While I won't give away any secrets, these are things you
should be aware of!
1. Watch which way the currents are running in the water.
2. Sometimes the hardest looking puzzles actually have a
very simple solution. Look at everything!
3. Avoid pushing blocks and balls against the edges of the
room where you can't use them.
4. Mostly use the balls to stop lasers instead of blocks.
Blocks are more versatile as you'll discover.
5. Nah.... that's enough........
ENJOY......................