Border Zone
Developed by:
Infocom, Inc.
Developer and publisher of interactive fiction games in the early 1980s. They were acquired by Activision in 1987.
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Description
Washington and Moscow are the capitals of the Superpowers, but the Cold War is
fought at the front: in Eastern Bloc countries like Frobnia and adjacent neutral
countries like Litzenburg. In these countries, where all strangers are suspect
and all actions observed, paranoia and vulnerability are inescapable. In these
countries, innocent travelers get caught in the web of international espionage.
This is the setting for Border Zone.
Border Zone consists of three chapters. In each chapter, you play a different
character {an American businessman, a Western spy and an Eastern spy) involved
in the assassination attempt of an American ambassador. Each chapter is a story
unto itself, with its own unique puzzles and goals. The chapters take place at
different times and at different locations, as a player, you will get the most
satisfaction if you play the chapters in order.
Border Zone has a built-in clock which drives the story forward. Unlike other
Infocom stories, the clock in Border Zone continues to tick even while you stop to
think. So if you find yourself in a dangerous situation, you can't just sit
back and relax. Whether you type in a command or not, characters will move around,
events will happen, and the story will proceed.
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