Borrowed Time
Developed by:
Interplay
The company was founded by Brian Fargo in 1983. Stationed in Southern California, the company created marvelous titles like Fallout or Baldur's Gate. Even over the former success, the company eventually went bankrupt in 2004 and sold most of their intellectual property to other companies like Bethesda.
Multiplayer:
No Multiplayer
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Description
You are the central character in a complex adventure that begins in your office.
The computer shows you the world from the character's point of view.
In order to save your skin and bring the perpetrator to justice, you must explore
your world and its many characters. Search for clues, examine everything, question
everyone and be on guard for danger. Then, put it all together and discover your
predator. This will take a lot of thinking, some clever approaches, a good memory
and a penchant for risk-taking.
Let the computer be your eyes, ears, voice, hands and legs. Tell it what you want
to do by using the keyboard, mouse or joystick to give it commands. Commands
include verbs and nouns: form instance, TALK TO MAN or TAKE WALLET. The computer
also understands more complex commands, like GIVE THE FLOWERS TO THE WAITRESS.
You can string commands together, too: TALK TO MAN AND SHOW GUN. However, the
computer will perform the commands separately rather than simultaneously. So in this
case, if talking to the man gets you "killed", you'll never get the chance to wield
your gun.
Of course, the computer isn't as smart as you are. It might not understand all of
your commands. Since your vocabulary is bigger, experiment with different words
and ways of expressing what you want to do. If an important command is rejected,
make several attempts to reword it.
The screen displays a list of verbs and nouns. These aren't all the words the computer
understands, but they suggest the sorts of words that you can use. They can be used
in commands by pointing to them with the joystick or mouse.
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