CHAMP Kong
Developed by:
ChamProgramming Corporation
CHAMProgramming was a small US company founded in 1992 by John W. Champeau, who also did most of the programming. In 1996 John was approached by Dan Van Buskirk to work together as partners on the first release of Champ Kong. Dan Van Buskirk brought improved graphics and collaboration on the creation of the CHAMP Mode. The team worked well together and the games were an immediate hit with Coin-op fans everywhere.
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No Multiplayer
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Description
The object of CHAMP Kong is to save your girlfriend from the love sick ape
named Kong! You must run, jump and climb up a dangerous construction site
to reunite with the girl while avoiding barrels and fireballs. Once you
reach the top, Kong will grab the girl and bring her to a higher level.
The Barrel Level
Kong is busy throwing down barrels as you climb up the girders and ladders.
Some barrels explode into fireballs that will chase you.
The Rivet Level
In this level, you must remove 8 rivets to make Kong fall and bonk his head
by jumping or walking over them. Be careful not to fall through the holes
once the rivets are gone.
The Elevator Level
In this level, you must use timing to jump on the elevators and make your
way to the top. Once you're there, you will have to avoid the springs to
save the girl.
The Pie Level
Conveyor belts and pies of molten coal will stop you from reaching the top
of this level. Fireballs also come exploding out of the oil can, and you
must wait until the right moment to make your move with the moving ladders!
CHAMP Levels
The following levels cannot be found in any arcade or home system. They
have been designed by CHAMProgramming exclusively for use in CHAMP Kong:
Barrels 2
The construction site has caved in a bit on this level, with the barrels
going both ways and falling everywhere!
Going Up!
Conveyor belts are the least of your worries in this level, with fireballs
and pies coming from every direction. Two Elevators on each side will give
temporary safety, but you have to come out eventually! Hold down the jump
button while inside to keep the fireballs out.
Triple Jump Sliders
Getting past the elevators is a bit more tricky in this level, and the
moving platforms will take some getting used to, especially with the
springs coming down fast and furious. Getting the ring is always a
challenge.
The Final Stage
More rivets, with a twist. Who knows what happens at 'The End'?
The Bonus Stage
A shopping spree for Maxwell himself! Avoid Kong's barrels and pick up
your own things on this level. You have 60 seconds or until you fall or
get hit by a barrel to get as many prizes as you can. Gain an extra life
for getting the Little Maxwell on the top. Grab the bananas and you'll
certainly get someone really angry! Since this is a bonus stage, you won't
lose a life even if you do fall or get bonked.
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