CHAMP Ms. Pacman
Developed by:
ChamProgramming Corporation
CHAMProgramming was a small US company founded in 1992 by John W. Champeau, who also did most of the programming. In 1996 John was approached by Dan Van Buskirk to work together as partners on the first release of Champ Kong. Dan Van Buskirk brought improved graphics and collaboration on the creation of the CHAMP Mode. The team worked well together and the games were an immediate hit with Coin-op fans everywhere.
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Description
CHAMP Ms. Pacman is based on the Bally/Midway classic arcade game. This
PC version was developed and programmed by CHAMProgramming. It is in
no way intended to be presented as an original work, but merely as the
IBM version of the coin-op game. Almost 6 months of work was put into this
version to reproduce not only the look but the feel of the arcade game.
The object of CHAMP Ms. Pacman is to clear as many mazes as you can while
accumulating the highest score possible. You must avoid the ghosts while
eating the dots. In the four corners of each maze are power pills. When
eaten, the ghosts turn blue for a short while. During this time, Ms. Pacman
can eat the ghosts for more points. Sometimes, bonus fruit will enter the
maze. Ms. Pacman can eat this fruit for points before the fruit leaves the
maze. See the screen on Scoring and Credits for a full description of the
scoring and bonuses.
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