Castle of the Winds
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Description
Caste of the winds is a video game, which was made for Windows in 1989. The game has two segments; the first part is Question of revenge, and the other is Bane of Lifthransir. The game can be played with the help of a mouse and some of the keyboard shortcuts are supported.
In Castle of the winds, the player takes help of magic to fight against the opponent. The player can use various charms to defeat the opponent. Along with this, there are a number of items present in the game. Some of the items present in the game are belts, chests, bags, and packs, which serve as containers, and the user can use these items to carry some weapons and other kinds of stuff for his need. Moreover, apart from weapons, the player will be provided with armor, purses, ornamental jewels, and protective shield. The items in the game can be cursed, charmed, or normal.
When the player enters the dungeon, the player can cure or break the curses of the cursed items in the temple, which is present in the town. Also, he can buy certain coins and other things from the magic stores and the general shops.
The game begins in a small town where the player lives. Someone killed the player’s parents and the player travels to various places to find the person who murdered his parents. On his way, he faces several hurdles and several enemies who try to kill the player. The player has to fight with all those people with the help of weapons, and charms. The player can save himself from the attacks with the help of various shields, which he carries.
Reviews
I remember sneaking into my dad's office while he was at work to play Castle of the Winds. I must've been 12 or 13 at the time. It's an absolute blast and fairly in depth for such an old game. The controls take a bit to get used to, but the mouse had only been around for 20 years when this game came out. If you like thoughtful turn taking with cool turn taking mechanics then this is the game for you.
This might be the originator of 'time only moves when you take your turn' style of game. Every space you travel, moves time forward by a variable amount. (this is a loose approximation, but...) Empty pockets & high DEX? then moving 1 space takes a second of time. Encumbered and low DEX? Then moving one space could take 3 seconds of time. And during that action of moving/fighting/looting/etc. Then the enemy get to take as many actions as that time will allow. E.G. if a goblin can move 1 space per second, and you take 3 seconds to move 1 space, then the goblin can move 3 spaces towards you during your action. I love this system because time is player-centric, and incentivizes the player to be as efficient with their turns as possible. Some of my earliest memories of this game are wondering why the goblin got 5 attacks in, only to find that carrying 17 swords made me really slow.
All in all, a fun game to play, and good to see the progenitor of a lot of other games.
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