Champion of The Raj
Developed by:
Level 9 Computing, Ltd.
Level 9 Computing Ltd was founded in 1981 in the United Kingdom by three brothers: Mike, Pete and Nick Austin. Its aim was to produce and publish high quality text adventures initially for the BBC computer, and later the company expanded to other 8-bit and 16-bit computers of that era.
Mainly due to the decline in sales of text based adventures at the end of the 80s, Level 9 Computing had to close down in mid 1991. In the ten years in between it published over 20 main titles plus some licensed titles which have helped shape the adventure scene. Most of those releases were highly appreciated (and compared against those of Infocom). The theme of these adventures was initially set in fantasy and Middle Earth (which yielded the compilation: Jewels of Darkness), and later it published adventures with a Sci-Fi theme (Silicon Dreams trilogy). In the mid-80s it added relative rudimentary graphics to new and existing releases.
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Description
The Mogul emperors ruled India for two centuries. They brought law to the
people and graced its cities with marvellous buildings like the Red Fort of
Agra and the Taj Mahal. But by 1800 their empire is collapsing, riven by
feuds and rebellions, and India has reverted to a host of warring states.
The Thugs have taken bloody advantage of this chaos. They are evil fanatics
who murder thousands of people as sacrifices to the goddess Kali. By ruthless
terroism, they are rapidly winning power over the whole of India. No single
state can fight the Thugs, who are quickly increasing in numbers and power.
So it is vital that a strong leader emerges to unite India against them,
before they can plunge the land into a bloodbath.
You are one of six rival leaders, each fighting to unite India:
* Viceroy of the British East India Company,
* Company of the French East India Company,
* Emperor of the remnant of the Mogul Empire,
* Maharajah of the Maruthras,
* Maharajah Singh of the warlike Sikhs,
* Chief of the Gurkhas
(If more then one person is playing, you each pick a leader).
The rivals each have their own advantages and disadvantages. You should
probably try winning as the Viceroy first, and leave the Gurkhas until last;
they have great problems expanding their fledgling state in the mountains.
Whoever wins must both defeat his rivals and smash the Thugs. It will not be
easy.
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