Deathtrack
Developed by:
Dynamix Inc.
Dynamix Inc. was located in Eugene, Oregon. Originally, the company was named Software Entertainment Company, which was started by Jeff Tunnell and Damon Slye, two graduates from the University of Oregon. The games weren't making enough money to keep Dynamix going, and in August 1990 the company was sold to Sierra On-Line.
Multiplayer:
No Multiplayer
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Description
This game is set in the future version of America. The world of Deathtrack has players that race cars for both money and their lives. You are a new racer, a rookie. You start with a small amount of money using which you can buy a car that has heavy armor, weapons or high speed. Then you need to practice driving your car before you enter a race against other drivers.
All of your opponents will try to kill and eliminate you from the race so brace yourself. If you win, you get to upgrade your car with armor or weapons and other improvements.
Deathtrack has a 1980's road warrior feel, with a post-apocalyptic feel and appeals to anyone who likes Mad Max. It displays dark and humorous descriptions that add to the atmosphere. The type of weapons used in this game is very creative. The game has a variety of weapons, more than any other race and shoot games released at the time.
The game uses a 16 color EGA digitizer to give a good picturization of the city and all the players in it. The gameplay is fairly easy and straightforward. You have to pick a car, weapons and then race, blast people out of your way and win. Use the money from the win and upgrade your ride. How you distribute your wealth among the weapons, armor and speed upgrades are a matter of common sense and management.
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