Dylan Dog - Through the Looking Glass
OPTIONS
To choose the language, click with the left mouse button on the flag corresponding to the desired language.
PROTECTION CODES
-
Search on the SECURITY CHECK table for the row of icons with the first
two icons equal to those displayed on the screen. Complete the two
remaining squares with the missing icons.
- Use the mouse on the up/down arrows to change the icon in the square, right/left to select the desired square.
- Once the two missing icons have been chosen, move the mose on the "OK" icon and press the left mouse button.
POSSIBLE COMBINATIONS
General rule:
- Right button to select;
- Left button to confirm.
- To examine objects or icons: move the mouse cursor to the object/icon and press the left mouse button;
- To use an object: push the right mouse button twice and then the left button once.
To use an object on another one:
a) Select the first object with the right mouse button;
b) Select the second object with the right mouse button;
c) Confirm the operation clicking with the left mouse button on one of the two objects.
To ask a character about an object or another character, or to make a character interact with an object:
a) Select the first object with the right mouse button;
b) Select the character's icon with the right mouse button;
c) Confirm the operation clicking with the left mouse button on the character.
Every
time you find yourself in a new place, examine carefully every object
you can see and if the description that appears at the top of the screen
makes you curious, try to use that object following the aforementioned
procedure.
THE ICONS
The bottom of the screen is
occupied by icons. These are symbols which can represent characters,
objects or concepts. At the beginning of the game there are only three
icons on the screen, and they all represent characters (Dylan Dog,
Groucho and Inspector Bloch). As the game proceeds and you get hold of
more objects, or informations about people and objects, new icons will
be added to those you already have. Icons will be used to ask questions
to the characters you will meet, or to do the actions necessary to reach
the solution of the game.
EXAMINING AN OBJECT
To
examine an object you will need to move the mouse cursor to the object
you're interested in, and then press the LEFT mouse button once: a
description of the object will appear at the top of the screen. It's
obviously possible to examine both the elements of the graphic window
and those represented through icons (they can be characters, objects or
concepts).
INTERACTING WITH ONE OR MORE OBJECTS
Apart
from examining objects, it is also possible to use them. To do this you
muse place the mouse cursor on the object you want to use (or on its
icon), press the right mouse button TWICE (the cursor's shape will
change, to help you remember how many times you've already pressed the
right button) and then the left mouse button to confirm your decision.
It's important that the cursor stays on the object during this
operation. For example, let's suppose you want to open a drawer. You
will need to place the cursor on the drawer, push the right mouse button
until the cursor will have the II symbol next to it, and then press the
left mouse button. If the drawer is not locked, it will open. It is
also possible to make an object interact with another one. Let's suppose
the drawer is locked. In this case, we will want to use a key on the
drawer. To do this you will need to place the cursor on the key and
press the right mouse button, then move the cursor on the drawer and
press the right button once again (at this point the cursor should have
the II symbol next to it), and finally the left button to confirm. In
the same way it's possible to ask to someone (who owns the key) present
in the same room to open the drawer for you, using the combination
drawer-person.
TALKING TO A CHARACTER
After an
automatic introduction, it's possible to ask several questions to the
characters we will meet in the game: this is done by clicking twice on
the object/icon we're interested in with the right mouse button, then
moving the cursor on the ICON of the character and pushing the left
mouse button. In some cases, it will be possible to ask the same
question to a character (after a period of time) to obtain further
informations. You can accelerate the dialogues by clicking with the left
mouse button during the conversation.
TRAVELLING
This
can be done selecting with the right mose button the street address you
want to go to (they're listed on the bottom right part of the screen)
and confirming the choice with the left button. The street addresses
will be added as soon as you discover new locations in the game, but the
computer will select every time the places you can go to (for example,
you can't go to the office after the closing hour).
THE AUTHOR
If
the player doesn't manage to obtain a minimum number of informations in
a limited period of time, the author of the comic book you're playing
will appear and will bring you back in time of some hours (or one or
more days, in some cases) to allow you to get the missing informations.
LOAD/SAVE
The
game can be saved. To do this you'll have to go to Dylan Dog's office
and open the first drawer on the right of the desk. A notepad will
appear, with the options LOAD - SAVE - CANCEL: select SAVE with the left
mouse button. A list of save game positions on which you can save your
current game will appear; for example, select "Game 1". To load the
saved position, the pocedure is similar, but you will need to select
LOAD on the notepad. CANCEL must be used in case you didn't mean to open
that drawer and you want to go back to the game.