Weapons and their importance:
Cannon - Your standard cannon on your fighter. Can be used to hit both land and air targets.
AIAAM Firebolt - A very long range fire and forget (F&F) missile, which can break through ECM systems, but can easily be detoured by a standard countermeasure. It cannot turn as well, so don't prefer using it when the enemy fighter is close. Used against air targets.
AMRAAM 130A - Medium-ranged F&F missile. Has better turning rate than the AIAAM does, but less range. Used against air targets.
AIM 9M R - Sidewinder missile, short-ranged. Has a good turning rate, but this missile can be detoured by ECM and countermeasures. Useful for close combat. Used against air targets.
ASRAAM N - Advanced short range missile. The best choice for close combat, as the enemy won't get enough time to detour this missile. However, it is useless if your target is running. Used against air targets.
Backwinder 9x - The nastiest weapon in your arsenal. This short-ranged missile fires backwards. A continuous beep lets you know if your target is just behind you. Used against air targets.
Maverick AGM 1 - The lightest, but the most manueverable air to surface missile. If you want to hit more land targets, then this weapon is your choice, because many of them can be mounted on your plane. In overall, 12. Used against ground targets.
CSW (Conventional Stand-off Weapon) - This is a missile which destroys any enemy machine in the range of its explosion, but not the vicest choice against buildings as it can not have a lock on a target. Used against vehicles (But not airplanes!).
MRASM AGM 109H - A cruise missile which explodes in a straight line, and is the most commonly used against bigger enemy ships and airport runways. Note that this is the only weapon that can destroy runways.
ASALM BDM - The best choice against buldings. This cruise missile has a powerful explosion, and has the highest chance to destroy enemy buildings in one shot. Used against ground targets.
2090LB Fuel Pod - This pod provides you extra fuel for longer missions, such as dogfights. However, this fuel pod is so big that it can only be mounted on the primary mount of your fighter, so your cruise missles cannot be mounted if this one is up. These are the ASALM and MRASM cruise missiles.
Chaff: Countermeasure used for detouring rockets, mainly radar controlled.
Flare: Countermeasure used for detouring rockets, mainly I.R. controlled.
The in-flight controls:
Arrow keys: Turns and pitches plane
Numpad +: Increase throttle
Numpad -: Decrease throttle
Enter: Choose weapon
Space: Fire weapon
1: Changes your first display, the radar: 20 meters circular radar, a 100 meters front radar and a horizontal radar, which operates if your target is locked.
2: Changes your second display, the reports display: armament report, missile camera, and systems report.
3: changes your third display, the map: a map where your position and vector is shown, a map where it is hidden, and a horizontal display.
C: Fire chaff.
V: Fire flare.
G: Raise/lower gears. If the 'GEAR' display is red, then your gears are jammed and inoperational. Do not attempt to land when they are jammed, they can not hold the mass of your plane!
F: Set flaps. Flaps are used to ease take off and landing, it lets your craft to go with less speed without stalling, and climbs better. When flaps are jammed, they are inoperational and they won't do nothing to your safety of landing or taking off.
B: Use brakes. Brakes lower your craft's speed, and loses speed better. Useful and recommended for landing.
A: Engage Autopilot. The autopilot keeps your craft on the 00 vertical vector, and keeps it straight. Whenever you faint, the autopliot engages automatically.
E: Engage ECM. ECM is used to detour some rockets with a chance.
S: Engage stealth mode. If you are in stealth mode, your radar is gone (But not your small sound radar), but the others also don't see you on their radars.
I: Change your HUD display color.
R: Set radar range at your close circular radar.
P: Pause the game. Press P again to use 'boss mode', in other words, blank your screen. Hit any key to continue.
H: Show/Hide cockpit HUD.
L: Level your plane.
M: Turn your displays on/off.
.: Run smooth controls. Useful if you fly on mouse.
ESC: Eject. Hit once, you'll get asked to eject by your desplays showing EJECT. If you hit it once again, you confirm the ejection, and you'll parachute to the ground.
CTRL: Hold Ctrl to turn harder, but your speed and G force effects will suffer.
Shift+F[Weapon], example: Shift+F1 = AIAAM: Directly changes your weapon to the one you want to select.
F1-F12: Changes your view. If you have selected an external camera, hit the button again to show your current speed, altitude, vector and the camera position you have selected.
Other displays on your cockpit:
STALL: If you are going to slow that you can't keep your current pitch, you will stall. Beware of this, though. If you stall too low, you have a big probability to crash. If this happens, press ESC twice, fast!
P: Your current engine power. Every line shows 10% of your engine power.
F: Your current fuel available. Every line shows 10% of your overall fuel.
FUE: Fuel report.
Brown: You are starting to run low on fuel.
Red, blinking: You are very short on fuel. Return to base immediately!
Red: You are out of fuel.
ENG: Engine report.
Brown: Engine is off. Increase throttle if you are not landing.
Red: Your engine is not operational.
ALT: Your altitude report.
Brown: You are low. (Below 500)
Red, blinging: You are dangerously low. (Below 200)
Red: You are at ground level.
RD: Radar report.
Brown: Radar is inoperable at long range, but will be repaired.
Red: Radar is inoperable.
WEP: Weapon report.
Brown: Weapon system is jammed. Will be repaired.
Red: Weapon system unavailable, only cannon can be used.
COM: Communications report
Brown: Communications are braking. Your communications line will not function properly. Will be repaired.
Red: Communications unavailable. Your communications line is out.
Communications line: This line is used to show you some informations. Confirmations about downing an enemy, rocket fired on you, accomplishing a mission, and many other things.
Sound Radar: Close-range radar which cannot be damaged. Shows enemy fighters and projectiles.
THREAT: Shows that a hostile is in radar range.
Fire display: Shows if you have an engine fire.
Upper light lit: Your left engine is on fire.
Lower light lit: Your right engine is on fire.
Both lights can be lit. Remember that an engine fire drains your fuel pretty quickly.
LOK: Shows that an enemy has a target lock on you.
LCH: Shows that an enemy has fired a missile on you.
ARM: Shows that you have a lock.
RUN: Shows that your engine is low on RPM, but your RPM is optimal for landing on a runway.
ARIZONA TEST RANGE MISSIONS:
----------------------------
Mission 1: Hit the two canvas targets in Sector 7B.
Mission 2: A convoy of retired trucks are moving along the east-west
highway. Destroy all trucks in sector 8A-8H.
Mission 3: Hit the freight trains on the rail-line in Sector A3.
Mission 4: Destroy the SAM sights and their radar control station in
Sector 5D.
Mission 5: Hit the Test Bridge in the Yuscon firing range and avoid the
electronic SAM simulators located in the area F8.
Mission 6: Engage the Drone MIG 29B Fulcrum Fighters in your vicinity.
Two must be destroyed.
Mission 7: Attack the mock-tank formations crossing the Nevada Plains
in Sector 3A.
Mission 8: Destroy the industrial complex in Sector 1C.
Mission 9: Destroy the airbase in Sector 4C and the main runway; drone
fighters are located at this base.
Mission 10: Destroy the enemy command centre, avoiding the complex SAM
network located in Sector 1E. This is perhaps the most
difficult mission on the North American test range.
NOTE: If you destroy any unauthorised targets or civilian property, you
will be liable to court material! (see America.iff for the map !!)
PACIFIC MISSIONS:
-----------------
War Update 1
1. "Scramble"
Two bandits have been located in Sector 4D closing in on your island
base. Engage and destroy.
2. "Firebolt"
The enemy has launched an aerial attack on the oil refinery on Vejan
Island (Sector 8D). Repel the enemy and destroy at least three fighters.
3. "Drop-in"
An enemy battleship has been detected in Sector 4G. Launch a surprise
attack using NSRAM Missiles, avoiding its radar network and destroy the
battleship.
4. "Plunge"
Hit the enemy oil storage depot on the island of Zahiti (Sector 1D).
War Update 2
1. "Splash"
The enemy fleet has launched a full scale amphibious attack on Troy
(Sector 8E) with at least ten landing craft landing on the North Shore.
These are escorted by a squadron of fulcrums. You must destroy the
landing craft.
2. "Warmup"
Intelligence reports two Enemy Frigates are closing from the South in
Sector 3B to reinforce the Red fleet. Give them a surprice welcome.
3. "Deep Heat"
The Leonid Brezhnev fleet carrier has retreated from the Enemy fleet
but has launched a long range strike force closing in on the Solomos
Islands located in Sector 4B. Engage all three hostile aircraft and
destroy them.
4. "Beta-1"
The gigantic Enemy Super Tanker Azov has to be crippled in a surprise
retaliator strike in Sector 4G. MIG's provide aerial cover.
War Update 3
1. "Revenge"
The Battleship New Jersey has stormed into the scene as two Enemy
cruisers, the Kresta 2 and Admiral Zozulya, have engaged her. Provide
aerial cover againstincoming MIG's and engage the cruisers in Sector 7H.
2. "Arc"
The enemy has finally launched a full scale attack on Solomos with ten
plus ships to the south, barraging the southern coast. Scramble and
destroy the four MIG's providing aerial cover for the fleet and hit any
enemy ships.
3. "Strike BAck"
The US fleet has arrived in Sector 5H, steaming towards your island
bastion led by the carrier JF Kennedy. Launch a counter strike at the
Eenemy fleet, avoiding SAM's whilst the MIG's engage the US Task Force.
Destroy at least two ships and return to base.
4. "Stamps"
You must attack and destroy the vital enemy gas plant and refinery on
Zahiti in Sector 1D.
War Update 4
1. "Knock-Out"
The Leonid Brehznev has been sighted in Sector 1G, with a support ship.
Locate and destroy.
2. "Flight Back"
A fierce Enemy counter-strike has sunk three US ships and threatens the
JFK. Provide air support and destroy the two Enemy Battleships in
Sector F4.
War Update 5
"Hand Shake"
A meeting between the two fleets has been arranged to discuss peace
terms on tthe Enemy battleship Lenningrad, in Sector 4B. Provide an
aerial patrol to enforce an exclusion zone a MIG, as intelligence
reports a sabotage attempt will be imminent......
(Look at PACIFIC.IFF for the map!!!)
MIDDLE EAST MISSIONS:
---------------------
War Update 1
1. "Bravo"
Destroy the tank brigade (3 tanks) crossing the border in Section 5A.
2. "Bogie"
Two MIG's are closing in on your base sighted in Sector 6F. Engage and
destroy.
3. "Alpha"
Destroy the radar tracking station in Sector 4D to provide an aerial
corridor.
4. "Foxstrike"
Destroy the roadbridge in Sector 3F to hamper the enemy reinforcements.
5. "Lizard"
An enemy armoured column of at least six trucks and four tanks is
advancing up the highway in Sector 4C. Stem the advance and obliterate
the column.
6. "Charlie"
Launch a deep strike attack on the enemy airfield in Sector 2H.
War Update 2
1. "Moonstruck"
Hit the industrial works in Sector 3B which provides ammunition to the
Arab forces.
2. "Rogue"
The power station in Sector 2F, east of the city needs to be knocked out.
3. "Pincer"
Refer to your War Update Map before commencing this mission, as it will
inform you of the whereabouts of two grey enemy tank battalions which are
leading an assault. Destroy these six enemy tanks and return to base.
4. "Torch"
Destroy the tracking station in Sector 4A.
5. "Crossfire"
Destroy the enemy oil refinery in Sector 1F with your primary target, the
three oil holding tanks.
War Update 3
1. "Mayday"
Three enemy fighters are closing in on the capital. Break up the raid,
destroy all fighters and return to base. Move to Sector 5E to engaga.
2. "Lord"
Two continuing tank battles are occuring along the front-line. Stem the
enemy divisions. Refer to War Update Map on computer for the battle
locations.
3. "Torture"
You must locate and demolish the rail-bridge in the lower Sector of 3B.
4. "Romeo"
Lac Mi-El tank farm in Sector F1 is assembling Russian T-80's
imported in from Russia. Raze the complex to the ground.
War Update 4
1. "Heat"
Information is sketchy at this time, but it is believed a large enemy
road convoy is located around the vicinity of Sector 1D. This comprises
of over 10 trucks and tanks. You must locate this convoy and destroy.
2. "Juno"
A large scale aerial force is massing over enemy territory and moving
towards the capital. Their target is uncertain but you must destroy
four bandits and hold them away from your base. vector south to
Sector 3G.
3. "Warrior"
Destroy the chemical processing plant in Sector 1C, believed to be
developing chemical weapons.
4. "Gold"
The greatest tank battle of the war is raging (refer to War Update Map),
with all reserves being drawn up. Provide aerial support and destroy
eight plus tanks.
War Update 5
1. "Ajax"
Miscon has lifted the restriction on bombing the enemy capital in
Sector 1B and surrounding installations, and has made the international
airport in Sector 2A its primary target. Destroy the main runway and
return to base.
2. "Dawn"
Destroy the steelworks in Sector 1D, south west of the city, but make
sure to avoid any damage to the Red Cross hospital based in the compound.
3. "Zeus"
The enemy has thrown everything into a new strike. Fresh Enemy armour has
been deployed to the front line (see War Update Map) and is overwhelming
the exhausted armoured divisions. Provide aerial support and smash the
lead tank battalion.
4. "Red"
The road and rail networks have been badly damage consequently
jeopardising supply routes. Shortages to the front line are threatening
our positions, so you must provide aerial cover for a massive convoy
moving from Tel-A-Von to the front line against impending MIG attack.
This takes place in Patrol Sector 7G.
War Update 6
1. "Standstill"
The situation is critical with all three countries industries smashed.
The massive El Alamein factory (Sector 1A) is the sole productive enemy
plant. Avoid the fierce SAM systems and destroy the complex.
2. "Vice"
The forces on both sides are reaching exhaustion as the war is becoming
a war of attrition. Fanatical enemy tank brigades in the relevant sector
(see War Update Map) are causing havoc with our resisting ground forces.
Destroy the four leading tanks and the supply vehicles.
3. "Thunder"
The heavily pounded enemy air-forces have gathered from unknown runway
strips and are launching perhaps their last full-scale attack of the
war. Vector south to 4G to engage and destroy all Bogies - number
unknown.
War Update 7
1. "Abyss"
On this day the war reaches its climax with the outcome unknown. A
secret or special range of missions will exist in this final chapter of
the war.....
(Look at MIDDLE.IFF for the map!!!!)
EUROPE MISSIONS:
----------------
War Update 1
1. "MIG Cap"
Zulu Alert: two incoming MIG's closing in your base. Search, engage and
destroy. This is not a drill - repeat - this is not a drill.
2. "Bomb Cap"
Three enemy bombers are closing in on your base at low level, escort
provided. Vector 30 degrees for Bogey - engage and destroy.
3. "Intercept"
Two SU-27 Flankers are crossing the border and are zig-zagging towards
Huttgart (Sector 8A). Engage and destroy.
4. "Tom Cat"
Three plus bandits are providing aerial support for advancing enemy
mobile divisions along the border in Sector 4D. Engage and destroy.
5. "Aggressor"
Provide close aerial support against advancing Red army tanks for the
armygroup centre in Sector 6D, near Ziepen. Destroy the two tank
brigades (6 tanks).
6. "Firehand"
Two enemy mobile divisions are engaging the British Seventh Centurion
Tank Division in the north of the country. Stem the advance and destroy
the leading brigade in Sector 8D.
7. "Ironhand"
Provide an aerial corridor along the southern border section by
destroying the three enemy SAM sites and radar site near the Stein
river in Sector 3D.
8. "Backbreaker"
In order to stem enemy rear movements and hamper rear supply lines, your
primary target is the key bridge Liepen in Sector 5E.
9. "Limelight"
The road convoys towards the front from Frunsroure, across the Liepen
bridge, must be destroyed (Sector 8F).
10. "Linebacker III"
This is a deep strike retalitory mission against the Red Army airfield
of Tranevora, in particular against its main runway and hanger areas in
Sector 1G.
War Update 2
1. "Jawbreaker"
Destroy the bridge in the northern section on the Stein river
(Sector 6D).
2. "Four Star"
Destroy the enemy supply dumps in Sector 2F.
3. "Big Ear"
Destroy the radar tracking station and the SAM emplacement near-by
Sector 7E.
4. "Deep Throat"
The enemy air force has been scattered to regional bases across their
country. Miscon has detected a large enemy presence near an airstrip in
Sector 3H. Destroy any airborne hostile and the runway.
5. "Strike Out"
The enemy has launched its biggest bombardment of the war against all
air force bases. Five plus bandits are closing over the border -
heading unknown. Intercept and destroy. Vector to Sector 2C.
6. "Tin Can Alley"
Provide close air support for allied tank forces against a massive anemy
assault. Destroy the two leading enemy battalions (6 tanks). Refer to
War Update Map for battle location.
War Update 3
1. "Iron"
Destroy the vital road bridge in Sector 8E, to prevent enemy supplies
reaching the front.
2. "Titan"
Large enemy convoys are rallying towards the front. A massive amount
of armour is moving west in Sector 8G, with pontoons providing river
crossings. Destroy the convoy and return home.
3. "Snake Eye"
Fierce tank battles are continuing in various sectors (see War Update
Map), with French and British Northern Tank Divisions holding their
ground. Provide air support against three MIG's and destroy the leading
enemy tank brigades in both battles.
4. "Grind"
The enemies massive industrial complex in Sector 5H provides machine
parts for the Red Army war machine. Destroying this complex will cause
great shortages to the enemy.
5. "Lights Out"
Cripple the riverside power station in Section 5H, destroying the cooling
towers which will disrupt enemy productivity.
6. "Fly-by"
A large number of allied interceptors have been downed by a Enemy MIG 29
Hunting Squadron. The three ace fighters are operating from the Alps in
Sector 1D. This mission is self-explanatory!
War Update 4
1. "Operation Wolf"
A new squadron of MIG 29-C Fulcrums gave been located zig-zagging across
the border towards Nurberg. Intercept in Sector 5C and break the pack up.
2. "Avenger"
A ferocious string of land battles has left the front line NATO forces
exhausted, with two fresh Warsaw Pact tank divisions engaging them
(refer to War Update Map for location). Halt the enemy attack and destroy
at least ten tanks.
3. "Operation Thunderbolt"
Decimate the chemical factory in Sector 7H and its two storage tanks.
4. "Operation Bear"
Attack the arms factory in Sector 2H, avoiding the SAMs located nearby.
5. "Express"
Constant convoys of rail freight are arriving hourly on the rail-lines
from east to the enemy capital and the battle front. Destroy the
rail-line and any trains in Sector 4H.
6. "Untouchables"
A squadron of enemy flanker bombers have destroyed several allied storage
depots near the front line and are closing in on the international
airport in Sector 7A. Engage and destroy.
War Update 5
1. "Venus"
The Red armies' second air force has reinforced the depleted first army
and has launched the biggest aerial assault yet seen in the war, with
six squadron of fighters causing havoc to NATO ground forces. Provide
aerial cover for Huttgart around Sector 7B against three closing MIGs.
2. "Venus 2"
Provide aerial cover from Nurbergs industrial complexes against the
ominous threat of the squadron of three MIGs in Sector 4B.
3. "Counter"
The massed NATO ground forces are now beeing pinned down by this new
surge of Enemy aerial dominance. Provide aerial cover for the Second US
Tank Corp in the relevant sector (refer to War Update Map) and destroy
any opposing tanks.
4. "Backache"
Launch a deep strike attack on the last main enemy bridge in Sector 7H
to cloak the enemy rear guard action.
5. "Trax"
The massive tank factory in Sector 8H is primary target. Rip out the main
building.
6. "Flame"
The huge storage depot in Sector 8H, conveniently located between a
hospital and a church, has fuel for the Warsaw Pact armies. Destroy a
storage tank and return home.
War Update 6
1. "Burst"
The hardest mission so far: hit the centre line of the international
runway in Sector 6H and engage any scrambled bandits. Avoid the dense
SAM belts to the west of the base.
2. "Mercury"
A rag-tag formation of fighters is closing over the border, towards your
home runway and intelligence believes cruise missiles may be carried on
board. Intercept and destroy enemy hardware in this battle zone.
3. "Man Hunt"
The remnants of two massive armies are clashing in the relevant sector
(see War Update Map). Destroy enemy hardware in this battle zone.
4. "On-Line"
The nuclear power station south-east of the enemy capital is your target.
Destroy the cooling towers and main building, avoiding the reactor plant.
This will plunge the enemy into a total black-out in Sector 7H.
5. "Saturn"
A train carrying new tanks to the front has been located by satellite in
Sector 7H. Prevent the tanks from ever reaching the battlefield.
6. "Mars"
A heavily defended aircraft factory in Sector 8H has remained unscathed
so far, and is producing large numbers of enemy aircraft. Destroy the
main building.
(Look at EUROPE.IFF for the map!!!!)
War Update 7 (the final update)
Your three missions are: No. 1 Saviour; No. 2 Retaliator and No. 3 Hour
Glass.
These missions are all secret to protect the outcome of the war - refer
to War Update Map.