Fun School 4: For 5 to 7 Year Olds
Developed by:
Europress Software Ltd.
Formed by chairman Derek Meakin in 1965, EuroPress' rapid development was accelerated by the computer boom in the early 80's. Its software development, magazine publishing and exhibition companies achieved phenomenal growth with annual turnover well in excess of 15m and employing over 250 people.
Subsequently, the exhibitions company was sold to Blenheim Exhibitions and the magazine publishing business was sold to giant American publisher IDG, leaving principal directors free to concentrate on EuroPress Software.
By 1990 EuroPress had become the fifth biggest software house in the UK. In 1999 it was taken over by American company Hasbro before it was sold back to its original owners ‘The Meakin family’ in July 2001. Under the control and guidance of the Meakin Family, Europress continued to produce an extensive list of quality educational titles ranging from TV Celebrity names such as Postman Pat through to their highly acclaimed SAT’s and GCSE range which are continuing to prove very popular along with the specialist A level revision titles in a large range of subjects.
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Description
Fun School 4: for 5 to 7 year olds is the fourth set from the Fun School series.
The content of the game synchronizes the educational material that is taught in schools
of Wales and England as per the National Curriculum. In the planning stages of the game,
the education competition was led by ST format which incorporated the best entries.
Fun School 4: For 5 to 7 Year Olds is an educational game published and developed by
Europress Software Ltd. The game was released in 1990 for ZX Spectrum, DOS, Commodore,
Atari ST, Amstrad CPC, Amiga, and Acorn 32-bit platforms. The game is played from a
third-person’s perspective and educates the player in Math and Logic while teaching
him to Type, write, and learn.
In the game, the player portrays the character of Freddy, the frog. Freddy presents
six games that are fabricated to assist school-starting kids to master their literacy
and numeracy skills. The player can understand the rules of all the games from short
stories. The game can be controlled using enter and cursor keys.
In the game, Freddie builds a house. However, he can add a log or brick to the house
only when he solves a maths riddle. Moreover, he needs to sort the books of the library
according to the book titles in alphabetical order.c
When the number sequences and letters are successfully ordered, the shorts go inside
the basket on the basketball court. Knowing the antonyms of the displayed word will assist
Freddy to dive.
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