Hostile Takeover
Developed by:
Multiplayer:
No Multiplayer
Platform:
Rated:
1 x
Current rating:
Uploaded by:
Anonymous
Your rating:
Not rated -
login
- and rate
Description
The object of the game is divided into two parts. The first objective is to explore the map and take over
neutral castles. The second objective is to find your opponent and take over all of his castles.
When one player has taken over all of his opponent's castles then he has won the game. The map is composed of
six basic types of terrain: grass, brush, forest, swamp, low mountains, and high mountains.
Each type of terrain affects how easy it is for pieces to move from one place to another. Each piece starts out
with a certain number of movement points at the beginning of each turn. As the piece is moved across the map,
the terrain movement cost is subtracted from the number of movement points the piece has left. When the number
of movement points a piece has left is less than the movement cost it takes to move across a terrain, then that
piece can no longer move.
The next element of the game is the castles and the pieces they can produce. Each castle has a selection of three
possible pieces to produce. It can only produce one piece at a time and it often takes multiple turns in order to
do so. The three pieces that the castle can produce are randomly selected at the beginning of each game.
The only castle that has fixed pieces is the first castle each player starts out with. It can always produce a
soldier, wolf and pegasus.
There are nine different pieces in the game: soldier, archer, knight, wolf, pegasus, assassin, war beast, war
wizard, and phoenix. Each piece has it's own weaknesses and strengths. The main attributes that distinguish between
the pieces are movement, turns to produce, cost, range, strength, and special abilities. A chart of the pieces and
their attributes is shown below. The first column lists the movements points for each piece. The movement points
have already been explained above in the section titled The Map.
The next column shows how many turns a player will have to wait before a piece is produced. The Cost column shows
how many gold pieces it will cost a player to produce a piece. This will be explained further in the next section.
The Range column displays how many squares away a piece can attack. The last column shows the relative strength of
each of the pieces. The special abilities of some of the pieces will be explained here. The pegasus and the phoenix
can both fly. This means that it only costs them two movement points to fly around the map regardless of what type
of terrain they are flying over. The assassin has the ability to be invisible. The opponent can never see the
assassin. He can only discover it by running into it. The phoenix has the unique ability to attack everything
around it at the same time. The phoenix can not be killed while it is attacking. This means that the only way to
kill a phoenix is for the other player to attack it during his turn. The archer, assassin, and war wizard are the
only pieces that can attack at a distance.
Comments