Hostile Takeover

Developed by:
Michael Taggart
Multiplayer:
No Multiplayer
Platform:
Dosbox
Rated:
1 x
Current rating:
Uploaded by:
Anonymous
Your rating:
Not rated - login - and rate

Description

The object of the game is divided into two parts. The first objective is to explore the map and take over neutral castles. The second objective is to find your opponent and take over all of his castles.
When one player has taken over all of his opponent's castles then he has won the game. The map is composed of six basic types of terrain: grass, brush, forest, swamp, low mountains, and high mountains.
Each type of terrain affects how easy it is for pieces to move from one place to another. Each piece starts out with a certain number of movement points at the beginning of each turn. As the piece is moved across the map, the terrain movement cost is subtracted from the number of movement points the piece has left. When the number of movement points a piece has left is less than the movement cost it takes to move across a terrain, then that piece can no longer move.
The next element of the game is the castles and the pieces they can produce. Each castle has a selection of three possible pieces to produce. It can only produce one piece at a time and it often takes multiple turns in order to do so. The three pieces that the castle can produce are randomly selected at the beginning of each game. The only castle that has fixed pieces is the first castle each player starts out with. It can always produce a soldier, wolf and pegasus.
There are nine different pieces in the game: soldier, archer, knight, wolf, pegasus, assassin, war beast, war wizard, and phoenix. Each piece has it's own weaknesses and strengths. The main attributes that distinguish between the pieces are movement, turns to produce, cost, range, strength, and special abilities. A chart of the pieces and their attributes is shown below. The first column lists the movements points for each piece. The movement points have already been explained above in the section titled The Map.
The next column shows how many turns a player will have to wait before a piece is produced. The Cost column shows how many gold pieces it will cost a player to produce a piece. This will be explained further in the next section. The Range column displays how many squares away a piece can attack. The last column shows the relative strength of each of the pieces. The special abilities of some of the pieces will be explained here. The pegasus and the phoenix can both fly. This means that it only costs them two movement points to fly around the map regardless of what type of terrain they are flying over. The assassin has the ability to be invisible. The opponent can never see the assassin. He can only discover it by running into it. The phoenix has the unique ability to attack everything around it at the same time. The phoenix can not be killed while it is attacking. This means that the only way to kill a phoenix is for the other player to attack it during his turn. The archer, assassin, and war wizard are the only pieces that can attack at a distance.

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What is abandonware ?

 
The downloaded packages are prepared to be runnable with a single click. Only thing you need to do is download the zip archive, unzip to your game directory and run the game with included "Play NOW.exe" file. For more information see Download Notice
Please fill in the math result and click Download.



The downloaded packages are prepared to be runnable with a single click. Only thing you need to do is download the zip archive, unzip to your game directory and run the game with included "Play NOW.exe" file. For more information see Download Notice
Please fill in the math result and click Download.