Infidel
Developed by:
Infocom, Inc.
Developer and publisher of interactive fiction games in the early 1980s. They were acquired by Activision in 1987.
Multiplayer:
No Multiplayer
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Description
Interactive fiction is a story in which you are the main character.
Your own thinking and imagination determine the actions of that character
and guide the story from start to finish.
Each work of interactive fiction, such as Infidel, presents you with a series
of locations, items, and events. You can interact with these in a variety of ways.
To move from place to place, type the direction you want to go. When you find
yourself in a new location, it's a good idea to become familiar with
your surroundings by exploring the nearby rooms and reading each description
carefully. {You may notice that Infidel occasionally refers to a location as
a "room", even if you are outdoors.] As you explore, it is helpful to make a map
of the geography.
An important element of intercactive fiction is puzzle-solving. You should think
of a locked door or a ferocious beast not as a permanent obstacle, but
merely as a puzzle to be tackled. Solving puzzles will frequently involve
bringing a certain item with you, and then using it in the proper way.
In Infidel, time passes only in response to your input. You might imagine a clock
that ticks once for each sentence you type, and the story progresses only at each tick.
Nothing happens until you type a sentence and press the Return {or Enter] key, so
you can plan your turns as slowly and carefully as you want.
To measure your progress, Infidel keeps track of your score.
You may get points for solving puzzles, performing certain actions, or visiting
certain locations.
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