Lion
Developed by:
Electronic Arts Seattle
EA Seattle was a development studio originally established as Manley & Associates in 1992, and acquired and renamed by Electronic Arts in 1996. It was closed down in 2002.
A part of the engineering team left in the nineties to form and work at Lobotomy Software.
Multiplayer:
No Multiplayer
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Description
The game of Lion is a re-creation of the animal behavior, terrain, and conditions
of the plains and woodlands in East Africa. It is up to the player to survive in this
beautiful, but treacherous, world of the Serengeti. Strategy, wit, and persistence are
the player's biggest alliest.
There are 2 ways to play: complete 20 mission-based Scenarios, or play out the life
of a lion in the free-form Simulation. The player's lion faces threats from all sides:
from various prey, natural conditions, and other predators, the most deadly of which is man.
As a lion, the player needs to use hunting skills, sensory abilities, strategic instincts,
and courage in order to compete - and win-in the game of life. The more the player's lion
behaves like a real lion, the higher the score. Enter the world of Lion.
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