The Vikings' Story
It was a day that the members of the Viking village looked forward to
every year. On this day everyone in the village celebrated the fall
harvest with contests of bravery and skill throughout the afternoon
followed by a grand feast at dusk.
The most anticipated event of the day was the hunt. In this
competition, the best huntsmen from the village venture into the
wilderness to see who could catch the most game for the evening's
feast. By noon, all the participants had arrived at the starting
point of the hunt, except for three vikings who lived just outside the
village. Since their tardiness was nothing new, the decision was made
to start the hunt without them. Upon hearing the horn, indicating the
beginning of the competition, Olaf the Stout and his two buddies,
Baleog the Fierce and Erik the Swift simply rushed into the
forest to prevent the others from having too great of a head start.
Meanwhile, the infamous intergalactic zookeeper, Tomator, piloted his
space craft to Earth through a fiery vortex that appeared high above
the fjords of the Baltic Sea. Tomator was sure that he could find
adequate specimens for his zoo on this tiny planet. He commanded his
ship to begin its descent as he made preparations to go on a hunt of
his own.
As Olaf the Stout, Baleog the Fierce and Erik the Swift walked home
from the feast they were still bragging over their triumphs in the
hunt. When each brother had finished claiming that he was a better
hunter than the other two, they retired to their cottages, oblivious
to the strange flying object that had appeared directly over their
village.
Tomator brought his craft closer to the ground, trying to locate the
three specimens that he had previously chosen. He had noticed them
earlier, when they appeared to be the victors of some primitive ritual
of skill and strength. After a few minutes, Tomator's computer located
the selected humans and began to teleport his unsuspecting captives
aboard his ship.
Erik, the swiftest of the vikings, was awakened suddenly to find
himself suspended above his bed and being pulled upward. Despite his
efforts to resist, he was drawn through the top of his hut and into
the night sky. Next, Olaf the Stout and Baleog the Fierce experienced
the same fate as they too were pulled from their beds, toward the
strange metallic object in the sky.
With the acquisition complete, Tomator took his craft out of orbit.
Due to a short circuit during the teleportation process, the Vikings
materialized in the corridors of Tomator's ship rather than in his
specimen room. Now the Vikings only hope to return home is the use of
their skills and the strange vortices that can carry them through time
and space.
Your story begins with the three Lost Vikings aboard Tomator's ship,
and only with your help and expertise can they find their way back
home again.
You must guide the Lost Vikings through the complex maze of Tomator's
space craft. Use Erik's speed, Baleog's weaponry and Olaf''s defensive
abilities to help return these poor lost souls to their village.
How to Play
The goal of The Lost Vikings is to help Olaf the Stout, Baleog the
Fierce and Erik the Swift find their way back home. To do so they must
successfully solve all the levels of the
game going through time and space to many different eras, until they
confront and defeat their captor, Tomator.
To successfully complete a level all three Vikings must get to the
"EXIT" alive. They will then continue onto the next level. At the end
of the last level of each era there will be a vortex that will warp
the Vikings to the next era in time.
Each Viking starts each level with three health points and no items.
These health points can be lost either one at a time or all at once
depending on what type of enemy or obstacle does damage to the
character. The health status of each warrior is represented by the
three red dots under their picture in the status bar at the top of the
screen. Health points can be restored by eating food that can be found
throughout the game. They can also use armor to get a bonus health
point represented by a blue dot.
To complete the level the Vikings will have to use their skills in
many different ways to solve the puzzles. Many times the Vikings will
have to use their skills cooperatively.
When the Vikings get to a new level you will be given a password.
Write this down in the back of this manual. You will be able to
restart the game later by using this password.
If at any time a Viking has died or you feel that they are stuck in a
position making the level unsolvable, you can give up by pressing a
PAUSE key and then selecting YES. Doing this will bring all dead
Vikings back to life and they will restart the level.
There are many hidden places throughout the game. If the Vikings find
these places, they are sure to find something valuable.
In the early levels there will be hint buttons with '?' in them. When
a Viking is near one of these you can press the S key to get a hint.
To Play the Game
Get into your Hard Drive by typing C: <Return> (or D:,
whichever is appropriate). To get into the Lost Vikings
directory, type CD\LOSTVIK <Return>. To start up the
game type:
VIKINGS <Return>. When the title screen comes up, you will be
prompted for the copy protection. Please have this manual handy.
NOTE: If after installing The Lost Vikings you change hardware in
your system, you may need to reconfigure your game. To
do this, from the Lost Vikings directory, type: SETUP <Return> This
will reconfigure your game without having to reinstall the game.
Keyboard Controls
Left/Right Arrow Keys or Keypad 4/6 Moves the Viking Left or Right
Up/Down Arrow Keys or Keypad 5 or 8/2 Moves the Viking UP OR DOWN
When a Viking is on a ladder or an
elevator, these will
move the Viking in that direction.
F Key,
Space Bar, Performs a Viking's primary ability.
Enter, Baleog the Fierce will swing his mighty sword.
Keypad (+) or Erik the Swift will jump to great heights.
Keypad Enter Olaf the Stout will raise or lower his shield.
D Key Performs a Viking's secondary ability.
Baleog the Fierce will shoot arrows with his bow.
Erik the Swift uses his head to bash while running.
Olaf the Stout will raise or lower his shield.
E Key USEs AN ITEM
Allows a Viking to use the highlighted item from his supply
of items.
S Key ACTIVATES a SWITCH
Allows a Viking to activate buttons, flip switches, etc. and
talk to other characters.
Ctrl
Keypad 7 SWITCHes VIKINGS
Keypad 9 Will enable the player to take control of one of the other
two
Keypad 0 Vikings.
Esc Key Pauses the game
P Key Pressing one of these keys during play will pause the game.
When the game is paused you will be given the option to GIVE UP?
Choosing YES will restart you at the beginning of the same level.
Choosing NO will resume the game.
The GIVE UP option is very useful if one of your Vikings has died or
are in a position so that you cannot complete the level. You cannot
complete the level if a Viking has died.
Tab Key SELECTS AN ITEM
Caps Lock Allows you to choose the item to be used. To choose an
item, press one of these buttons and move the flashing box to
the desired item. Pressing the button again will resume the
game. This can also be used to pause the game.
Alt-X QUITS THE GAME
Alt-Q Will quit the game and put you back into DOS.
Alt-S Sound--Turns the sound off, pressing the buttons again turns
the sound back on.
Alt-M Music --Turns the music off, pressing the buttons again
turns the music back on.
JOYSTICK CONTROLS
If a joystick is to be used, it must be used in conjunction with the
KEYBOARD. Listed below are the capabilities of the joystick, any
other actions (i.e. switching Vikings, Pause, Selecting Item, etc.)
must be done by using the KEYBOARD controls. These controls are listed
on the previous pages.
GRAVIS PC GAMEPAD
Left/Right Moves the Viking Left or Right
Up/Down MOVES THE VIKING UP OR DOWN
When a Viking is on a ladder or an elevator,
pushing UP or DOWN will move the Viking in that direction.
Red Button Performs a Viking's primary ability.
Baleog the Fierce will swing his mighty sword.
Erik the Swift will jump to great heights.
Olaf the Stout will raise or lower his shield.
Blue Button Performs a Viking's secondary ability.
Baleog the Fierce shoots arrows with his bow.
Erik the Swift will use his head to bash while running.
Olaf the Stout will raise or lower his shield.
Yellow Button USES AN ITEM
Allows a Viking to use the highlighted item from his supply
of items.
Green Button ACTIVATES SWITCHES
Allows a Viking to activate buttons, flip switches, etc. and
talk to other characters.
OTHER JOYSTICKS
Left/Right Moves the Viking Left or Right
Up/Down MOVES THE VIKING UP OR DOWN
Pushing UP or DOWN will move a Viking in that direction on a
ladder or an elevator.
Primary Button Performs a Viking's primary ability.
Baleog the Fierce will swing his mighty sword.
Erik the Swift will jump to great heights.
Olaf the Stout will raise or lower his shield.
Secondary Button Performs a Viking's secondary ability.
Baleog the Fierce shoots arrows with his bow.
Erik the Swift will use his head to bash while running.
Olaf the Stout will raise or lower his shield.
Items
Throughout the course of the game, there will be several different
items that will assist you in completing the game.
Food--Heals 1 one health point
Steaks--Heals 2 health points
Shield--Gives a Viking a bonus blue health point
Bombs--You can drop them anywhere you like to blow something up
Smart Bombs--Destroys all enemies on the screen
Flaming Arrow--Kills an enemy in one shot
Keys--Used to unlock doors of the same color
Gravity Boots--Lets a Viking walk in a gravitational field
Buttons--Used in many places to activate things in the game, like
opening doors
Switches--Also used in many places to activate things in the game such
as opening doors
Target--Acts like a button but must be shot by Baelog to activate
Inventory Control
Each Viking has the ability to carry up to four items. An item is
automatically picked up when they touch it (as long as the Viking has
room to carry the item). To use an item, press a SELECT key and move
the flashing box to the desired item. Then press a SELECT key again to
resume your game. You can then press E at anytime to use the selected
item.
The Vikings are also able to trade items with each other, but only if
they are close to each other. To trade an item you must first switch
control to the Viking with the item you want to trade. Press a SELECT
key, move the flashing box to the desired item to be traded and press
a Primary Ability key. Then move the item to the Viking you want to
give the item to and press a Primary Ability key. To exit inventory
mode, press a SELECT key.
You can also throw away food or bombs by moving the item to the trash
can.
Saving the Game
The Lost Vikings allows you to continue where you last left off by
entering a password. The game will give you a password at the
beginning of each new level you reach. In case you forget to write
down the password at the start of a new level, you can retrieve the
password again by pressing D, E or S at the funeral screen.
Erik, Olaf, and Baleog want to remind you to write down your passwords
on the page provided in the back of this manual. This way you will
always know where it is and you will never have to replay levels that
you have already completed.
To start the game from a saved password, select PASSWORD from the
START screen. Enter your password by using the Up and Down Arrow Keys
or type it in for faster entry. If you type the password in, it will
automatically go to the next letter, if you are using the arrow keys,
then use the Right Arrow Key to move to the next letter. If you have
made a mistake in the password, use the Left Arrow Key or Backspace to
undo the error.
Character Profiles
Name: Erik the Swift
Age: 19
Height: 5'8"
Weight: 160 lbs.
Specialty: Scouting, speeding
Equipment: Running shoes, a strong head
Occupation: Mercenary, track coach, stuntman, pizza delivery
Hobbies: Sprinting, rock climbing
Favorite Authors: Dr. Seuss, Friedrich Nietzsche
Favorite Movies: The Running Man, Running Scared, Run Silent, Run
Deep, Logan's Run, Running on Empty, Nuns on the Run, Running Brave,
Erik the Viking
Favorite band: Rush
Favorite Meal: Fast food
Ailments: Athlete's foot, frequent headaches
Favorite Pets: Cheetahs, jaguars, falcons
DESIRED BIRTHDAY PRESENT: A football helmet
Favorite HOLIDAY: Groundhog Day
Favorite Quote: "It is better to run and jump away from enemies than
it is to let them smash you into little pieces." - Anonymous
Comments: The tactical genius and self-proclaimed leader of the party.
Erik is the swiftest and most agile of the Vikings which makes him an
indispensable part of any expedition. His wit and resourcefulness are
often key to resolving difficult situations. However, he has a short
attention span and gets easily agitated by sitting in the same place
too long. In fact, his patience is often times too thin to tolerate
his two brothers. Despite these shortcomings, he proves to be a
valuable companion on any adventure.
Strengths: Erik is the swiftest Viking. He can outrun any enemy and
leap high into the air. He also has a head of stone which he can use
to bash open walls.
Weaknesses: Erik has no defensive capabilities, which leaves him very
vulnerable if he goes out scouting by himself. His speed can also be a
liability at times if you are not careful.
Name: Baleog the Fierce
Age: 25
Height: 6'0"
Weight: 220 lbs.
Specialty: Combat, chopping, slicing and dicing.
Equipment: Bow, arrows, sword, attitude
Occupation: Mercenary, corporate raider
Hobbies: Body building, knife throwing, bowling
Favorite Drink: Fruit punch
Preferred Vegetable: Squash
Goals: World domination, bowling league champion
Favorite Movies: Sparticus, Rambo II, Conan the Barbarian, Pumping
Iron, The Terminator
Favorite Exclamation: Yo!
Favorite Vacation Spot: Iceland
Favorite Vowel: A
Favorite HOLIDAY: Labor Day
Favorite BAND: Aerosmith
Favorite Quote: "Enter the mill and you will come out floury and
baked." - unknown Danish baker
Prized Possessions: Sword-shaped letter opener, long underwear
Comments: Baleog's enormous ego is tolerable only in light of the
martial skill he provides to the expedition. When he's not accusing
his brothers of being lazy or weak, Baleog can often be found
sharpening his sword and contemplating his strategy for world
conquest. Nonetheless, despite his sometimes less than pleasant
company, Baleog is a fierce foe to any that stand in a party's way.
Strengths: Baleog can attack with his sword and shoot arrows. He can
also use arrows to activate switches that are a long distance away.
Weaknesses: He has not yet mastered the art of defense. Therefore he
usually hides behind Olaf's shield during battles with formidable
foes.
Name: Olaf the Stout
Age: 23
Height: 6' 2"
Weight: 320 lbs.
Specialty: Defense, aeronautics, comedic relief
Equipment: Shield, belly, a silly laugh
Occupation: Mercenary, Winchell's poster boy
Hobbies: Para-Sailing, bungee jumping
Favorite Food: Meatloaf, sprinkled doughnuts
Ultimate Fantasy: To be a Sumo wrestler
Favorite Instrument: Tuba
Favorite Movies: Fat Man and Little Boy, Little Big Man, Breakfast at
Tiffany's, The Breakfast Club, The Naked Lunch, Lunch Wagon, Dinner at
Eight, Guess Who's Coming to Dinner, My Dinner with Andre
Favorite Relative: Uncle Beorn
Favorite HOLIDAY: Thanksgiving Day
Favorite BOOKS: ABC-123, Green Eggs and Ham
Favorite Quote: "Life is just a big banana. Be careful not to slip on
the peel and all will turn out fine." - Uncle Beorn
Family: Married with two children
Favorite Toy: Yellow rubber duck named Elvis
Comments: This jovial Viking, with his hardy constitution and
steadfast resolve, can be counted on in any situation. His appetite
for adventure is rivaled only by his passion for pastries.
Unfortunately, he is often seized by unprovoked laughing fits, making
extended travel with him somewhat tiresome. His hulking presence is,
however, greatly appreciated in the heat of battle.
Strengths: He can use his shield to block enemies and their shots. He
can also hold his shield above his head and float long distances,
which gives him great maneuverability.
Weaknesses: He has to wait for Baleog in combat situations and his
shield can not always protect him and the other Vikings from certain
foes that have jumping capabilities of their own.
Customer Support
If you have any questions about this, or any other Interplay product,
you can reach our Customer Service/Technical Support Group at:
Interplay 17922 Fitch Avenue Irvine, CA 92714 Attn: Customer Service.
Customer Service is available 24 hours a day through our Automated
Customer Service system, with a Customer Service representative
available during normal business hours at (714) 553-6678.
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Limited Warranty
INTERPLAY LIMITED 90-DAY WARRANTY
Interplay warrants to the original consumer purchaser of this computer
software product that the recording medium on which the software
programs are recorded will be free from defects in material and
workmanship for 90 days from the date of purchase. If the recording
medium is found defective within 90 days of original purchase,
Interplay agrees to replace, free of charge, any product discovered to
be defective within such period upon
receipt at its Factory Service Center of the product, postage paid,
with proof of date of purchase. This warranty is limited to the
recording medium containing the software program originally provided
by Interplay and is not applicable to normal wear and tear. This
warranty shall not be applicable and shall be void if the defect has
arisen through abuse, mistreatment, or neglect. Any implied warranties
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Lifetime Warranty
If the recording medium should fail after the original 90-day warranty
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WARRANTY REPLACEMENTS
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product described in this manual at any time and without notice.