MMM MMMMMM MMM EEEEEEE GGGGGGG AAA PPPPP EEEEEE DDDDDD EEEEEE
MMMMM MM MMMMM EE GG AA AA PP P EE DD DD EE
MMMM MMMM EEEE GG GGG AA AA PPPPP EEEE DD DD EEEE
MMM MMM EE GG GG AAAAAAA PP EE DD DD EE
MMM MMM EEEEEEE GGGGGGG AA AA PP EEEEEE DDDDDD EEEEEE
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Code by: Jeff Anderson
Graphics by: Eli Enigenburg
Audio by: Joe Bowden, Matt Brend, & Eli Enigenburg
Beta testing by: Joe Bowden & Matt Brend
Megapede 1.3b
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Megapede is really cool. Give it to everyone you know, and make them
play it. If you like it, then...well, good for you. Oh, yeah...and
please register. We'll make more if you do!
Anyway, here is the breakdown:
Hardware requirements:
- 386SX 16MHz CPU or faster (486 recommended)
- Standard VGA
- Two button mouse or TRACKBALL!! (or pen mouse or a rat or a hamster)
- Soundblaster or compatible sound card
If you can't handle that, buy cooler stuff.
Optional requirements:
- DBS Sound Card (Digin' Boomin' System Sound Card)
- Aldawae Video Sparcing Video Card, for great 1024x768x32k res.
(send us mail to see how to get
one. and let us know how you
like the game!)
- Joy-a-tizar, 3D handjoby/headset
Instructions:
The mouse (or trackball) moves your spaceship around, the bottom 1/3
of the screen, so you can only go up part of the way and the left
button fires. You can hold it down if you want, we really don't care.
If you shoot a snake in the middle of its body, it will split into
more snakes, just like chopping earthworms in half with a shovel,
except they really don't do that. If you shoot any part of the snake,
a tally bar on the right column will climb. Once the tally bar reaches
the top of the column, it will turn red and energize your ship. If
your ship is energized, you can wait until a snake gets close and
nuke lots of body parts by pressing the right button. That part is
really cool. If a snake reaches the bottom of the screen, he will
become armor plated and require two hits to kill, one for the armor
and one to get the snake. The smaller the snake, the faster it goes,
so try and shoot them in the head. Spiders are really mean, and the
more you shoot them, the faster the go. However the spider does reset
itself at the end of each level, so if you chow just a little on a
level, it will go back to normal speed on the next one. If you kill
enough spiders though, you can get a bonus life. Just watch out,
because the energized attack doesn't hurt the spiders.
'P' pauses the game, 'S' turns the sound on or off, and [ESC] quits.
Features:
Every 3 rounds you reach the bonus round. This round consists
only of spiders, well and a killer bee and some sexy pictures in the
back ground (well there aren't really any pictures, just use your
imagination). Shoot as many as you can and rack up points and bonus
lives. The round ends when your ship gets munched, but you won't lose
a life, you never actually lose your life anyway, it's only a game.
Every time you shoot a bee or a spider they both start to go really
fast, as to avoid your measily attemps at killing them! And the bees
only give you points, so shoot at the spider the most, for lives!
After the 10th level the bee will always be there to stop you and
after the 20th level the snake will turn into all heads and after
the 30th level, well you'll never get there.
The ship always follows the mouse. So if you move the mouse the ship
will move to the new location. That is also to say that if you die
you can still move the mouse, you won't see the ship move until you
come back to life and the ship will be at that new location.
Megapede was written in C with some assembly and the graphics were
done using a nifty, neat graphics editor written by Mr. Anderson.
Oh yeah, Megapede won't work under Windows. Oh well, such is life.
Windows kinda sucks anyways.
If your chessy sound card seams to make poping noises then try
MEGACORE /noclick
WARNING: PREGNANT WOMEN SHOULD REFRAIN (OOPS WRONG WARNING)
WARNING: If you experience any lock up using the /noclick option,
don't use it, your sound card can't do it!
There is also a small "feature" in that mute doesn't work with a SB16,
we are trying to fix this problem but as of yet, no luck. We are
trying to make out software great, so if you see a bug, please contact
us in some way or another.
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Registered versions might contain more cheesy grapihics and sounds,
will have less bugs in them (like any of our software has bugs in the
first place), more anoying and obnoxious sounds and graphics, possibly
rendered squid, and anything else we can think of.
If you would like to register and have us send you the registered/most
current version of megapede (or, if you want us to keep making these
cheesy productions) then send 10 to 15 dollars to:
Jeff Anderson
1011 Rainbow Way
Boulder, CO 80302
or if you want to get in touch with any of us out internet addresses
are as follows (* Please no e-mail bombs *):
Jeff Anderson: andersoj@handel.cs.colostate.edu
Matt Brend: brend@beethoven.cs.colostate.edu
Eli Enigenburg: ed.gruberman@filebank.cts.com
Joe Bowden: bowden@beethoven.cs.colostate.edu
Docs by Matt
Note: No squids where wounded or otherwise dismembered in the making of
this program. This is a squid-free product.
Help: If you know of or have any code dealing with the SB16 we would like to
see it, we are trying to make all of our games to be the best games
that you can play. And for the most part they are, at least we think
so.
Three Ring Graphics
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Cheesy Software
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