MicroLeague Football 2
Developed by:
MicroLeague Multimedia, Inc.
Microleague was one of key developers of sports simulation games.
Multiplayer:
No Multiplayer
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Description
The first thing that you will probably want to do is I play
football. This is accomplished with Exhibition Play. We do not recommend going
directly into the game without reading the General Interface Instruction and
the Playing the Game sections of the manual. Getting into and playing the game
is fairly easy, but you won't know all the features available that make it a
truly realistic simulation. The major difference between Exhibition Play and
League Play is that League Play will compile statistics for each team. Both
Exhibition and League Play use historical stats as the base to decide the
outcome of each play and eventually the game. In order to compile statistics,
the teams must be from the same league, and not from a season file (the teams
included with the game). To make your own league from the included season file
teams, use the League Utilities or GM/O function. You will also need a
schedule for your league, which is created and manipulated in the Schedule
Editor. Keeping track of your teams and players is made easy with the Reports
section. The Playbook Editor and Manager Profile sections are the major
additions to the internal workings of MicroLeague Football 2. You can
customize the playbook and manager profile to your specifications. The General
Manager/Owner function allows you to trade players, make new teams, change
uniform color, create players and change historical stats. System Settings
allows for printer initialization to customize printouts.
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