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PLAYER SELECTION SCREEN
In Redhook's Revenge, 2 to 5 players compete against each
other to see which player can accumulate the most gold
doubloons by the end of the game. The five characters on
the first screen, Bastian Blood, Le Boucher, Lucrecia
De Peligro, Blackbeard, and Poseidon the Parrot, must be set
to one of the following positions:
-- Off (not playing)
-- Player (a person)
-- Auto (the computer)
Press the OK Button (Enter Key) after you have selected the
players you want.
NOTE: At least TWO players must play against each other.
If you set more than three players to the "Off" position you
will get error message.
Press the Down Arrow for more, OK (Enter) to exit help . . .
HOW TO SELECT THE PLAYERS:
MOUSE METHOD KEYBOARD METHOD
------------ ---------------
Click the mouse on one of Use the RIGHT and LEFT arrow
the three buttons for each keys to select a player. Use
player: the UP and DOWN arrow keys to
select the player's status:
OFF that character doesn't play.
PLAYER a person plays.
AUTO the computer plays.
LOAD SAVED GAMES
Press the F2 key to display a menu of games you have
previously saved. To load a saved game, arrow down to the
game you want to retrieve and press the ENTER key. The game
will return the exact place you were at when you saved it.
Press the Down Arrow for Setup Instructions . . .
SETTING UP YOUR COMPUTER
Redhook's Revenge is has several user definable options:
DIALOGUE refers to the pirate's dialogue for automatic
players. If you toggle this switch to "On" the lips of the
pirates move and their playing boards will remain on the
screen long enough for you to read what they have to say.
If you have a Soundblaster compatible sound card you will
hear Blackbeard's voice. If you toggle this switch to "Off"
the pirates will tell you only the messages that are
absolutely necessary and their playing boards will open and
close almost instantly.
MUSIC can be toggled "On" or "Off" with the switch which
appears in the middle of screen.
MUSIC CARD is detected when you first run the software and
this information is saved in a configuration file. To
change your computer's configuration, toggle this switch to
"PC Speaker", "AdLib", or "Soundblaster". If the
Soundblaster switch won't stay down, we can't detect your
soundcard. See README.TXT for further information.
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INSTRUCTIONS FOR REDHOOK'S REVENGE
KEYBOARD OVERVIEW:
Space Bar Roll the Dice -- Take Your Turn!
Arrow Keys Scroll The Game Board Right / Left
F1 Key Help
F2 Key Load Saved Game
F3 Key Save Game
F4 Key New Game
F5 Key Look at Your Booty / Supplies
F10 Key Quit
HOW TO PLAY:
Two to five players compete against each other to see who
has accumulated the most gold doubloons after every player
has finished playing. When it is your turn, the face of the
player have chosen to be will appear in the upper right
corner of the screen. Press the space bar to roll the dice
and the computer will move your ship forward.
more . . .
HOW TO PLAY (Continued)
When your ship lands on a space, one of the following things
will happen:
QUESTION SPACE You will be asked a multiple choice
question about ships, pirates, history,
sailing, or geography. If you get it
right, you will earn gold, cannons,
supplies, or disaster insurance cards.
These spaces usually make the difference
between winning and losing the game.
DISASTER SPACE Something bad will happen. You may lose
a turn, go back (which isn't always bad),
lose treasure, or lose supplies. Certain
supplies avoid disasters: rope will help
you get off sandbars, a compass helps you
navigate through fog, cotton bales plug
up holes in the bottom of your ship. Use
insurance cards to cancel disasters.
more . . .
TYPES OF SPACES ON THE GAME BOARD (Continued)
TREASURE SPACE Find treasure!
MISCELLANEOUS Buy supplies, find treasure maps, ransom
hostages, buy cannons, take chances, etc.
RAID A CITY It is usually to your advantage to fight
a city because you may win some of their
gold, and the only thing you have to lose
is one turn. Hint: get as many cannons
as you can as soon as possible!
FIGHT A PLAYER When you land on another player's ship,
you must choose to fight for the space or
to fall back to the first open space. If
you fight, EACH PLAYER risks losing up to
half of their gold to the other player.
The player with the most cannons has a
greater chance of winning. The attacker
has an another advantage because
attackers ALWAYS win ties.
more . . .
FIGHTING WITH CANNONS:
It will be to your advantage to get as many cannons (maximum
of four) as possible. Each time you raid a city, attack
another player, or another player attacks you, here's what
happens:
1) The attacker and defender will appear on the screen
and Redhook will arbitrate the fight.
2) The defender will roll the dice first: one die for
each cannon he/she has.
3) Next the attacker will roll the dice, one die for
each cannon he/she has.
4) Redhook will sort the dice on the screen from the
highest to the lowest and determine who won.
ATTACKERS WIN ALL TIES.
5) Redhook will award any loot won to the victor, and in
the case of a ship to ship fight, send the loser back
to the first open space.
more . . .
FIGHTING WITH CANNONS (Continued)
Smart players watch other players closely: It's not usually
to your advantage to fight another player when they have
landed on a DISASTER SPACE. Remember, when you fight
another player, EACH player can lose up to HALF of their
gold to the other player -- if you have lots of gold and few
cannons, don't attack a player who has little gold and
several cannons! On the other hand, if you are in last
place, try to attack players with piles of gold -- remember
attackers always win ties.
FOOD / WATER / RUM:
One ration of food, water, and rum is used on each turn.
Some spaces allow you to buy these items; it is up to you to
determine whether the price is fair, and how much you should
buy when given the opportunity. If you run out of one of
the above items, you will lose a turn, and Redhook will
force you to by them at the following prices:
Food 50 doubloons per day
Water 30 doubloons per day
Rum 100 doubloons per day
more . . .
OTHER SUPPLIES:
Rope, canvas, cotton, and a compass will all help you to
avoid certain disasters along the way. You can't buy these
items: generally, the only way to get these items is to
answer a question space correctly.
HOSTAGES:
Sometimes after looting ships and cities you will capture
hostages. Redhook may offer ransom for your hostages from
time to time: it's up to you to determine whether the price
is fair, or whether to hold out for a higher price later.
Hostages which are not ransomed by the end of the game are
worthless.
TREASURE MAPS:
Treasure maps are either extremely valuable or worthless.
You won't know until you find one!
more . . .
A FINAL NOTE
Much of the pirate's dialogue comes from Robert Louis
Stevenson's classic novel, "Treasure Island". Many of the
expressions used by the pirates in Redhook's Revenge such
as, "skulk", "don't stand there squalling", "lubber", "bless
me deadlights", and "if you had the pluck of a weevil in a
biscuit" evolved from life on the sea. The expression,
"meaner than the son of a double Dutchman" developed because
the Dutch were the most feared of all pirates. There are
hundreds of these saying in Redhook's Revenge, and we hope
you enjoy discovering their now forgotten meanings.
The factual information for Redhook's Revenge was derived
from the books "The Funnel of Gold" by Mendel Peterson, "The
Sack of Panama" and "The Treasure of the Concepcion" by
Peter Earle. We wish to thank these scholars for their in
depth research.
The name "Redhook" was taken from Redhook Bay on St. Thomas
Island. Many of the names on the playing board, such as
Gallows Point, can be found somewhere in the Caribbean. The
player's names, with the exception of Blackbeard, are
fictitious.