Alive Software
Presents ... S C U B A M A N ' S Q U E S T (tm)
Welcome, you are about to experience underwater adventures as Scubaman.
Your goal is to stay alive, collect rare marine creatures, recover lost
treasures and artifacts and then try to find the exit to the next level.
Pickup "hearts" for extra health points. Avoid your enemies and shoot
at mines for extra points.
Scubaman's Quest is an underwater action arcade Game with many levels.
It features VGA horizontal, vertical and diagonal scrolling action.
Each episode looks and feels completely different and is full of surprises.
Requires: 286-16 system or better, VGA graphics and 530K of Free memory
Options : Joystick, EMS or XMS support, Adlib or SoundBlaster compatible
sound cards.
INDEX
1.................. DISCLAIMER
2.................. SHAREWARE DISTRIBUTION
3.................. GAME OPERATION
4.................. SHAREWARE VERSION NOTES
1. DISCLAIMER
This program is provided "as is" and it is without warranty of any kind
that it will work correctly in any or all situations. No liability
shall be assumed for direct or consequential damage caused by the use
of this software. The only claim Alive Software makes is that there
are no intentional bugs or fatal errors in any original copy of the
program received directly from Alive Software.
2. SHAREWARE DISTRIBUTION
Scubaman's Quest is distributed as Shareware: if you like this program
and you would like to receive the latest version, all ten episodes and
additional music and graphics files, please use ORDER.DOC to order it.
Feel free to pass this program to friends and relatives, as long as all
of the files are included in the distributed disk and are not altered in
any way. If you are a vendor and plan to sell this program for a profit,
please read file VENDOR.DOC describing our licensing terms.
All Scubaman's Quest files, program, graphics, sounds, music and manuals
on paper or on disk, are (C) copyright 1994 by Alive Software, All Rights
Reserved. Concept, Programming, Graphics and Sound by Bill Dedes.
3. GAME OPERATION
Type SCUBA <Enter> to start, select an episode by using the arrow keys,
or you may press ESC to exit to DOS. Then select "Start Game" from the
main menu.
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3.1 CONTROL
Boost Forwards: Press the CTRL key or Joystick button 1 to spring
forwards.
Shoot straight: press the ALT key or Joystick button 2 to shoot straight
Double diagonal shot: Press the SHIFT key for two diagonal shots.
Move: Use the Up, Down, Left, Right arrow keys or the Joystick to move
around.
Quit: Press the ESC key to quit the game and return to main menu.
Help: Press the F1 key for a brief help screen.
3.2 MAIN MENU
--------------
Start New Game Once you have selected an episode select this entry to
-------------- get the game started.
--------------
Introduction Game hints and short description of each episode.
--------------
--------------
Top Scores Displays current and past top scores.
--------------
--------------
Game Setup Select Joystick or Keyboard. Sound effects or no sound.
-------------- Music or No music option.
--------------
New Player Change the current player's name. This name will be
-------------- used when saving the player's high scores.
--------------
Demo For a quick introduction to playing the game or a non-
-------------- stop demonstration select this option. To stop the
demo simply press any key.
--------------
Exit To Dos Select this entry to quit the program and return to DOS.
-------------- Before you exit, our catalog will be displayed. Press
the up or down key to browse through or Esc to Exit.
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3.3 GAME OBJECTIVES
You are Scubaman and the goal of the game is to stay alive, collect
rare marine creatures and then find the exit to the next level. Pickup
valuable items such as gold, artifacts etc. Shoot at mines for extra
points.
SCORE : You get points every time you pickup a valuable item or you
shoot and hit an enemy. You loose points when you get hit or touch
a mine. To achieve very high scores you must start with episode 1 and
work your way up, collecting points in each episode.
HEALTH: Every time you get hit or touch a mine, you loose one health
point. If you run out of health points the game ends. Look for special
"flashing hearts" that give you extra health points.
ENEMIES: Some fish may require one hit to immobilize others may
require more, depending upon the enemy's size.
4. SPECIAL NOTES FOR SHAREWARE VERSION
Here is a list of benefits you get by ordering the complete Scubaman's
Quest episodes for ONLY $ 22 ( U.S. Dollars ) plus shipping.
* YOU GET THE LATEST ENHANCED version of Scubaman's Quest and all ten
episodes including:
* Discover the Golden gates
* Explore the Dark cave
* Face killer mutant jellyfish
* uncover treasures of the ship-wreck
* Avoid the shark attack
* Evade the gate keepers
* Discover the secrets of Poseidonia
* Lost treasure
* Escape from Poseidonia
* Your voyage home
* Cheat codes for unlimited health points.
Use the cheat codes to get even higher scores.
* When you order from Alive Software you will also get more FREE Shareware,
our catalog, newsletter, new product announcements and low cost updates.
* Registered users Get TECHNICAL support through phone, mail or our BBS.
For more information run program ALIVECAT.EXE, our online software
catalog.
For Information on how to contact us or on how to Order, print or list
and fill out our order form ORDER.DOC and mail or fax it to Alive.
ALIVE SOFTWARE, P.O. BOX 4004, SANTA CLARA, CA 95056 U.S.A.
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