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From: dis...@nunic.nu.edu (David S. Issel)
Newsgroups: rec.games.programmer
Subject: * 256 byte game contest entry: SpaceWORM *
Date: 21 Mar 1995 22:25:38 GMT
Organization: National University
Lines: 118
Message-ID: <3knjp2$mm3@nunic.nu.edu>
NNTP-Posting-Host: nunic.nu.edu
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.-------------.
| SpaceWORM |
`-------------'
"Even in space, worms are brown."
-Me
Introduction
------------
SpaceWORM was developed for the 256 byte game challange posted to the
Internet in the rec.games.programmer group. It was my intention to
develop a fun game to play, not simply a minimal "game" in 256 bytes.
System Requirements
-------------------
SpaceWORM requires an IBM PC (or compatible) running DOS & a color screen.
This program will run on an 8088, but a 286 or better processor is best.
Running SpaceWORM
-----------------
SpaceWORM does not have any command line parameters. At the DOS prompt,
simply type: SW and press the enter key. The screen will clear and you
will immediately be placed in control of SpaceWORM.
Controlling SpaceWORM
---------------------
SpaceWORM is controlled by use of the left and right shift keys. The
speed of SpaceWORM automatically increases as time passes.
Scoring Points
--------------
The object of the game is to control SpaceWORM so that it collects as many
gold diamonds as possible. One point is awarded for each gold diamond
that the SpaceWORM eats.
Your current score is always displayed in the upper left corner of your
screen.
Ending the Game
---------------
The game ends when the SpaceWORM collides with an asteroid. Asteroids are
displayed as large white blocks.
When the game ends, the screen will clear and your final score will be
displayed.
Features
--------
* Speed (level of difficulty) increases as time passes
* Full scoring capability, score always displayed
* Two color background stars add depth to the playing field
* Smooth keyboard control via the shift keys
* Auto speed adjust for different CPUs
* Quiet operation (no sounds to alert your boss)
* Very playable (fun)
* Source code available
* Entire game is only 256 bytes!
Source Code
-----------
Fully commented source code will be sent (via e-mail) to anyone who
e-mails me to tell me how great my game is!
----------- cut here ------------------- sw.uue ------------------
begin 640 sw.com
MN$ CL"P \T0M &Y !#-$":@%P"Z* :H 70'@/I-?0+^PJ@"= > ^@%^ O[*
MB!85 >BF .BC .AC .B% /;" 74"_L/-$/8&>@ != KH<@!!L-O-$.L0]@9Z
M )T">AA + $LP[-$+D' +K: ^RH"'7[[*@(=/OB\;(*M +-(?\&>@#W!GH
M_P%U"OX.: %U!/X&: 'I>/^X P#-$#/2MP"T LT0O@H ,\FA?@ STO?V4D$+
MP'7V6H#",+0"S2'B]L/D0+M. /;SBM2V&+0"S1"Y 0"S![@N"<.W +0"S1"T
?",T0/ 1U!/\&?@ \VW4#6.NEN0$ N-L)LP;-$/["PP"S
end
----------- cut here ------------------- sw.uue ------------------
The text file you are reading (SW.TXT) and the attached SW.COM file are
copyright 1995 by David S. Issel.
SpaceWORM may be freely distributed as long as proper credit is given.
ALRIGHT, WHERE IS MY FIVE BUCKS!
Dave :-)
--
_
PROGRAM (pro'-gram) [n] A magic spell cast over a .----. . - .
computer allowing it to turn one's input into error |C>_.|.:'.:. .
messages. [vi] To engage in a pastime similar to _|____|_ `:. O_/
banging one's head against a wall, but, with fewer | --| \/M
opportunities for reward. GCS d-- t++ W++ u- au+(*) `-######-'a _/ \_