Star Control 2
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Brought to You by: -=PeaLiK=-
Solution:
This section is organized by task, and may be completed in any order. However,
some tasks require another task be completed first.
Powering up the space station
Go to Mercury or Jupiter B and collect all their minerals. The radioactives
found there will power up the space station.
Spathi Tasks
Go to Pluto and greet the Spathi at that location. You may accept him into your
group. Clear the Spathi homeworld, Epsilon Gruis (241.0 x 368.0) of the
biological life forms that feed on the Spathi. Tell them about your deed by
traveling to the moon of the homeworld, Epsilon Gruis 1a. Force them to send
their ships to Earth. Eventually they will construct their own slave shield, but
they leave behind the Umgah Mind Caster on their moon, which you should
retrieve. Use the Caster for: calling the Melnorme in HyperSpace to come to your
ship; communicating with the Chenjesu and the Mmmmhrmmr; fooling the Ilwrath
into thinking that Dogar and Kazon are speaking directly to them.
If you do not want to wait for the Umgah Caster, you can get the Burvixese
Caster which is located at Arcturus Ia (964.1 x 579.1). This is only recommended
if you have the Portal Spawner, because of the time involved getting it.
Syreen Tasks
Prove that the Mycons destroyed Syra by going to the former Syreen homeworld at
Beta Copernicus I (600.8 x 263.1) and get an "egg husk" of the Mycon Deep Child.
Talk to the Mycon that you encounter about the Deep Children. Go to Betelgeuse I
(412 x 377) and talk to the Syreen until the request that you retrieve their
Penetrator ships that are locked behind a door. Get the Syreen ships out of the
vault at Epsilon Camelopardalis Ia (593.7 x 393.7). Return to Betelgeuse I.
Talana will tell you to go to Mycons and tell them about Organon, the new planet
for their Deep Child. Travel to the Mycon homeworld and give them the
information about Organon. Travel to Beta Brahe I (639.5 x 231.2) when the bulk
of the Mycon fleet is gone. You will still have to fight five Mycon ships.
Obtain the Sun Device from the planet surface. To tell the Syreen about Syra you
must do one of two things either buy the information from the Melnorme, or visit
a shattered world and ask the Mycon why shattered worlds are only in their
system. Gamma Brahe I and Gamma Scorpii I are also shattered worlds. Obtain an
extra egg case from either planet for trading with the Druuge.
Repairing The Ultron
Clear Spindle: The Pkunk have this item and will give it to you willingly if you
visit their homeworld at Gamma Krueger I (052.0 x 052.0).
Aqua Helix: The Thraddash have this item. You need to gain the respect of the
Thraddash by killing approximately twenty of them, and then visiting the
homeworld at Delta Draconis (253.5 x 835.8). Suggest that the Thraddash attack
the Kohr-Ah. After they leave the system, steal the Aqua Helix from Zeta
Draconis I (277.6 x 867.3). After you steal the Aqua-Helix, the Thraddash will
attack you on sight.
Rosy Sphere: The Druuge have this item on their trade planet, Zeta Persei I
(946.9 x 280.6) Although the Druuge ask for 100 crew members in trade for the
Rosy Sphere, you may instead trade a Mycon Egg Case for the item.
Ultron: The Supox have the Ultron on Beta Librae. Put all of the other parts
into the Ultron by using them from the Device Manifest. Take the Ultron to the
Utwig on their homeworld, Beta Aquarii I (863.0 x 869.3). They will provide you
with the bomb to destroy the Sa-Matra. The bomb is on Zeta Hyades VIb (850.0 x
937.2). There will be five Druuge ships at the planet. They should be relatively
easily to kill if you have the Hellbore cannons and the ATS systems. However,
the best way to kill Druuge ships is with the Earthling Cruiser. As long as you
are able to keep your distance (not too difficult, since the Druuge Mauler also
has pretty poor acceleration), you should be able to take it out with a few
missiles.)
If this is done in a timely manner, the Utwig and the Supox will attack the
Kohr-Ah, providing an additional nine to twelve months to defeat the Ur-Quan.
Orz Tasks
Go to Eta Vulpeculae II (358.7 x 256.6) and negotiate an alliance with the Orz.
Go to Delta Vulpeculae IIc to get the Taalo Psychic Shield. This item is needed
prior to obtaining the Talking Pet.
Arilou Tasks
Salvage the Ur-Quan Dreadnought wreck on Alpha Pavonis VII (056.2 x 800.0) and
pick up the Ur-Quan warp pod. Later, in Columbae (043.8 x 637.2), a portal to
QuasiSpace opens every month on the 17th until the 20th. During that period of
time, there will be a green star which will display as "Unknown" at those
coordinates. Enter the portal, and you will be in Quasispace. Visit the Arilou
homeworld in the far upper right hand corner of QuasiSpace. Provided that you
have the Ur-Quan warp pod, they will fit your ship with a Quasi-Space Portal
Spawner, which will save you much time and fuel. They will also provide
information about the Ur-Quan Talking Pet.
Umgah Tasks
The Umgah have an Ur-Quan "talking pet" which is actually a Dryanni. If you
travel to their homeworld, Beta Orionis (197.8 x 596.8), and ask about secrets,
the Umgah will tell you that it is undergoing surgery. If you leave and come
back, the creature has taken over the minds of the Umgah. The creature will try
to send you to your death by making you attack an Ur-Quan armada; if you have
the Taalo psychic shield device, it will protect you from the tricks of the
Dryanni. After you are attacked by ten Umgah commanders, the Dryanni will
surrender. Return to the planet. The Umgah will give you some important
information about the Mycon; and also 500 units of biological data that you can
sell to the Melnorme; as well as four ships. Being great joke lovers they will
proceed to attack you... just warp out and leave the system. (PS: For a good
laugh sometime, come back... maybe you can be Honorary King!)
Shofixti, Yehat, and Vux Tasks (optional)
Go to Delta Gorno (290.8 x 026.9) to find a surviving Shofixi named Tanaka. The
important thing to remember here is: don't kill him! Converse with him;
actually,insult him. It is the fastest way. He thinks that you are Ur-Quan and
will attack. Continue to converse with him by using your emergency warp. After
he realizes who you are, he will become quite happy to help you in anyway
possible.
In order to bring the Yehat back from the Queens clutches, you need to
repopulate the Shofixti race. Of course, you need to have females to do this. A
Vux admiral named Zex on Alpha Cerekov I (422.4 x 198.6) has several Shofixti
women. But in order to get them, you need to find this creature he wants. It is
located on Delta Lyncis I (570.4 x 979.5). It is easily found by the fact that
it's huge and is very aggressive.
Return the creature to Admiral Zex. He will want to capture you, but the
creature will escape, killing him and allowing you to go to the planet surface
and get the Shofixti women. Return to Delta Gorno and give them to Tanaka. Two
months later, you can get a Shofixti ship. Another benefit is that crew cost is
lowered to 3 instead of 5 due to the Shofixti volunteers. Get a Shofixi crewman
and enter Yehat space. Show the Shofixti to the Yehat at Gamma Serpentis I
Unfortunately, you will start a civil war, but it can't be avoided. Later the
Yehat can give you some ships if you need them.
Zot-Fot-Pik Tasks (optional)
Visit their homeworld, Alpha Tucanae (400.0 x 543.7). They will eagerly join up
with you and provide you with the designs for their ships. These guys will also
provide you with some important reconnaissance information, such as the location
of the Sa-Matra, and also information about who is winning the Ur-Quan and
Kohr-Ah war. As the game progresses, you will have to save them from the Ur-Quan
and Kohr-Ah forces.
Slylandro Tasks (optional)
Have you noticed how annoying those Slylandro probes are? If you visit their
homeworld, Beta Corvi (033.3 x 981.2) they will provide you with a self-destruct
sequence code for the exploration probes. Later, the Slylandro reprogram a probe
which has returned to their world to broadcast the destruct sequence; this will
dramatically lower the population of probes. The Slylandro give you information
about the Precursors. Apparently the Rainbow Worlds have some great role in
relating the fate of that ancient race.
Pkunk Tasks (optional)
Prevent the Pkunk from going to the Yehat. The Yehat will destroy them. You can
tell they are moving when their Circle of Influence slowly moves right on the
Starmap. Talk to the Pkunk and convince them to return to their own space.
Ilwrath Tasks
When you enter the Ilwrath home system, use the Caster to trick the Ilwrath into
choosing a new target. It will be the Thraddash, so be sure that you have the
Aqua Helix before you send them off on their rampage. They will pack up and
leave the region around Procyon II and Pkunk space.
Chmmr Tasks
After the war was over, the Chenjesu and the Mmrnmhrm decided to be enclosed on
one planet, Procyon II. Use the Sun Device from to accelerate the "process" of
the combination. The Chmmr will do three important things for you. You will
receive unlimited RUs; they supply the designs for the Chmmr Avatar -- easily
the best overall alien ship (other than your own.); and finally, they enhance
the bomb with their crystal technology.
Assault On The Sa-Matra
The Chmmr transport you back to Earth, two weeks later... the bomb has been
loaded into your flagship. The following configuration is recommended (since you
only have six open slots due to the bomb mechanism):
Hi-Efficiency Fuel System, 5 Crew Pods.
It is also recommended that you buy 10 Chmmr Avatars or Utwig Juggers and save
two of your Pkunk ships.
The Avatar is definitely NOT the best ship to fight the Ur-Quan and Kohr-Ah. The
Utwig Jugger is far better at this -- an Ur-Quan ship has absolutely no chance
against a Jugger, and a Kohr-Ah ship is only a small challenge. An Chmmr Avatar
has only a slight advantage over either of these baddies. An Avatar can take out
one, maybe two Ur-Quan/Kohr-Ah ships before biting it, but a decent Utwig pilot
can hold out almost indefinitely.
Use your portal spawner to put you near the Crateris constellation, and proceed
to Delta Crateris V (620.0 x 593.5). Around the planet is a large group of
enemies. Use your Dryanni to distract the orbiting fleet. Once you enter the
"planet" screen (the blowup of just the planet and the Sa-Matra), save your
game. Proceed to the Sa-Matra, where you will be attacked by three Kzer-Za and
three Kohr-Ah ships. Take them out with the Chmmr Avatars (or Utwig Juggers).
But don't worry, the ships you lose here will be replaced with Yehat Terminators
and Pkunk Furies. (You may choose to avoid this battle by setting your combat to
"Awesome Cyborg" The Talking Pet will tell you that the Sa-Matra's shields were
down, and you will skip to the ending.) After the Ur-Quan ships are destroyed,
the Dryanni will tell you about the configuration of the Sa-Matra. It has been
our experience that Pkunk ships -- surprisingly -- do rather well against the
shield generators. This is due to their speed and broadside capabilities. (You
may also choose to use Utwig Juggers, and follow this strategy: Do not thrust.
Instead, allow the enemy bolts bounce you around, and twist and fire your spears
when you drift by the generators. Whenever enemy bolts are about to hit your
ship, use the shields. They are replenished by enemy attacks, so do not to use
them if there is no danger.) Once the shield is down, concentrate your attacks
on the green blotches and the fireballs. Once you kill them, then fly your
flagship into the opening, and win.
Hints:
Rainbow Worlds
The Melnorme will pay 500 credits for the location of each Rainbow World. The
rainbow worlds align into an arrow formation pointing toward the galactic core.
The Melnorme
They are located where ever there is a supergiant star. So somewhere in that
system they will be around. Of course if you have either caster, then you can
call them. The Melnorme can be used as "in-flight" refueling. Suggestion: buy
new technology first, then information.
The Ur-Quan
This is the collective title for both the Kohr-Ah and the Kzer-Za. The Kohr-Ah
are the black ships that want to kill everyone in this part of the galaxy. The
Kzer-Za just want to enslave everyone. They are the green ships.
Melnorme technology and information:
New Technologies. 150 credits each
Plans for building blaster weapons twice as powerful as your ion-bolt guns.
"Please remember that these weapons consume energy from your combat batteries
faster than your familiar ion-bolt guns. You may wish to compensate for this by
building additional dynamo modules for your flagship."
Specifications for constructing modifications to your planet landers which will
double their speed. "Ah yes, speed..., an excellent choice for the relentless
hunter, and the craven coward as well. These modifications are simple enough to
be put into place immediately. Your landers should be properly equipped in no
time."
Details on how to add point-defense laser systems to your flagship. "These
'little babies' are great for defense, but because of their limited range they
may not make a good offensive weapon, however the more you build for your
vessel, the more damage each laser strike will do."
Plans for building improvements to your planet landers which make them resistant
to hostile alien life-forms. "Our reinforcement procedures on your landers are
complete, now provided your crew will stop putting their hands out the windows,
they will be much better protected against hostile life-forms."
Blueprints which show how to increase your landers cargo space to double its
present volume. "I hope this makes your resource gathering more cost effective,
Captain."
Blueprints which show how to add double capacity fuel tanks. "We hope that these
improved tanks will make more module slots available on your flagship which you
can fill with other more useful equipment."
Plans for improving the rate of fire on your landers' stun-ray bolt-field gun.
"After some wild game, hmm? Well, the changes we made should really make a
difference unless of course that wiring went in backwards in which case you
won't be able to shoot at all, or take off for that matter. Don't worry Captain,
we stand behind our work, if something goes wrong, just bring it back to us and
we'll fix it...pronto."
Details for building modifications to your planet landers which make them
resistant to earthquakes. "With the addition of these safety-belts and
heavy-duty shock-absorbers, your lander occupants should be much safer when an
untimely earthquake strikes. The job is complete, your landers are ready."
Plans for adding auto-tracking modules which improve the aim of ALL your
weapons. "You are preparing for a mighty battle, eh? Well, let me give you some
advice. You should consider using multiple tracking modules since this will
greatly improve your aim. However, never add more than three to your ship,
anymore would be useless."
Plans for adding improvements to your planet landers which make them resistant
to incoming planet weather. "A little super-conductive spray paint and "presto".
Your lander can sustain a direct hit by a lightning bolt without risking the
passengers inside...usually. Since the job is so easy that a nymph could do it,
I expect that all your landers will be treated in less than an hour."
Everything you need to know to assemble modifications to your planet landers
which make them resistant to planetary hot-spots. "With these "new"
additive-plasma heat shields, your crew will be substantially safer on hot
worlds. But, like all our lander modifications, this protection is not perfect
so remain cautious. Since the changes to your landers are straightforward, your
lander should be fitted with a heat shield by the time you return to your ship."
Plans for building "hell-bore" cannons. "A weapon much more destructive than a
simple blaster. Captain, just a suggestion, "hell-bore" cannons are energy
gulpers, so unless you want to have a long delay between shots, I would suggest
you add dynamos or even Shiva Furnaces to your ship."
Details on how to develop Shiva Furnace modules which generate energy for your
combat batteries twice as fast as your standard dynamos. "I am certain you will
appreciate this new module Captain, with it, you should be able to destroy and
devastate twice as fast as before."
Information about current events. 75 credits each.
"While you probably believe that the Shofixti are extinct, having caused their
sun to flare with a device identical to the Utwig's superbomb, the truth is not
so simple. There yet exists a chance to resuscitate this meta-marsupial species.
Oh, it will not be easy. The problem at hand seems simple, bring together two
Shofixti of different sexes and the carnal gymnastics proceed. Given the short
gestation and maturation time of the Shofixti, you will have thousands of the
creatures in ten years and millions in twenty. Finding a male of the species is
easier than fluff. Simply visit the Shofixti's blasted star system at Delta
Gorno. Captain Tanaka or his sibling Kitana shall greet you on your arrival. A
warning, these warriors are old, and fly in barely functional ships. If, they
mistakenly identify you as the enemy, do NOT return fire. Retreat, and try to
talk with them on their own level. The females of the species will be more
difficult to obtain. The only supply of such remaining in the galaxy is at Alpha
Cerenkov 1, included as part of General Zex's bizarre and beloved menagerie.
Fortunately for you Captain, Zex is considered... well, perverse by his fellow
Vux. This is because Zex actually enjoys the presence of human beings. To
acquire the Shofixti females you will have to appease Zex or... kill him."
"The Ur-Quan are presently at war with a race called the Kohr-Ah. They are
fighting within a large spherical region of space, centered around the Crateris
star group. Although it is probably too early to tell, it would appear that the
Kohr-Ah are winning."
"No doubt you are familiar with an alien race called the Umgah who live in the
Orionis constellation. While they are renowned for their potent and often cruel
sense of humor, they have outdone themselves in recent years. Specifically, they
have used an unusual hyperwave caster to impersonate the Ilwrath gods Dogar and
Kazon. When the Ilwrath began tuning in to the voices of their gods on their
hyperwave receivers, their priest caste was understandably skeptical and
counseled their many followers to ignore the blasphemous signals. However, in a
surprise move, the majority of the Ilwrath rose up and slaughtered the entire
priest caste. Their reasons of this ghastly move included: over-taxation, lack
of quality death in ceremony, and the general feeling that the priests had made
Dogar and Kazon's pronouncements overly complex."
"As you know, there are weaknesses in the division between dimensions. For
example, your vessel uses such weaknesses to enter hyperspace, however, there
are other weak spots in the galaxy which lead to yet different dimensions. On
such portal exists nearby, between the Chandrasekhar and Columbae
constellations. The portal opens only a short time each month, starting on the
17th. Since we have never entered the portal, we can give no more information on
this subject."
"As you are probably aware, Ur-Quan starships, you call them dreadnoughts I
believe, posess effective self-annihilation circuits which prevent other races
from reverse engineering Ur-Quan technological secrets. However, we have become
aware of a shipwrecked dreadnought which has remained largely intact. You will
find the remains of this ship on the surface of a blue world orbiting Alpha
Pavonis. We suspect that you will find one item of interest there, possibly
two."
"You may have noticed, the presence of an increasing large number of red probe
vessels which move with great speed and attack relentlessly. We are sorry to say
that this is our catalogue item 2418-B. Do not blame us, we are not responsible
for this violent folly, the product is not being used in a correct manner.
Should you wish to confront the actual wrong-doers, we suggest you search the
planets in Beta Corvae for the probe's owners."
"Not more than 50 years ago, the Druuge were informed by the now extinct
Burvixese race of a powerful alien nation called the Utwig. The Utwig, the
Burvixese explained, were pleasant, sophisticated creatures but they were also
terminally depressed and often spoke about ending their lives by activating a
super-weapon... some kind of gigantic bomb which they had found on one of their
worlds, Zeta Hyades 6b I think it was. The Druuge recognized the description of
the bomb as a Precursor planateering tool, which indeed was an explosive device
of unrivaled power and they set out to make it their own. Though the revolting,
criminal, insidious Druuge rarely leave their sphere of influence, it
encompasses Algol, Almagest, and the Persei stars, they made a special trip on
this occasion to the Aquarii constellation where they made contact with the
Utwig. There is a device commonly known as the Ultron. Is it now in YOUR
possession? Ah, I see. The Druuge sold this device to the Utwig explaining that
it was a Precursor personal magnifier, which would enrich the lives of their
entire culture in too many ways to describe specifically. The Utwig, I'm sorry
to say, fell for the Druuge's foul ruse and snapped up the Ultron immediately.
Fortunately for us all, the Utwig did not pay the Druuge's requested price, the
super-bomb, and instead gave them a collection of historical objects and genuine
artifacts, which , to this day, the Druuge are trying to unload on unwary
buyers."
"The Utwig, who live in the Aquarii constellation, have grown very depressed of
late, they accidentally broke the supposed Ultron sold to them by the felonious
Druuge. As a consequence, they are morose and melancholic and will probably be
unwilling to help you fight the Ur-Quan. If you wish to gain them as allies, we
recommend that you acquire the broken Ultron, as if it ever worked, and find
some suitable replacement parts. Our information indicates that you can find
these items in three different places: a Rosy Sphere at the Druuge tradeworld,
an Aqua Helix somewhere in Thraddash space, and a Clear Spindle which is
currently in possession of the Pkunk. Captain, that was the last Current Event
that we have for sale."
Useful data on alien races. 75 credits each.
"The Zoq-Fot-Pik are a friendly co-op of three alien species all native to the
same world. They are presently suffering severe collateral damage from the
ritual combat between the Ur-Quan and the Kohr-Ah. While this is unfortunate for
the Zoq-Fot-Pik, they have been forced to abandon many of their worlds. This
close proximity to the Inter-Ur-Quan war will give them insights into the
conflict which will be of great use to you. In addition, the Zoq-Fot-Pik met the
Chenjesu early on in the war and are eager to make allies who can protect them
from their enemies. In case you are interested, the Zoq-Fot-Pik home world is at
coordinates 400.0 x 543.7, planet 1."
"The Ilwrath are presently attacking the Pkunk in the Lacaille and Krueger
constellations. These beings have slavish devotion to their dark gods Dogar and
Kazon which in the past few years have been used against them by the Umgah. If
you need to manipulate the Ilwrath, we suggest you discover the Umgah's
technique and duplicate it."
"The Pkunk are a mystical offshoot of the Yehat species who left their
bird-brothers long ago to found a peaceful enclave in the Krueger and Giclas
stars. At the present time, the Pkunk are defending themselves against the
Ilwrath who have been commanded to attack the happy birds by Dogar and Kazon.
The Pkunk may be unwilling to make formal alliance with you, but we have
confidence that if you explain yourself honestly, they will help your efforts
against the Ur-Quan."
"The creatures presently fighting the Ur-quan are called the Kohr-Ah. They are
an Ur-Quan subspecies who split off from the main species many thousands of
years ago. Their present fight is a ritual reenacting of a major difference of
opinion between two rival Ur-Quan leaders, after the Ur-Quan overwhelmed their
slave masters the Dnarri. The Kohr-Ah are immune to reason having long ago lost
the ability their situation objectively. They live in a self-maintained paradox,
to ensure their safety and security, the Kohr-Ah fight an endless battle against
all other sentient species."
"I must warn you about some very bad people. "Is this worth so many credits?"
you ask yourself. I assure you, it is. the creatures are called the Druuge and
they are a callous, an evil race. They care for nothing but profit and personal
gain to unfair mercantile exchanges. Why are you looking at me like that?
Captain, it is not appropriate. As I was saying, these wicked creatures will try
to sell you commodities at unreasonably low prices. Hoy, they almost give away
fuel. Do not fall for their tricks, there are hidden costs, secret tariffs. So,
that you may avoid them, I'll tell you that their main trade world is Zeta
Persei I. Why are you smiling, Captain?"
"The Burvixese race evolved on the planet Arcturus I. They lived there in a
relatively benevolent manner, until the Kohr-Ah came and destroyed them in the
course of two or three unfortunate days. The Druuge were largely responsible for
them finding the Burvixese. You see the Burvixese were in long-distance,
hyperwave contact with a race known simply as the Geg. For decades, the
Burvixese traded much valuable information until the Geg came under attack by an
invading race you may know as the Kohr-Ah. The Geg warned the Burvixese that the
Kohr-Ah located races by their Hyperwave transmissions and that they had already
discovered the radiation from the Druuge. When the Burvixese were kind enough to
warn the Druuge that a hostile alien race was homing in on their hyperwave
radiation, the Druuge shut down all their transmitters and erected a powerful
hyperwave beacon on the surface of the Burvixese moon. The Kohr-Ah changed
course, attacked the poor Burvixese and, sadly, destroyed them all."
"The Thraddash are an arrogant, stubborn, and thick-skinned species who reside
in the Draconis and Apodis star systems, they have little or no respect for
anything but force which they admire greatly. To make the Thraddash your
friends, you should consider killing most, but not all of them. In addition,
they guard some kind of sacred relic at the star system Zeta Draconis. Though we
do not know the true nature of this artifact, the Thraddash home world is at
Delta Draconis."
"After the war, the Chenjesu and the Mmrnmhrm chose to be slave shielded on the
Chenjesu's home world at Procyon. We suspect that they are melding their two
species to form some kind of new hybrid race. A race which may well be powerful
enough to destroy the Ur-Quan single-handedly. However, by our calculations,
this process will take many decades if not centuries. Should you wish to talk to
them, we recommend you invest in a hyperwave broadcasting system which is
powerful enough to penetrate the shield around their world."
"The Mycon are using this time while the Ur-Quan have their attention elsewhere
to expand their sphere of influence as fast as possible. The Mycon colonize
planets by launching deep spore-pods from orbit and injecting them under the
planet's surface. Months later, after the spores have grown hundreds of thick
fibrous tendrils under the planet's crust, the tendrils suddenly thrust up out
of the planet and create huge calderas. Not incidentally, they fill the
atmosphere with the Mycon's preferred gases: clouds of super heated steam and
sulfuric acid."
"Following the end of the war, the Androsynth began experimenting with
inter-dimensional-fatigue, a process which is related to your faster than light
drive. But that involves dimensions far more alien than hyperspace. They had
just made a major breakthrough when they were suddenly wiped out by a race
called the Orz. Who appeared seemingly out of nowhere. Actually, we don't know
what the Orz did to the Androsynth, they're just all gone."
"The Ariloulaleelay are a mysterious race of IDF beings. IDF meaning
Inter-dimensional-fatigue. They do not reside in this galaxy or, in fact,
anywhere in this universe. While it is true that the Arilou are rarely seen far
from the Columbae star group, they do make regular secret visits to your world
and have done so for centuries. Ever since earth was slave shielded, they have
focused their attention on the humans aboard the starbase, many of whom are now
members of your crew. Though the Arioulaleelay always smile, and are never
overtly hostile, we believe that they have a secret agenda which somehow
involves your planet "Earth". These secret plans may or may not cause grief and
woe to your friends."
"Just under twenty years ago, the brave and suicidal Shofixti annihilated their
species by exploding a Precursor device, some kind of bomb, in the interior of
their sun. The resulting storm of solar flares cooked the life off the Shofixti
home world and incinerated over 100 Ur-Quan dreadnoughts which had just entered
the system to conquer the Shofixti. In actuality, there are at least a dozen
Shofixti left alive in the galaxy. 1 or 2 are at Delta Gorno, guarding the dead
hulk of their once beautiful world. Others can be found in Vux space."
"The Slylandro are a mostly non-solid sentient race who live in a gas giant at
Beta Corvae. We recently sold them a self-replicating exploration probe which
has somehow turned hostile and attacks everything it detects. If such encounters
have angered you, Captain, please do not address your concerns to us. We possess
a formal waiver of damages authorized by the Slylandro speaker and are in no way
responsible for the situation."
"The cowardly Spathi live at the single planet orbiting Epsilon Gruis. They do
not actually live on their world, rather they reside on its airless moon. The
reason, a Xenomorphic species which craves the sweet flavored flesh of the
Spathi has been transported to the surface of their planet and makes every
attempt to devour the poor Spathi. I'm certain that the Spathii would be forever
in your debt if you were to eliminate these creatures from their planet. What,
you fear the alien creatures will find you a treat also? Our data reveals the
beasts are not interested in your species. Should you wish to consult with the
Spathi ruling counsel, you will need to know the secret Spathi cipher, a
password which is: Haatti, Maatti, Daatti."
"Like you Earthlings, when the war with the Ur-Quan was lost, the Syreen chose
to be slave-shielded. There new world is at Betelgeuse. The Syreen starbase is
crewed by the starship commanders and crew who were decommissioned at the end of
the war. Though the Syreen hate the Ur-Quan with a vengeance, they are unlikely
to offer you assistance unless you reveal to them the truth behind the tragedy
of their original home world Syra, by the birth of a Mycon Deep-Child a century
ago."
"When the Ur-Quan entered Gamma Serpentis, the homestar of the Yehat, their
Queen made a sudden change of allegiance and allied with the Ur-Quan hierarchy.
They became Ur-Quan combat Thralls. This act was viewed by most Yehats starship
officers as ultimately dishonorable. The desperate act of a corrupt regent to
maintain her throne. The Yehat shame was greatly magnified by the Shofixti's
show of courage when they destroyed their own star system to slow down the
Ur-Quan armada. Captain, you have heard all we have to say about aliens
indigenous to this region. Should we learn more in the near future we shall be
certain to sell it to you."
Historical information. 75 credits each
"Almost 25,000 of your years ago, there existed, near this region of space an
association of star faring races called the Sentient Nur-yu. This group formed
over several thousand years to mutually enrich their respective cultures, to
provide a safe cache for emerging sentient species, and to afford themselves a
degree of protection from external hostilities via military alliance. Of the
seven most active Nur-Yu members, the most famous race, indeed you know them
well Captain, were the Ur-Quan."
"The Ur-Quan evolved on a harsh planet outside this region of space. They were
solitary predators like your preying mantis, Captain, or polar bear, who had a
very limited set of social behaviors most of which dealt with sex. Since they
had to compete for survival against many physically superior species, the
Ur-Quan evolved intelligence and tool use, in much the same way as your own
species. The Ur-Quan also learned to master their fierce territoriality to build
a cooperative planetary culture. When the Ur-Quan were discovered by the Taalo,
they had just begun exploring their solar system in crude atomic vehicles.
Although, the Ur-Quan attacked what they thought to be an invader, the Taalo
were patient, they explained the purpose of the Sentient Nur-Yu, and offered the
Ur-Quan membership. The Ur-Quan recognized the benefits that such a system
provided and once more conquered the hunting beast within themselves to become
cooperative productive members of the Nur-Yu. This lasted several thousands of
years."
"Just over 20,000 years ago, when your ancestors were learning to chart the
course of the moon and stars on animal horns, the sentient Nur-Yu spanned 500
light-years and included the membership of a hundred worlds. Like all other star
travelers, they had discovered ruins and relics of a far more ancient culture
which your species calls the Precursors. Explorers from many species spent their
lives trying to piece together this ancient mystery. But, of all races, the
Ur-Quan were the most bold adventurers. Their scouts flying single ships
penetrated far into uncharted space and landed on a million worlds. On one such
mission a young Ur-Quan made planetfall on a small, life-bearing, alien world to
identify some anomalous energy readings, occasionally a sign of Precursor
installations. Instead, the Ur-Quan found a small hideous creature, a Dnarri,
before the scout was able to defend himself, the Dnarri creature took control of
the Ur-Quan's mind and commanded the scout to place the Dnarri aboard the
scout's ship along with hundreds of his evil brood. Then, the Ur-Quan returned
to the heart of the Nur-Yu, landing on its capital planet. Within hours, every
resident of the planet was a Dnarri slave. Within a month, the Dnarri compelled
starships, and spread the evil psychic creatures across the entire Nur-Yu."
"When the Dnarri took control of the Nur-Yu, one race fought back, the Taalo.
These slow quiet creatures were silicon-based life-forms but bore little
resemblance to the modern day Chenjesu. Taalo were naturally immune to the
Dnarri psychic compulsions. They were unaffected by the creatures powers and the
Dnarri would not permit anyone to exist outside their control. So, they ordered
the remaining races of the Nur-Yu to attack and destroy the Taalo home planet.
This planet was one of the few Nur-Yu worlds located in this region of space. I
believe you call their star Delta Vulpeculae. Their home was a moon revolving
above the second planet. I'm sad to say the Taalo were indeed eliminated.
However, at the time of their devastation, they had completed a device which
they thought would give other races psychic immunity like their own. What
happened to this device, this "shield", its hard to say, maybe it was destroyed
in the attack on their home world, maybe not."
"In the Dnarri's new empire, the Ur-Quan were the favored slaves. This is
probably because the Ur-Quan were the most psychically sensitive, the most
easily compelled. As the centuries of Dnarri dominance passed, what was the
Sentient Nur-Yu deteriorated and degenerated into a great galactic gulag. Alien
races which did not serve with the efficiency and speed demanded by the Dnarri
were ruthlessly burned from the faces of their worlds. The agents of this
genocide were inevitable the Dnarri's favored pet, the Ur-Quan. After almost
2500 years of unrelenting Dnarri control, there were only four living member
races of the once great Sentient Nur-Yu. By this point the Dnarri used genetic
manipulation to split the Ur-Quan into two subspecies. The green Ur-Quan...
scientists, technicians, and administrators who were responsible for maintaining
the infrastructure of the Dnarri civilization and the black Ur-Quan...who filled
the ranks of basic laborer and combat soldier. Then, a chance discovery by an
Ur-Quan named Czertz-Ah led to the violent overthrow of the Dnarri slave
empire."
"The Ur-Quan named Czertz-Ah was a green, a researcher specializing in repairing
the damage inflicted by long-term exposure to the Dnarri psychic compulsion. By
this point in history, the Dnarri had grown lax in their dominance and on
occasion accidentally permitted their slaves moments of self-direction.
Czertz-Ah was able to use those few scattered minutes to compose a theory. From
his observation, Czertz-Ah realized that when a slave died, the Dnarri
disconnected it from the slaves' mind, lest it to be dragged down to death.
First the Ur-Quan scientist uncovered the fact that when a slave underwent great
pain, the Dnarri temporarily disconnected. But, the degree of pain had to be
extreme... nearly lethal. Czertz-Ah chose its moment carefully. It waited until
it was near an open transmission unit. Then, in a short moment of mental
freedom, the Ur-Quan injected itself with a dose of acidic poison sending
incredible waves of pain through its long body. In the few moments before its
death, Czertz-Ah was able to wrest control of the transmitter to send word of
its discovery across the planet and into space as well. Before, the Dnarri knew
what was happening, Ur-Quan everywhere were hacking at their own bodies with
chunks of glass. Burning themselves horribly, doing anything that would give
them the few seconds of freedom necessary to find the nearest Dnarri and crush
the bleating creatures. As they gained longer and longer periods of control, the
Ur-Quan built new tools and weapons to destroy their evil masters. The most
gruesome of these devices was the excruciator, a mechanism which was inserted
directly into the brain and generated a constant stream of agony. The Dnarri
could not bring themselves to make the necessary mental connections with these
tortured Ur-Quan. They were slaughtered by the thousands. The Ur-Quan slave
revolt was won."
"When the last Ur-Quan was free of psychic compulsion, when the last free Dnarri
was dead, the combined might of the Ur-Quan starfleets met in orbit above the
Dnarri home world. They had come together to make two important decisions.
First, how to punish the few frightened Dnarri left below on the planet's
surface. Second, how to make ensure that, never again, will the Ur-Quan be made
slaves. The first decision was made swiftly. The Dnarri would not be allowed to
die.. ahh, that was to kind a fate. Instead, the creatures would be genetically
modified to sub-sentience, they will become dumb animals. These low creatures
would be further defaced by serving the Ur-Quan for all eternity in the most
demeaning way the Ur-Quan could imagine. Acting as translators, making physical
contact with other species. Whom the Ur-Quan considered grossly inferior to
themselves and revolting. The second decision, how to ensure their freedom
permanently caused great turmoil."
"Following the successful Ur-Quan slave revolt, the Ur-Quan met to decide how to
ensure their freedom. The green Ur-Quan who called themselves the Czertz-Ah, in
honor of the Ur-Quan who triggered the revolt wished to establish the Path of
Now and Forever, which required that all other sentient species must become
slaves of the Ur-Quan or be forever imprisoned beneath an impenetrable force
shield. Leading the opposition to this plan was Kohr-Ah, a charismatic fleet
officer. Kohr-Ah proposed a simpler alternative. Simply put, this scheme called
for the systematic eradication of all sentient life in the universe, aside from
the Ur-Quan. Captain, if these positions seem to you extreme, or unwarranted you
must remember that the Ur-Quan had been unwilling slaves for millennia and that
each of them had to remain in agony for years in order to defeat the Dnarri. The
followers of Czertz-Ah and Kohr-Ah were all on the brink of madness, but neither
side would submit and so they fought a bloody civil war."
"This is the last historical item we have for sale. The civil war between the
green Ur-Quan, the followers of Czertz-Ah, and their opponents, the death
dealing Kohr-Ah lasted for decades. It is likely that they would have
annihilated each other were it not for a chance discovery by Czertz-Ah, a
Precursor battleship. The vessel was huge, many times the size of the Ur-Quan's
vessels. The Precursor ship sliced through the Kohr-Ah forces in days. The
Kohr-Ah were defeated. However, in their victory, the Czertz-Ah were humble,
they realized that there was a chance that they were wrong and the Kohr-Ah were
right. Instead of destroying the Kohr-Ah, the Czertz-Ah let them go, directing
them to make their way through the stars, traveling against the spin of the
galaxy. The Czertz-Ah would travel in the opposite direction and when the two
Ur-Quan forces met they would fight again in ritual combat with a Precursor ship
given to the winner. Captain, this is happening here and now. The Czertz-Ah the
Ur-Quan who enslaved earth are fighting their ritual battle against the Kohr-Ah
in a large area centered near the Crateris constellation. If the Kohr-Ah win
this battle, Captain, the Czertz-Ah will stand aside and let them kill us all.
We believe it is your destiny to prevent this from happening."
Quasispace portals:
Quasispace Hyperspace Relative
coordinates coordinates location
448.0 x 504.0 565.7 x 971.2 "N" region of Hyperspace
458.0 x 492.0 860.6 x 015.1 "S" of Beta Arae
466.0 x 514.0 230.1 x 398.9 Spathi space
468.0 x 464.0 921.1 x 610.4 "E" Ur-Quan space
476.0 x 496.0 611.7 x 413.3 "S" Ur-Quan space
476.0 x 458.0 409.0 x 774.8 "N" Ur-Quan space
488.0 x 538.0 973.5 x 315.4 Near Druuge space
492.0 x 492.0 005.0 x 164.8 "W" Illrath space
502.0 x 460.0 318.4 x 490.6 Zot-Foq-Pik space
506.0 x 474.0 190.9 x 092.6* Near Sol
516.0 x 466.0 567.3 x 120.7 "E" of VUX, "SW" of Mycon space
520.0 x 540.0 585.0 x 621.4 Near Crucis
520.0 x 514.0 011.1 x 940.9 "NW" region of Hyperspace
530.0 x 528.0 775.1 x 890.6 Utwig and Supox space
544.0 x 532.0 036.8 x 633.2 Arilou space
Star Systems:
System Coordinates Comment
Achernar 537.5 x 272.9
Alcor 970.8 x 025.0
Aldebaran 737.5 x 356.2
Algol 900.0 x 325.0
Almagest 990.9 x 235.9
Alpha Andromedae 862.5 x 700.0 Rainbow world
Alpha Antliae 268.7 x 900.0
Alpha Apodis 258.2 x 850.7 Trader
Alpha Aquarii 856.0 x 863.8
Alpha Aquilae 915.9 x 974.5 Trader
Alpha Arae 933.9 x 084.3
Alpha Arianni 739.5 x 175.0
Alpha Arietis 937.5 x 158.3
Alpha Aurigae 806.2 x 208.3
Alpha Bootis 022.9 x 266.6
Alpha Brahe 620.8 x 233.3
Alpha Caeli 241.1 x 071.8
Alpha Camelopardalis 606.2 x 404.1
Alpha Cancri 493.7 x 514.5
Alpha Capricorni 297.9 x 516.6
Alpha Carinae 362.5 x 543.7
Alpha Cassiopeiae 354.1 x 518.7
Alpha Centauri 155.9 x 099.3 Trader; Minerals: Planets 3,8
Alpha Cephei 375.0 x 583.3
Alpha Cerenkov 422.1 x 198.6 Zux and Female Shofixti
Alpha Ceti 287.5 x 447.9
Alpha Chamaeleonis 497.1 x 710.4
Alpha Chandrasekhar 012.5 x 654.1
Alpha Circini 039.5 x 597.9
Alpha Columbae 075.0 x 645.8
Alpha Copernicus 579.1 x 262.5
Alpha Crateris 601.4 x 563.2
Alpha Crucis 558.3 x 629.1
Alpha Cygnus 047.9 x 458.3
Alpha Delphini 371.6 x 645.8
Alpha Doradus 420.8 x 685.4
Alpha Draconis 277.1 x 835.1
Alpha Equulei 591.0 x 662.4
Alpha Eridani 587.5 x 772.9 Trader
Alpha Fornacis 537.5 x 787.5
Alpha Geminorum 495.8 x 779.1
Alpha Giclas 084.3 x 038.0
Alpha Gorno 277.1 x 014.6 Minerals: Planets 1-8
Alpha Gruis 227.4 x 366.3
Alpha Herculis 160.4 x 364.5
Alpha Horologii 720.8 x 754.1
Alpha Hyades 832.2 x 893.4
Alpha Hydrae 733.3 x 650.0
Alpha Hyginus 852.0 x 416.6
Alpha Illuminati 235.4 x 329.1 Trader
Alpha Indi 400.0 x 136.3
Alpha Kepler 581.2 x 320.8
Alpha Klystron 193.7 x 997.9
Alpha Krueger 030.4 x 047.7
Alpha Lacaille 014.6 x 095.5
Alpha Lacertae 841.6 x 808.3
Alpha Lalande 349.9 x 264.8
Alpha Lentelis 462.5 x 600.0
Alpha Leonis 900.0 x 822.9
Alpha Leporis 807.3 x 858.8
Alpha Librae 735.4 x 906.2
Alpha Lipi 556.2 x 864.5
Alpha Luyten 425.0 x 164.5
Alpha Lyncis 560.0 x 955.2
Alpha Lyrae 191.6 x 127.0 Minerals: Planet 2
Alpha Maksutov 597.7 x 524.6 Minerals: Planets 1,2a,3,4,4a,5,7a,8
Alpha Mensae 383.3 x 318.7
Alpha Mersenne 260.4 x 664.5
Alpha Mira 355.1 x 232.0
Alpha Monocerotis 387.5 x 718.7
Alpha Muscae 112.5 x 779.1
Alpha Normae 142.5 x 540.4
Alpha Octantis 157.8 x 666.8 Trader
Alpha Olber 027.0 x 218.7
Alpha Ophiuchi 043.7 x 877.0
Alpha Orionis 190.2 x 606.5
Alpha Pavonis 056.2 x 800.0 Ur-Quan ship
Alpha Pegasi 033.3 x 762.5
Alpha Persei 929.1 x 258.3
Alpha Phoenicis 941.6 x 439.5
Alpha Pictoris 933.3 x 370.8
Alpha Piscium 843.7 x 345.8
Alpha Ptolemae 200.4 x 044.1 Minerals: Planets 3,4,5,6,7,8
Alpha Puppis 812.5 x 308.3
Alpha Pyxidis 895.8 x 500.0 Minerals: Planet 2
Alpha Raynet 284.0 x 167.6
Alpha Reticuli 731.2 x 506.2
Alpha Sagittae 025.0 x 568.7
Alpha Sagittarii 683.3 x 200.0
Alpha Saurus 230.6 x 228.5 Minerals: Planet 3
Alpha Scorpii 646.7 x 187.8
Alpha Sculptoris 604.1 x 156.2
Alpha Scuti 503.9 x 037.3
Alpha Serpentis 491.1 x 018.0
Alpha Sextantis 433.7 x 106.6
Alpha Squidi 214.5 x 391.6
Alpha Tauri 022.9 x 366.6 Ilwrath homeworld
Alpha Telescopii 028.5 x 402.0
Alpha Trianguli 793.4 x 031.8
Alpha Tucanae 400.0 x 543.7 Zot-Fot-Pik homeworld
Alpha Velorum 086.0 x 406.5
Alpha Virginis 029.1 x 325.0
Alpha Vitalis 300.0 x 350.0
Alpha Volantis 095.1 x 177.0
Alpha Vulpeculae 365.4 x 258.7 Trader
Alpha Wolf 160.1 x 174.6
Altair 450.0 x 650.0
Antares 647.9 x 754.1
Arcturus 964.5 x 579.1 Burvixi Caster 1a;
Minerals: Planet 6
Bellatrix 545.8 x 191.6
Beta Andromedae 866.6 x 710.4
Beta Antliae 270.6 x 891.0
Beta Apodis 259.3 x 856.9
Beta Aquarii 863.0 x 869.3 Utwig homeworld
Beta Aquilae 918.6 x 974.1
Beta Arae 933.3 x 093.7 Trader
Beta Arianni 718.7 x 183.3
Beta Arietis 946.9 x 154.8
Beta Aurigae 808.0 x 201.1
Beta Bootis 035.1 x 275.8
Beta Brahe 639.5 x 231.2 Mycon Sun device
Beta Caeli 258.9 x 074.1
Beta Camelopardalis 595.8 x 408.3
Beta Cancri 515.5 x 512.2
Beta Capricorni 303.5 x 517.8
Beta Carinae 341.6 x 543.7
Beta Cassiopeiae 377.0 x 525.0
Beta Centauri 141.2 x 090.5 Minerals: Planets 1,3
Beta Cephei 362.5 x 575.0
Beta Cerenkov 450.0 x 200.0
Beta Ceti 287.5 x 404.1
Beta Chamaeleonis 495.5 x 703.4
Beta Chandrasekhar 037.5 x 671.6
Beta Circini 036.5 x 609.3
Beta Columbae 077.0 x 660.2
Beta Copernicus 600.8 x 263.1 Mycon Egg fragment
Beta Corvi 033.3 x 981.2 Slylandro homeworld
Beta Crateris 610.7 x 578.5
Beta Crucis 547.9 x 668.7
Beta Cygnus 047.9 x 464.5
Beta Delphini 377.0 x 650.0
Beta Doradus 429.1 x 693.7
Beta Draconis 282.2 x 839.5
Beta Equulei 602.0 x 672.9
Beta Eridani 595.8 x 764.5
Beta Fornacis 564.5 x 802.0
Beta Geminorum 497.9 x 779.1
Beta Giclas 084.3 x 043.1
Beta Gorno 281.4 x 008.9
Beta Gruis 214.8 x 355.1
Beta Herculis 175.8 x 341.8
Beta Horologii 712.5 x 725.0
Beta Hyades 837.5 x 895.8
Beta Hydrae 781.2 x 656.2
Beta Hyginus 864.5 x 406.2
Beta Illuminati 252.0 x 343.7
Beta Indi 395.8 x 135.4 Minerals: Planet 1
Beta Kepler 562.5 x 295.8 Minerals: Planet 2
Beta Klystron 291.6 x 954.1
Beta Krueger 053.0 x 044.2
Beta Lacaille 023.0 x 095.2
Beta Lacertae 822.9 x 804.1
Beta Lalande 340.0 x 280.4
Beta Lentelis 462.5 x 589.5
Beta Leonis 943.7 x 785.4
Beta Leporis 766.6 x 866.6 Rainbow world
Beta Librae 741.4 x 912.4 Supox homeworld
Beta Lipi 550.0 x 839.5
Beta Luyten 433.3 x 168.7 VUX homeworld
Beta Lyncis 571.1 x 947.5
Beta Lyrae 189.5 x 104.1
Beta Maksutov 627.0 x 547.9
Beta Mensae 403.0 x 288.7
Beta Mersenne 241.6 x 729.1
Beta Mira 367.8 x 192.6
Beta Monocerotis 385.4 x 729.1
Beta Muscae 104.1 x 770.8
Beta Normae 141.6 x 531.5
Beta Octantis 136.0 x 648.9
Beta Olber 012.5 x 222.9
Beta Ophiuchi 047.9 x 887.5
Beta Orionis 197.8 x 596.8 Umgah homeworld; Talking Pet
Beta Pavonis 068.7 x 800.0
Beta Pegasi 039.5 x 745.8 Rainbow world
Beta Persei 947.9 x 266.6
Beta Phoenicis 957.3 x 418.2
Beta Pictoris 931.2 x 356.2
Beta Piscium 879.1 x 354.1
Beta Ptolemae 205.8 x 047.5
Beta Puppis 829.1 x 297.9
Beta Pyxidis 900.0 x 500.0
Beta Raynet 288.1 x 161.4
Beta Reticuli 702.0 x 529.1
Beta Sagittae 037.1 x 577.2
Beta Sagittarii 702.0 x 239.5
Beta Saurus 240.2 x 230.9 Minerals: Planet 1
Beta Scorpii 650.0 x 191.6
Beta Scuti 501.4 x 058.4
Beta Serpentis 486.1 x 026.2
Beta Sextantis 460.4 x 118.7
Beta Squidi 206.2 x 399.1
Beta Tauri 028.8 x 373.5
Beta Telescopii 029.1 x 410.4
Beta Trianguli 795.8 x 027.0
Beta Tucanae 393.7 x 562.5
Beta Velorum 092.6 x 397.2
Beta Virginis 050.1 x 325.9
Beta Vitalis 318.7 x 337.5 Minerals: Planet 2
Beta Volantis 114.0 x 184.7
Beta Vulpeculae 364.1 x 251.2
Beta Wolf 166.6 x 181.2
Betelgeuse 412.5 x 377.0 Syreen homeworld
Canopus 218.7 x 150.0 Minerals: Planet 1
Capella 424.4 x 009.1
Columbae 043.8 x 637.2 Quasispace portal from 17th until
20th of month
Delta Antliae 305.0 x 883.3
Delta Apodis 253.6 x 850.4
Delta Aquarii 858.8 x 881.2
Delta Aquilae 914.4 x 968.6
Delta Arae 929.2 x 075.0
Delta Arietis 954.1 x 168.7 Minerals: Planet 2
Delta Aurigae 818.7 x 193.7
Delta Bootis 021.7 x 250.9
Delta Brahe 645.8 x 275.0
Delta Caeli 308.9 x 078.2
Delta Camelopardalis 627.0 x 383.3
Delta Cancri 509.4 x 493.1
Delta Cassiopeiae 387.5 x 514.5
Delta Centauri 131.2 x 126.0 Minerals: Planets 5,6,7
Delta Ceti 293.7 x 430.6
Delta Chamaeleonis 485.4 x 712.5
Delta Chandrasekhar 018.7 x 652.0
Delta Circini 054.1 x 614.5
Delta Corvi 100.0 x 939.5
Delta Crateris 620.0 x 593.5 Ur-Quan Sa-Matra
Delta Crucis 543.7 x 591.6
Delta Cygnus 041.6 x 471.7
Delta Draconis 253.5 x 835.8 Thraddash homeworld
Delta Fornacis 597.9 x 797.9
Delta Geminorum 464.5 x 747.9
Delta Giclas 087.7 x 034.0 Minerals: Planets 2,8
Delta Gorno 290.8 x 026.9 Shofixti male; Minerals: Planet 4
Delta Gruis 235.4 x 374.1
Delta Horologii 736.0 x 718.4
Delta Hyades 824.9 x 895.8
Delta Illuminati 235.4 x 316.6
Delta Krueger 057.0 x 028.9
Delta Lalande 375.9 x 277.8
Delta Lentelis 472.9 x 595.8
Delta Librae 779.1 x 918.7
Delta Lipi 564.5 x 897.9
Delta Lyncis 570.4 x 979.5 Zux's beast
Delta Mira 335.4 x 235.4
Delta Muscae 139.5 x 804.1
Delta Normae 161.3 x 527.9
Delta Orionis 171.4 x 592.6
Delta Persei 925.0 x 285.4
Delta Pictoris 959.9 x 358.3
Delta Piscium 877.0 x 345.8
Delta Ptolemae 215.6 x 044.0
Delta Reticuli 725.0 x 458.3
Delta Sagittarii 656.2 x 302.0
Delta Scorpii 603.6 x 203.5
Delta Sculptoris 581.2 x 120.8
Delta Scuti 516.0 x 028.0
Delta Serpentis 474.7 x 022.1
Delta Sextantis 487.3 x 096.8 Minerals: Planets 3,5,9
Delta Tauri 016.6 x 377.0 Minerals: Planets 1,2,3,4,7
(Best system to mine)
Delta Virginis 110.4 x 333.3 Minerals: Planets 3,4
Delta Vitalis 277.0 x 362.5
Delta Volantis 097.7 x 195.3
Delta Vulpeculae 372.1 x 261.9 Taalo device 2c
Deneb 218.7 x 008.3
Epsilon Antliae 253.5 x 891.7
Epsilon Aquarii 875.0 x 864.5
Epsilon Aquilae 914.7 x 979.0
Epsilon Arae 923.7 x 082.1
Epsilon Arietis 955.9 x 173.5
Epsilon Bootis 013.8 x 269.6
Epsilon Brahe 641.6 x 262.5
Epsilon Caeli 333.3 x 080.1
Epsilon Camelopardalis 593.7 x 393.7 Syreen ships (locked)
Epsilon Cassiopeiae 399.4 x 518.5
Epsilon Centauri 151.5 x 086.6 Minerals: Planet 1
Epsilon Ceti 270.8 x 470.8
Epsilon Chamaeleonis 487.9 x 720.1
Epsilon Chandrasekhar 031.2 x 672.8
Epsilon Circini 056.3 x 598.0
Epsilon Corvi 010.4 x 912.5
Epsilon Crateris 630.1 x 587.5
Epsilon Cygnus 025.0 x 458.3
Epsilon Draconis 283.6 x 785.7 Rainbow world
Epsilon Fornacis 604.1 x 791.6
Epsilon Giclas 095.8 x 046.8
Epsilon Gorno 282.0 x 030.1
Epsilon Gruis 241.6 x 368.7 Spathi homeworld
Epsilon Horologii 753.2 x 725.8
Epsilon Hyades 850.0 x 912.5
Epsilon Illuminati 272.7 x 295.1
Epsilon Krueger 026.5 x 015.6
Epsilon Librae 779.1 x 922.9
Epsilon Lipi 543.7 x 827.0 Rainbow world
Epsilon Lyncis 532.9 x 953.8
Epsilon Muscae 152.0 x 833.3
Epsilon Normae 185.4 x 541.6
Epsilon Orionis 154.5 x 581.8
Epsilon Persei 903.8 x 240.7
Epsilon Ptolemae 185.5 x 027.0
Epsilon Scorpii 629.1 x 220.8 Mycon homeworld
Epsilon Sculptoris 570.8 x 152.0
Epsilon Scuti 533.8 x 035.5
Epsilon Serpentis 487.2 x 040.8
Epsilon Sextantis 477.0 x 089.5 Minerals: Planets 1,2,3,6,7
Epsilon Tauri 014.9 x 351.9
Epsilon Volantis 070.5 x 183.8
Epsilon Vulpeculae 366.8 x 266.6
Eta Aquarii 849.2 x 857.8
Eta Bootis 067.2 x 286.3
Eta Camelopardalis 620.8 x 422.9
Eta Ceti 281.2 x 425.0
Eta Chamaeleonis 508.3 x 714.5
Eta Corvi 102.0 x 993.7
Eta Crateris 642.9 x 595.8
Eta Draconis 315.1 x 839.0
Eta Fornacis 618.7 x 787.5
Eta Giclas 070.8 x 004.1
Eta Gruis 247.9 x 395.8
Eta Horologii 739.5 x 785.4
Eta Hyades 845.8 x 939.3
Eta Illuminati 220.8 x 285.4
Eta Librae 788.9 x 918.1
Eta Lyncis 598.9 x 949.6
Eta Orionis 179.5 x 632.9
Eta Persei 889.5 x 268.7
Eta Ptolemae 174.0 x 042.3
Eta Serpentis 471.4 x 007.8
Eta Volantis 065.0 x 164.6
Eta Vulpeculae 358.7 x 256.6 Androsynth rests
Fomalhaut 437.5 x 856.2
Gamma Antliae 283.1 x 885.4
Gamma Apodis 256.2 x 857.2
Gamma Aquarii 853.4 x 879.7 Rainbow world
Gamma Aquilae 912.0 x 974.1
Gamma Arae 941.9 x 094.2
Gamma Arianni 739.5 x 168.7
Gamma Arietis 947.7 x 167.0
Gamma Aurigae 816.3 x 200.9
Gamma Bootis 038.4 x 290.0
Gamma Brahe 635.4 x 272.9 Mycon Egg fragment
Gamma Caeli 285.4 x 078.7
Gamma Camelopardalis 612.5 x 393.7
Gamma Cancri 500.6 x 501.1
Gamma Capricorni 299.3 x 531.8
Gamma Carinae 358.3 x 547.9
Gamma Cassiopeiae 367.9 x 506.8
Gamma Centauri 157.9 x 111.5 Minerals: Planet 1
Gamma Ceti 303.8 x 408.3
Gamma Chamaeleonis 489.5 x 704.1
Gamma Chandrasekhar 020.8 x 662.5
Gamma Circini 043.7 x 627.0
Gamma Columbae 072.9 x 620.8
Gamma Copernicus 562.5 x 252.0
Gamma Corvi 006.2 x 947.9
Gamma Crateris 616.6 x 600.0
Gamma Crucis 525.0 x 622.9
Gamma Cygnus 056.2 x 470.8
Gamma Draconis 251.8 x 805.6
Gamma Eridani 579.1 x 758.3
Gamma Fornacis 587.5 x 806.2
Gamma Geminorum 489.5 x 745.8
Gamma Giclas 080.3 x 033.7
Gamma Gorno 293.9 x 011.6 Minerals: Planets 3,4,5
Gamma Gruis 225.0 x 370.8
Gamma Horologii 720.8 x 700.0
Gamma Hyades 837.5 x 904.1
Gamma Hydrae 816.6 x 625.0
Gamma Illuminati 268.7 x 333.3 Minerals: Planet 9
Gamma Kepler 602.0 x 297.9 Rainbow world
Gamma Krueger 052.2 x 052.5 Pkunk homeworld; Minerals: Planet 1
Gamma Lacaille 024.2 x 085.7
Gamma Lalande 361.9 x 283.0
Gamma Lentelis 458.3 x 604.1
Gamma Leonis 968.7 x 733.3
Gamma Leporis 718.7 x 881.2
Gamma Librae 754.5 x 910.7
Gamma Lipi 547.5 x 882.3
Gamma Luyten 433.3 x 156.2 Minerals: Planets 1,2,3,4b,6b,8b
Gamma Lyncis 578.1 x 971.1
Gamma Mensae 464.5 x 295.8
Gamma Mira 388.4 x 226.2
Gamma Muscae 102.0 x 718.7
Gamma Normae 152.0 x 526.1
Gamma Olber 031.2 x 225.0
Gamma Ophiuchi 033.3 x 891.6
Gamma Orionis 192.3 x 587.8
Gamma Persei 933.3 x 279.1
Gamma Phoenicis 981.2 x 414.5
Gamma Pictoris 937.5 x 360.4
Gamma Piscium 870.8 x 362.5
Gamma Ptolemae 210.0 x 055.4
Gamma Puppis 827.0 x 295.8
Gamma Pyxidis 906.2 x 508.3
Gamma Raynet 279.1 x 189.5
Gamma Reticuli 741.6 x 508.3 Rainbow world
Gamma Sagittae 015.2 x 590.0
Gamma Sagittarii 708.3 x 277.0
Gamma Saurus 229.8 x 238.5 Minerals: Planet 1
Gamma Scorpii 647.9 x 206.2 Mycon Egg fragment
Gamma Sculptoris 608.3 x 162.5
Gamma Scuti 525.6 x 060.8
Gamma Serpentis 492.3 x 029.4 Yehat homeworld
Gamma Sextantis 487.5 x 114.5 Minerals: Planets 1,2,3
Gamma Squidi 214.5 x 420.8
Gamma Tauri 026.7 x 364.5
Gamma Telescopii 050.0 x 418.7
Gamma Trianguli 806.2 x 031.8
Gamma Tucanae 408.3 x 551.3
Gamma Virginis 079.1 x 327.0 Minerals: Planet 7
Gamma Vitalis 308.3 x 367.4
Gamma Volantis 104.8 x 191.9
Gamma Vulpeculae 371.3 x 253.7 Orz homeworld
Groombridge 996.0 x 904.2 Rainbow world
Hyperion 656.2 x 127.0
Iota Camelopardalis 629.1 x 393.7
Iota Chamaeleonis 514.5 x 687.5
Iota Draconis 356.2 x 825.0
Iota Horologii 708.3 x 799.3
Iota Hyades 800.0 x 950.5
Iota Orionis 211.8 x 637.9
Iota Persei 887.5 x 231.2
Iota Serpentis 459.6 x 042.9
Kappa Chamaeleonis 506.2 x 675.0
Kappa Draconis 245.8 x 866.6
Kappa Horologii 688.9 x 780.3
Kappa Hyades 766.4 x 958.9
Kappa Orionis 220.0 x 617.6
Lambda Draconis 236.2 x 839.5
Lambda Horologii 694.0 x 751.4
Lambda Hyades 725.5 x 937.4
Lambda Orionis 215.9 x 607.3
Menkar 481.2 x 927.0
Metis 570.8 x 460.4
Microscopii 439.5 x 997.9
Mizar 041.6 x 130.1
Mu Draconis 231.0 x 870.2
Mu Orionis 222.8 x 603.8
Nu Draconis 230.0 x 886.1
Organon 685.8 x 057.7 Mycon death; Minerals: Planet 1
Pollux 565.2 x 009.8
Procyon 074.2 x 226.8 Mmmrnm and Chenesu homeworld
Regulus 373.2 x 106.7
Rigel 210.4 x 208.3 Meet with Zot-Fot-Pik
Sirius 180.6 x 150.7
Sol 175.2 x 145.0 Solar system (Earth)
Theta Camelopardalis 589.5 x 402.0
Theta Chamaeleonis 514.5 x 695.8
Theta Crateris 621.5 x 625.5
Theta Draconis 327.0 x 800.0 Minerals: Planets 1, 3, 4
Theta Giclas 067.5 x 074.2
Theta Horologii 720.0 x 784.9
Theta Hyades 829.6 x 954.8
Theta Illuminati 201.1 x 304.3
Theta Lyncis 612.5 x 960.4
Theta Orionis 188.1 x 630.8
Theta Persei 937.5 x 241.6
Theta Serpentis 452.9 x 016.9
Vega 033.3 x 975.0
Vela 334.5 x 193.1 Your character's homeworld
Xi Draconis 258.8 x 865.3
Zeeman 335.2 x 194.0 Trader
Zeta Antliae 258.1 x 910.5
Zeta Aquarii 862.5 x 856.2
Zeta Bootis 016.7 x 287.5
Zeta Brahe 650.0 x 245.8
Zeta Camelopardalis 616.6 x 412.5 Minerals: Planets 1c,2
Zeta Centauri 146.3 x 077.9 Minerals: Planets 2,4
Zeta Ceti 289.5 x 468.7
Zeta Chamaeleonis 495.8 x 722.9
Zeta Circini 045.6 x 598.9
Zeta Corvi 008.3 x 997.9
Zeta Crateris 649.6 x 603.2
Zeta Draconis 277.6 x 867.3 Aqua Helix
Zeta Fornacis 610.4 x 800.0
Zeta Giclas 111.6 x 033.4 Minerals: Planet 3
Zeta Gruis 258.3 x 375.0
Zeta Horologii 744.3 x 753.8
Zeta Hyades 850.0 x 937.2 Utwig Bomb 6b
Zeta Illuminati 245.8 x 275.0
Zeta Krueger 013.4 x 056.5
Zeta Librae 783.3 x 908.3
Zeta Lyncis 522.9 x 972.9
Zeta Muscae 112.5 x 858.3
Zeta Normae 215.9 x 561.4
Zeta Orionis 155.8 x 605.8
Zeta Persei 946.9 x 280.6 Druuge homeworld
Zeta Ptolemae 178.7 x 033.8
Zeta Scorpii 650.0 x 220.8
Zeta Scuti 531.3 x 015.0
Zeta Serpentis 500.7 x 003.5
Zeta Sextantis 468.1 x 091.6 Rainbow world
Zeta Tauri 009.0 x 361.4
Zeta Volantis 073.6 x 173.7
Zeta Vulpeculae 360.8 x 263.7