Star Fleet II: Krellan Commander
Developed by:
Interstel Corporation
Interstel Corporation was a company originally established as Cygnus by Trevor C. Sorensen. He had made a game for DEC computers called Starfleet in 1981 and the company was created to market Star Fleet I: The War Begins, an adaptation for home computers. Together with his partners the company was incorporated in 1986 to form Interstel Corporation and from then on the name Cygnus was no longer used. In the same year Interstel Corporation became an affiliated label of Electronic Arts.
In 1988 one of Interstel's games, Empire: Wargame of the Century, was named as Computer Game of the Year by Computer Gaming World magazine. Star Fleet II: Krellan Commander was released in 1989. A hostile takeover bid forced Sorensen to sell his shares and leave Interstel in 1990, and the company ceased operation in 1992. Before that, many titles were released, developed in-house or by external teams.
Sorensen's worked continued at Supernova Creations, a studio he co-founded in 1991.
Multiplayer:
No Multiplayer
Platform:
Rated:
8 x
Current rating:
Uploaded by:
Anonymous
Your rating:
Not rated -
login
- and rate
Description
The game takes place in a two-dimensional section of space that is 175 light-years wide
and 105 light-years deep.{Note: "Light-yaer" is a measure of distance, not time}
This area is divided into a grid containing five columns and seven rows, or levels, making
a total of 35 regions, each of which is 35 light-years wide and 15 light-years deep.
Each region contains 36 columns and 16 rows. Each of the 576 spots in this network is a
regional location. Some of these regional locations contain star systems or other features.
Any spot on the map of a region - also called the Navigational Star Map - is identified
by an x,y {column, row} regional coordinate: for instance, the coordinate for the lower left
corner of a region is 0x,0y, and the coordinate for the upper right corner is 35x,15y.
Your ship moves from one regional location to another by using its hyperdrive engines to travel
in hyperspace - at the speed of light or faster. When moving from point to point within a system,
your ship uses sublight engines to travel in normal space - at sublight speeds. In either case,
speed is expressed in C-Factors, where "c" is the speed of light.
Comments