STAR QUEST I (tmd)
in the 27th Century
USER'S MANUAL
Star Quest I in the 27th Century (tmd) and Copyright (C) 1995
Virtual Adventures Inc. (of Canada)
All Rights Reserved
Virtual Adventures Inc.
Publisher
All trade names referenced herein are either trademarks or registered trademarks
of their respective companies.
TABLE OF CONTENTS
1. INTRODUCTION.....................................1
The Story........................................1
Our Philosophy...................................3
2. GETTING STARTED..................................3
Minimum System Requirements......................3
Recommended System Configuration.................3
README file......................................4
Installation.....................................4
Creating a Boot Disk.............................4
Running Star Quest I from a Boot Disk............5
3. PLAYING THE GAME.................................5
Starting Star Quest I............................5
How to increase game speed.......................6
What you should know to enjoy the Game...........6
SPECIAL KEYS.....................................7
Speed Control Keys...............................7
Tactical Keys....................................7
View Keys........................................8
Miscellaneous Keys...............................8
FLIGHT CONTROLS..................................9
Joystick Controls................................9
Mouse Controls...................................9
Keyboard Controls................................9
COCKPIT INFORMATION.............................10
Star Quest Titles...............................13
Engines Available...............................13
Weapons Available...............................13
Medals..........................................13
4. GAME OPTIONS....................................13
IMAGE DETAIL/QUALITY OPTIONS....................14
Object Texture (on/off).........................14
Planet Texture (on/off).........................14
Color Cycling..(on/off).........................14
Shading.........................................14
Screen size.....................................14
Display Snow Removal (on/off)...................14
Display Flicker Removal (on/off)................14
SOUND & MUSIC OPTIONS...........................15
Sound Output....................................15
Music Output....................................15
Sound Volume (0-100)............................15
Music Volume (0-100)............................15
Music Choice....................................15
User Ship Sound (on/off)........................15
Spaceship Sound (on/off)........................15
FLIGHT CONTROL OPTIONS..........................16
Movement Style..................................16
Movement Controlled by..........................16
Center Stability Zone (0-25)....................16
Max Turn Speed (10-70)..........................16
Turn Acceleration (20-99).......................16
Turn Speed (linear - exponential)..(0-10).......17
Invert Vertical Turn (on/off)...................17
MISCELLANEOUS OPTIONS...........................17
Jolt when Hit (on/off)..........................17
Indestructible Ship (on/off)....................17
Collision Detection (on/off)....................17
Weapon Collision (easy/hard)....................17
Cockpit Color...................................17
SEE PILOT PROFILE...............................17
SEE HIGH SCORES.................................17
RECALIBRATE JOYSTICK............................17
5. TROUBLESHOOTING.................................18
Installation Problems...........................18
Memory Problems.................................18
Creating a Boot Disk............................18
Running Star Quest I from a Boot Disk...........18
Image Problems..................................19
Sound/Music Problems............................19
Joystick/Mouse/Keyboard Problems................19
Other...........................................19
Reporting A Problem.............................19
VIRTUAL ADVENTURES SOFTWARE LICENSE AGREEMENT......20
Virtual Adventures Limited Ninety-Day Warranty..20
CREDITS............................................21
PROBLEM REPORT FORM................................22
Page 1
1. INTRODUCTION
The Story
You sit alone on one of the many containers scattered throughout the marina.
You glance once more at the docked spaceships before heading home.
"Tomorrow", you whisper to yourself, still wondering whether or not you are
dreaming. You let yourself slide from atop the container as a smooth hum slowly
intensifies in the sky. A deep red, spherical ship suddenly appears between the
two suns of Arkalia. Squinting through the everlasting daylight, you gaze at
the machine as it slows down, spirals and neatly inserts itself between two
rather odd-looking ships. A perfect landing manoeuvre. "Too perfect," you
think, shrugging at the couple climbing out of the ship. "Why do they always use
these automated sequences?" You tighten your Velcro shoes and start walking
towards the lodging area of the colony, passing a row of green public
teleportation booths with big yellow signs on their sides reminding you that
"Shoelaces Kill." Mechanically, you stray from your path and manage to take one
last look at your new prized possession. Behold the Stochastic.
Tomorrow, strapped into the Stochastic, you will be tearing through the stars
at speeds you can actually feel. You'll soar through nebulae, engage in hairpin
manoeuvres, and grip your controls as the G's will threaten to crush you in your
seat. You tremble in anticipation. Tomorrow, you'll leave this Godforsaken
colony and its aseptic way of life for something so foreign to your times but
undoubtedly glorious. What made you give it all up for a spaceship? You can't
really put your finger on it but it must have something to do with the all too
cozy way of life offered by the 27th century.
***
After the Great Galactic War with the xenophobic Centurion Alliance ended
four centuries ago, the reopening of the trade routes with the other galaxies
gave way to a braver, newer world. The tremendous colonization wave generated
by intergalactic commerce had the astonishing effect of easing social tensions
on Earth as possibilities of fortune and self-achievement rose once again in
human hearts. Slowly, with the passage of time, mankind came to be at peace
with its heart and joined the rank of the truly satisfied. Apart from the
occasional skirmishes with guerrillas from the remnants of the Centurion
Alliance, life was a big galactic bowl of cherries.
So what went wrong? Nothing, really; life in the universe was just plain
boring--and all of mankind and alienkind seemed to contribute to this dullness.
The actual point of no return was reached when a bored scientist somewhere in
the SM1092g98 system stayed up late one night and calculated that teleportation
could actually be attained. By some sort of mystical desire to actually do
something fun, he built the first teleportation booth. Contemplating his work
before his esteemed colleagues, he wondered whether this was something from
Page 2
which mankind and alienkind could actually benefit or would it just contribute
to the everlasting dullness plaguing the universe. Unfortunately, his
conclusions were never heard as he stumbled upon his shoelace while pacing and
fell into the booth which, sadly enough, teleported him somewhere into deep
space. His colleagues were not overly concerned with the issue and credited
themselves with this marvelous discovery. Later on in their careers, they
promoted Intergalactic Bill 101 banning shoelaces from all footware. At least
they had a sense of justice.
Since then, teleportation booths have sprung up all over the universe and
slowly replaced space shuttles as the main means of transportation.
Teleportation was promoted as the cheapest, fastest, safest way to travel the
stars. But more importantly, it fitted nicely into the boring life of all human
and alienkind. Some dissidents refused to partake of this piece of technology,
but could not refuse the installation of the device on their spaceship -- safety
was always a concern in open space with the Centurions still around. Gradually,
less and less people used spaceships except for the Galactic Guards who, from
time to time, warred with some tenacious Centurion Warlord.
Nobody in the entire universe has actually had a conversation with a
Centurion and perhaps this is why they are perceived as obnoxious, xenophobic
dogs. Centurions do not really look like dogs. They are just repulsive, and
not at all versed in the art of conversation. Their entire vocabulary relies on
the vocalization of a deep routed, upward movement of their stomachs, usually
accompanied by the exhalation of foul air through a series of tiny nostrils
lined up around an area resembling a homosapien's neck. This "neck" is
connected at one end to a pair of another homosapien anatomic area named
"buttocks", and at the other end, to a homospien like part named "head", but
deprived of its practical sensorial attachments. All of which completes an
unfortunate visual combination for a homosapien to entertain thoughts about the
latest Galaxina Pizza chili sauce. For the population of the universe (roughly
composed of ninety percent homosapien-like lifeforms), the sight of a Centurion
evokes profound repulsion and their violent warfaring attitudes have not
improved their reputation nor appearance. Nevertheless, the Centurion threat
has remained and all attempts to eradicate them have been thwarted to this day.
The Centurions never quite managed to duplicate the teleportation device.
Reduced to a mere hundred by the Great Galactic War, they spread themselves
throughout the universe, hiding in undiscovered and uncharted systems, plotting
devious attacks on isolated colonies. In recent years, the Galactic Guards
reported some dogfighting with mysterious drone ships. Further analysis
performed on the the wrecks of these drone ships confirmed they were a new
Centurion technology. Instead of actually flying the ships, the Centurions
controlled them by remote, thus preserving their almost extinct species. Using
kamikaze attacks, the Centurions became even more vicious.
As time continued to pass, stories of heroic Galactic Guards maneuvering
ultra-sophisticated warships echoed throughout the universe. Space flight
became a hobby; a very expensive one too, since space ships were not at all
affordable. Besides the Galactic Guards, only a few rich citizens and sons of
politicians could enjoy the beauty of the universe as the ancients travelers
did.
Page 3
Jealousy at this unfairness grew in the hearts of many citizens. Some began
to study ancient flight manoeuvres and spread their knowledge, contributing to
the mysticism of space flight. Their teachings evolved in a cult-like manner,
promoting a dangerous but fulfilling way of life, with laced footware in the
black emptiness of space...
***
The next day, you pack the Stochastic with the few belongings you haven't
sold and, before closing the hatch of your ship, you take one last look out at
the colony. A few kids are sitting on containers around the marina, staring at
you in awe just as you used to when others gave it all up for the Great Star
Quest. Smiling softly, you seal the hatch and head for adventure.
OUR PHILOSOPHY
We believe playing computer games should be fun, not frustrating... That is
why we designed our game to be ergonomic and easy to use. It lets you control
your movements in different ways and lets you choose the level of difficulty as
well as the type of game you want to play, be it a Space Simulation, Tactical,
Shoot-Em Up, or Race type of game.
2. GETTING STARTED
Minimum System Requirements
An IBM 386 or 100% compatible computer
4 MB RAM
A VGA or 100% compatible card
1.44 MB 3.5" disk drive (or CD-ROM drive for CD-ROM version)
Hard disk drive
Recommended System Configuration
486 DX33 or better
A Sound blaster tm card or 100% compatible
Joystick
Page 4
README FILE
General information about STAR QUEST I and installation procedures are
described in the readme file, as well as last-minute information that may not be
covered in this manual.
To access the readme file, At the DOS prompt enter the following:
TYPE README | MORE [ENTER]
INSTALLATION
To install Star Quest I onto your hard disk, start your computer with DOS 3.3
or higher. You should install and run this software from the DOS prompt, not
from Windows (tm). To get out of Windows (tm), select File Exit or ALT-F4. For
Windows 95 (tm), you can click on the Start button in the the bottom left-hand
corner of the Windows 95 Taskbar, select the Shut Down, and choose Restart in
MS-DOS Mode.
1. Go to the appropriate drive.
2. At the DOS prompt, type: INSTALL [ENTER].
3. Follow the on-screen prompts. The install defaults will create a directory
called SQ1 in the root directory. If you wish to put Star Quest I in another
directory, enter the desired path.
note: Some Memory Managers from third party vendors may be incompatible and
cause your computer to REBOOT when you run the game. Our game does not require
an EMS Manager. Try creating a boot disk and starting Star Quest I from the
boot disk if this is your case.
CREATING A BOOT DISK
Put an EMPTY (or a new) floppy disk in drive A and type FORMAT A: /S.
1. At the DOS prompt, type: copy con a:autoexec.bat [ENTER]
prompt=$p$g [ENTER]
path=c:\;c:\dos [ENTER]
set comspec=c:\command.com [ENTER]
2. Press [CTRL] [Z] at the same time, followed by [ENTER]
3. At the DOS prompt, type: copy con a:config.sys [ENTER]
files= 20 [ENTER]
buffers=20 [ENTER]
4. Press [CTRL] [Z] at the same time, followed by [ENTER]
You also have to recopy the line needed for your CD-ROM driver if you
are using the CD-ROM version of the game and want to play from the CD-ROM.
Page 5
RUNNING STAR QUEST I FROM A BOOT DISK
Put your boot disk in your A drive and boot your computer. Press enter at
the time and date prompts. From the A: prompt type the letter of the hard
disk the Star Quest I program was installed on.
For example:
1. If the Star Quest I is on your C drive, type: C: [ENTER]
2. Go to your Star Quest I directory: CD\SQ1 [ENTER]
3. Start the game by typing: SQ1 [ENTER]
3. PLAYING THE GAME
Starting Star Quest I
Change to the drive and directory into which you installed the game, for
example:
1. If Star Quest I is on your C drive, type: C: [ENTER]
(If Star Quest I is on another drive, type that letter instead)
2. Go to your Star Quest I directory: CD\SQ1 [ENTER]
(If you installed Star Quest I on another directory type:
CD\"directory name" [ENTER])
3. Start the game by typing: SQ1 [ENTER]
Page 6
HOW TO INCREASE GAME SPEED
If you find the game is rather slow here are some options that you can set to:
Weapon Collision EASY Collision Detection OFF
Planet Texture OFF Shading FIXED
Object Texture OFF Color Cycling OFF
Sound Output NONE Music Output NONE
Spaceship Sound OFF User Ship Sound OFF
Some options will have more or less effect, depending on your machine and the
mission.
If you find the game loading or the menu selection too slow and you don't
have smartdrive installed on your PC, try adding a smartdrive from DOS (please
refer to your DOS manual).
WHAT YOU SHOULD KNOW TO ENJOY THE GAME
1. The game is designed in a way that you should acquire weapons, engines, title
& energy before playing more difficult levels. You can complete a mission at
the same level many times and obtain a different weapon, engine or energy
every time. The top weapons & engines may be earned only on some of the
last missions. If you wish, you can complete the entire game by playing at
level 1.
2. You can play only the highlighted games from the ones listed in the game
selection menu. As you earn engines, titles, weapons and energy, the other
games will become available.
3. You are automaticaly indestructible at level 1 and 2, you can set yourself
indestructible at all the levels by setting the option in the miscellaneous
page of the game options menu.
4. The default flight model has an automatic roll back to the horizon, you can
set it to manual by choosing the flight style 'Spaceship (Man)' in the flight
control page of the game options menu.
5. Your spaceship jolt on weapon hit and other collisions. On higher difficulty
levels, this may make the game difficult to play. Just set the jolt option
off in the miscellaneous page of the game options menu.
6. You should try to get your target in the middle of your front radar screen.
Use the increase speed key to get close to your target. Once you get within
firing range, use the match speed key to keep your target in range. If you
get too close (this can happen if he is zigzagging and you are going
straight) just depress your decrease key a couple of time, once you are at
an acceptable distance, press the match speed key again.
7. If you are low on energy, you can recharge your spaceship by going close to
the nearest sun. The spaceship is equipped with a solar energy converter.
8. Some weapons are faster than others and you must adjust your firing range
accordingly.
9. If you find it too easy to hit your targets, select Weapon Collision to
'hard' in the miscellaneous page of the game options menu. The reverse is
also true, It will be also harder for enemies to hit you.
10.If you set Collision Detection to OFF, the game may look strange since you
and your enemies may pass through objects or planets.
11.The radar has a limited range beyond which objects are not detected. This
is intended to add a coefficient of difficulty to the missions.
Page 7
SPECIAL KEYS
Speed Control Keys
0,S, Ins Set your speed to zero
+ Add 1 unit of speed
- Subtract 1 unit of speed
*, F Add 25 units of speed
/, D Subtract 25 units of speed
1 - 5 Select percentage of maximum speed (0%, 25%, 50%, 75%, 100%)
6 - 9 *Select light speed 1-4
F9 Add 25 units of speed / *Jump to light speed
F10 Subtract 25 units of speed / *Jump to light speed
Enter *Jump to Light speed
Backspace *Decrease light speed / Negative light speed
Tab Invert your current speed
M, G, Del Match your target's speed
* if your ship's engine supports it
Tactical Keys
W Select next active weapon (if your ship has more than one)
Q Select previous weapon (if your ship has more than one)
R Select next target
E Select previous target
Y Select closest target
T Select closest target to your crosshair
ALT-T Select your targeted object's attacker (if any)
C Take an incoming Communication (when communication light flashes)
Alt-A Alternate between crosshair and arrows display modes
Alt-F1,F9 *Ask the wing ship assigned to the key to attack your current target
Ctrl-F1,F9 *Ask the wing ship assigned to the key to cover/follow you
Shift-F1,F9 *See the corresponding wing ship location
Alt-(1-5) Assign your current target to corresponding target memory 1-5
Shift-(1-5) Select previously assigned target from corresponding target memory
1-5
* Wing Ship 1 is F1, 2 is F2 ... 9 is F9. Depending on mission, you may have 0
or up to 9 wing ships at your command.
Page 8
View Keys
V Alternate between views
F1 Cockpit view
F2 Back view
F3 Full screen view
F4 Full screen view with radars
F5 See your ship from behind (Chase view)
F6 See your ship from behind with radar (Chase view)
F7 See Targeted ship's view from behind (Chase view)
< Zoom out, widen the view angle
> Zoom in, reduce the view angle
[ Reduce viewing distance from ship (on chase views)
] Increase viewing distance from ship (on chase views)
Miscellaneous Keys
Alt-X End current game & exit for debriefing
Esc Go to main menu without ending game
Page 9
FLIGHT CONTROLS
Joystick Controls
Front Nose down
Back Nose up
Left Bank left
Right Bank right
Button 1 Fire weapon
Button 2 Activate side roll (Spaceship (Man) & (Auto) flight model only)
Turn yourself to be aligned with the horizon
Speed up the up/down turning
Mouse Controls
Up Nose down
Down Nose up
Left Bank left
Right Bank right
Left Button Fire weapon
Right Button Activate side roll (Spaceship (Man) & (Auto) flight model only)
Turn yourself to be aligned with the horizon
Speed up the up/down turning
Keyboard Controls
Up arrow, I Nose down
Down arrow, K Nose up
Left arrow, J Bank left
Right arrow, L Bank right
Home, U Roll yourself towards the left to be aligned with the horizon
(Spaceship (Man) & (Auto) flight model only)
PgUp, O Roll yourself towards the right to be aligned with the horizon
(Spaceship (Man) & (Auto) flight model only)
End, H Stop turning
PdDn, ';' Invert turning
Space Fire weapon
Page 10
Cockpit Information
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1. Time [Minute:Second] Time elapsed since the beginning of the mission.
2. Radar
2.1 Range Radar
The leftmost is a top view radar centered at your current position. All
objects around you are scanned and projected from a top view onto the radar. Be
careful since objects that are higher or lower may appear closer then they
really are. For example, an object may be very distant below you but seem close
to you when viewed from a bird's-eye-view.
Page 11
2.2/2.3 Center Left and Right Radar
The center left radar displays a front view. The center right displays a
back view. These radars scan the 3D universe at a 180 degree angle and project
it onto a 2D plane. Again, you should be careful when evaluating the distance
of the objects.
To select a target, either:
- Cycle through the available targets using: E (for previous) or R (for next)
- Aim at a vessel and press T to make it your current target;
- Press Y to select the closest target to you (it is selected even if it is
behind you).
Once a target is locked-on it is yellow bracketed. To help center a target
in front of you, just move the hailed target to the center of the front radar
area (shown by a white cross). Information on the current target (distance,
type, speed, energy) is shown at the right of the cockpit area.
Radar Color Codes and their meaning:
COLOR OBJECT
White Cross User Ship
Green (Allies) Ally Base, Ally Ship, Convoy, Cruiser, Generator, Transport
Ship, Wing Ship
Red (Enemies) Guard, Patrol, Racer, Cruiser, War Ship, Base, Cannon,
Container, Satellite
Red Explosion
Orange Weapon, Energy Source
Blue Race Pole
White Asteroid, Building, Generator, Moon, Planet, Satellite,
Space Station
Yellow Sun
Note: Stars are not shown on radar
3. Current Digital and Analog Speed
3.1 Light Speed 1 through 4
4. Teleportation Light Lights up when auto-teleport is in progress
5. Energy Transfer Lights up when close enough to the sun for recharging
6. Communicator Flashes for an incoming message. Press [C] to initiate
communication.
7. On board computer display
8. Present Condition
Green Everything OK
Yellow Approaching enemy ship
Red You are under attack
Page 12
9. Shield Shows the shields condition. Shields will go down gradually as you
loose energy.
10. Hit/Collision Warning
11. Warning: Enemy ship or Cannon is aiming at you
12. Your target is in viewing window when this light is on
13. Your target is in firing range when this light is on
14. Target Type
15. Target's Speed
16. Target's Distance
17. Target's Energy
18. Energy Warnings Flashing red indicates Low Energy. Light speed may not
be available.
19. Energy Bar Your current energy status, a percentage of your total power
generator in GigaWatts.
20. Weapon Shows active weapon.
21. Quantity of Weapons
Page 13
STAR QUEST TITLES
The only way to acquire titles is to play the different games. You will move
up in rank after you have completed some missions. The ultimate title is the
GRAND MASTER Pilot or Racer. To view your current titles select the See Pilot
Profile page in the Game Options Menu. Available titles are: Novice,
Experienced, Talented, Good, Very Good, Super, Top Notch, Master, Grand Master
ENGINES AVAILABLE
Prototype # Max Speed Light Speed
1 400 - Default
2 450 1 Earn upon mission success
3 500 2 Earn upon mission success
4 550 2 Earn upon mission success
5 600 3 Earn upon mission success
6 700 3 Earn upon mission success
7 800 4 Earn upon mission success
8 990 4 Earn upon mission success
WEAPONS AVAILABLE
Laser Torpedo Default/Unlimited Ammo
Plasma Bomb Earn upon mission success
Photon Bomb Earn upon mission success
Electric Detonator (guided missile) Earn upon mission success
Anti-Matter Bomb Earn upon mission success
MEDALS
Medals are awarded to you when you succeed a mission at level 10. The
following can be earned: Heroic Wings, Mercury Star, Cyber Ring, Ruby Unicorn,
Lexter Crown, Lake of Jade,Star Cross, Honor/Glory, Gold Legion, Formula 2700,
Saturnus 4, Cybernia 8, Andromeda,Centurius 1
4. GAME OPTIONS
You can choose the different options using a mouse, keyboard or joystick.
Mouse Click on the + or - buttons to change the corresponding field,
then click on the OK button to accept or the CANCEL button to
discard you changes.
Keyboard Use the arrows to select the field you want to change, then
press the '+' or '-' key to change it. Then go to the OK button
and press [ENTER] to accept the changes or press the [ESC] key
to discard your changes.
Joystick Move to the option you want by putting your joystick up or down,
then use the joystick buttons to change it. When done either go
to the OK button and press one of the joystick button to accept
your changes or to the CANCEL button to discard them.
Page 14
IMAGE DETAIL/QUALITY OPTIONS
Object Texture (on/off)
Add texture mapping to objects e.g. spaceships, buildings. To improve game
speed, turn this option off.
Planet Texture (on/off)
Add texture mapping to planets & moons. To improve game speed, turn this
option off.
Color Cycling (on/off)
Add real time color changes e.g. atmosphere simulations and flashing lights
on vessels, etc. To improve game speed, turn this option off.
Shading
Allows you to choose the desired shading. For more realism, choose Real time
shading (moving objects are shaded by sun light). To improve game speed,
choose Fixed Shading.
Fixed Lower quality
Real time Higher quality
Screen size
Small (Increases game speed)
Medium
Full
Display Snow Removal (on/off)
If you have an occasional line of snow on your screen, turn this option on.
Display Flicker Removal (on/off)
If your display flickers, turn this option on. If you still have the
problem, turn the color cycling option to off.
Page 15
SOUND & MUSIC OPTIONS
Sound Output
Choose the option according to your system.
None
PC Speaker
Sound Blaster or compatible
Music Output
Choose the option according to your system.
None
PC Speaker
Sound Blaster or compatible
General MIDI (for General MIDI synthesizer hooked up to the Sound Blaster
MIDI Out, refer to your original manuals for further
instructions)
Sound Volume (0-100)
0 Turn the Sound Off
100 Maximum volume
Music Volume (0-100)
0 Turn the Music Off
100 Maximum volume
Music Choice
Choose a musical choice other than the default.
User Ship Sound (on/off)
Hear your space ship engine.
Spaceship Sound (on/off)
Hear other spaceship engines as they pass by. You can turn this option off
to gain a little speed.
Page 16
FLIGHT CONTROL OPTIONS
Movement Style
Spaceship (Man) In this mode you get the maximum degree of liberty and, of
course, difficulty. Turning left or right will bank (or roll if you hold
button 2) your spaceship left or right. Turning up or down will rotate
your spaceship vertically down and up on itself (if you hold button 2, it
will rotate faster). To roll back to a 0 degree angle with the horizon,
just turn left or right while holding button 2.
Spaceship (Auto) This is the default. Same as above, except rolling is
automatically done to align your spaceship with the horizon (no need to
use button2).
Simpler (UFO) This flight mode allows you to control your spaceship in a 2D
fashion. Moving your joystick up or down will move your ship straight up
or straight down. Turning left or right will rotate the spaceship on
itself keeping a zero angle view point on the horizon. This movement
style is not recommended for dogfighting or racing. It is primarily used
for exploring.
Turn & Speed Only (for racing only) This mode is used only in race games and
it allows you to control your right and left turns. Turning up and down
will control the speed of your spaceship. The vertical angle is adjusted
automatically for the next race gate.
Movement Controlled by (Joystick, Mouse, Keyboard)
Select the game input for your spaceship movement. For best results, a
joystick is highly recommended.
Center Stability Zone (0-25)
Helps remove jittering when the joystick/mouse is close to center. Some
joysticks and most mouses are very stable and do not need any zero centering,
in this case, set it to zero.
Bank/Turn/Roll Speed (10-70)
Depending on your level of play, adjust the Max Turn Speed to your liking.
Increase the value if you have difficulty turning fast enough in order to
follow your targets. Decrease it if you have difficulty keeping your movement
from oscillating.
10 Very Slow
70 Very Fast
Page 17
Bank/Turn/Roll Acceleration (20-99)
This option controls the inertia of your turn movement. High inertia is like
having a bigger ship, it takes longer to achieve the Max Turn Speed (Available
only for joystick).
20 High Inertia
99 No Inertia
Bank/Turn/Roll Style (linear - exponential) (0-10)
Linear (0) Turn speed increases in a linear fashion from the center
to the sides of your joystick.
Exponential (10) Turn speed increases in an exponential fashion from the
center to the side of you joystick. A higher value gives
you more control and precision on small movements.
Invert Vertical Turn (on/off)
When using a joystick, pulling it down will cause your spaceship to turn
upwards. With a mouse, this may feel awkward for some people. Turn this
option ON if you wish to invert the up/down movement.
MISCELLANEOUS OPTIONS
Jolt when Hit (on/off)
Turn this option on or off depending if you want your spaceship to shake when
your are being hit.
Indestructible Ship (on/off)
Allows you to be completely indestructible.
Collision Detection (on/off)
Allows you (and other spaceships) to pass through objects when set to off.
Weapon Collision (easy/hard)
Hard Weapon must touch to hit
Easy Weapon must pass close to target to hit (or touch its shield if you
prefer)
Cockpit Color
Choose your favorite color.
SEE PILOT PROFILE
Displays your current titles, spaceship configuration, weapon system, medals
and levels of difficulty for each completed mission. Your pilot profile is
automatically saved when you exit the game.
SEE HIGH SCORES
Display the best scores sorted by level of difficulty and completion time.
RECALIBRATE JOYSTICK
This option prompts you to determine the center, the upper left corner and
the lower right corner positions of your joystick in order to enhance your game
play. You do not need to do this every time you play since the data is stored.
Some joysticks however, tend to disadjust faster than others.
Page 18
5. Troubleshooting
Installation Problems
- Make sure that you followed all the installation procedures correctly.
If in doubt, try again, it won't do any harm.
- Check if you have enough disk space for the installation.
- Some Memory Managers from third party vendors may be incompatible and
cause your computer to REBOOT. If this is your case, you can disable the
EMS Manager (see you DOS manual for disabling EMS memory) if you do not
require it, or create a boot disk and start Star Quest I from the boot
disk.
MEMORY PROBLEMS
Terminate unnecessary memory-resident programs to free up as much RAM as
possible. These programs are often called from the autoexec.bat or config.sys
files. To save memory space without affecting your autoexec.bat and config.sys
files try starting your computer from a boot disk.
CREATING A BOOT DISK
Put an EMPTY (or new) floppy disk in drive A and type FORMAT A: /S.
1. At the DOS prompt, type: copy con a:autoexec.bat [ENTER]
prompt=$p$g [ENTER]
path=c:\;c:\dos [ENTER]
set comspec=c:\command.com [ENTER]
2. Press [CTRL] [Z] at the same time, followed by [ENTER]
3. At the DOS prompt, type: copy con a:config.sys [ENTER]
files= 20 [ENTER]
buffers=20 [ENTER]
4. Press [CTRL] [Z] at the same time, followed by [ENTER].
You also have to recopy the line needed for your CD-ROM driver if you
are using the CD-ROM version of the game and want to play from the CD-ROM.
RUNNING STAR QUEST I FROM A BOOT DISK
Put your boot disk in your A drive and boot your computer. Press enter at
the time and date prompts. From the A: prompt type the letter of the hard disk
the Star Quest I program was installed on.
For example:
1. If the Star Quest I is on your C drive, type: C: [ENTER]
2. Go to your Star Quest I directory: CD\SQ1 [ENTER]
3. Start the game by typing: SQ1 [ENTER]
Page 19
IMAGE PROBLEMS
Some VGA card shows a flickering screen with dark bars if you have the
COLOR CYCLING option set to ON in the page IMAGE DETAIL/QUALITY of the GAME
OPTIONS menu. You can turn this option OFF to eliminate the problem.
SOUND/MUSIC PROBLEMS
- Make sure your sound card is 100% compatible with Sound Blaster tm.
- If you don't have a sound card, select the 'PC speaker' or 'none' option in
the Sound/Music page of the game options menu.
- Check to see if you have any IRQ or DMA conflicts with other cards such as
a scanner or modem.
- See the reference manual of your sound card and check your autoexec.bat
file for the correct configuration. Line "set blaster= A220 I2 D1 T1"
means: base address= 220H, IRQ=2, DMA=1, TYPE=1. Make sure yours reflects
your current sound card configuration.
- Try running the diagnostic software that came with your card. Most sound
card problems are due to configuration errors.
- If you are running a sound card in emulation mode, your sound may not
perform optimally.
JOYSTICK/MOUSE/KEYBOARD PROBLEMS
See if you have selected the correct input in the Flight/Control page of the
game options menu. If you are using a mouse, check if the mouse device driver
has been installed and loaded properly. Windows tm and other software packages
often have bu
OTHER
If you accidentally hit Ctrl-S while playing the game, your screen may
freeze. Just press Ctrl-Q or Ctrl-S again to continue.
REPORTING A PROBLEM
Should you still have some problems after troubleshooting, send us a detailed
description of the problem using the Problem Report Form at the end of this
manual. For modem owners call our BBS line at (514)430-4611 to upload your
problem report or to consult our problem solving text files.
Page 20
VIRTUAL ADVENTURES SOFTWARE LICENSE AGREEMENT
Virtual Adventures Inc. reserves the right to make improvements to the
product described in this manual at any time and without notice.
The Star Quest I software and documentation are provided "as is" without
guaranty of any kind. The Star Quest I software product and this manual are
copyrighted and all rights are reserved by Virtual Adventures Inc. No part of
this manual or any of the accompanying materials including the software may be
copied, reproduced, or translated in any form or medium without the prior
written consent of Virtual Adventures Inc. You may not RENT or LEASE the
software or any of the accompanying material, but you may transfer your rights
on a permanent basis provided you transfer all copies of the software and all
written materials,and the recipient agrees to this agreement. You may not
reverse engineer, decompile or disassemble the software.
Virtual Adventures Limited Ninety-Day Warranty
Virtual Adventures warrants to the original consumer purchaser that the
diskettes furnished in this product will be free from defects in materials and
workmanship under normal use for a period of ninety (90) days from the date of
purchase (as evidenced by the receipt).
Limitations on Warranty
Unauthorized representations: Virtual Adventures warrants only that the
program will perform as described in the user documentation. No other
advertising, description or representation, whether made by a Virtual Adventures
dealer, distributor, agent or employee, shall be binding upon Virtual Adventures
or shall change the terms of this warranty.
Implied warranties limited: Except as stated above, Virtual Adventures makes
no other warranty, express or implied, regarding this product. Virtual
Adventures disclaims any warranty that the software is fit for a particular
purpose, and any implied warranty of merchantability shall be limited to the
ninety (90) day duration of this limited express warranty and is otherwise
expressly and specifically disclaimed.
No consequential damages: Virtual Adventures shall not be liable for
special, incidental, consequential or other damages. This means that Virtual
Adventures shall not be responsible or liable for lost profits or revenues, or
for damages or costs incurred as a result of loss of time, data or use of the
software, or from any other cause except the actual cost of the product. In no
event shall Virtual Adventures' liability exceed the purchase price of this
product.
Disk replacement policy
If any disk supplied with this product fails within ninety (90) days of
purchase for any reason other than accident or misuse, please return all disks,
postage prepaid, together with a dated proof of purchase, a statement of defect,
and your name and return address to Virtual Adventures at the below address, for
a free replacement. This policy applies to the original purchaser only. If the
diskette proves to be defective after the expiration of the ninety (90) day
warranty period, Virtual Adventures Inc. will replace defective medias for a
fee of $5.00 per diskette ($8.00 for CD) provided you return all disks (CD) with
a copy of your proof of purchase.
If you do not agree with this license agreement, simply return the unopened
software envelope with the accompanying materials along with your receipt to the
address listed below within 14 days after your purchase for a full refund.
Star Quest I in the 27th Century TMD and Copyright (C) 1994, 1995 Virtual
Adventures Inc. Sound Blaster is a registered trademark of Creative Labs Inc.
IBM is a registered trademark of International Business Machines Corp. Windows
is a registered trademark of MicroSoft Corporation. All other trademarks are of
their respective companies.
Virtual Adventures Inc.
P.O. Box 60091
Boisbriand, P.Q.
CANADA J7G 3G4
Fax: (514) 430-5860
BBS: (514) 430-4611
Page 21
Credits
Design/Programming Paul Lauzon
Sound Drivers Paul Lauzon, Kroum Savadjiev
Installation Software Daniel Anderson, Paul Lauzon
Graphic Tools Software Alain Auger, Patrice Gervais, Paul Lauzon,
Francois Paulhus
Graphics Alain Auger, Annie Chaput, Yves Gagnon, Paul Lauzon,
S�bastien Martel, H�l�ne Sirois, Sylvain Kemp
Tactical Scenarios Alain Auger, Paul Lauzon, S�bastien Martel,
Karim Metwalli
Race Scenarios Alain Auger, Annie Chaput, Yves Gagnon, Paul Lauzon
Storyline S�bastien Martel
Music Karim Metwalli
Sound Paul Lauzon, Karim Metwalli
Manual Annie Chaput, Yves Gagnon, Paul Lauzon,
S�bastien Martel, H�l�ne Sirois, Michael Zimmerman
Page 22