THE HOUSE AT THE EDGE OF TIME, a puzzle of time and space
Copyright 1990 Pat Pflieger
Your eccentric uncle has died under mysterious circumstances and left you a
fortune--that is, IF you can survive a night in his enormous Pseudo-Tudor-
Greco-Gothic-Byzantine mansion, where time and space are not exactly what they
seem. In this text adventure, typed commands allow you to move around the
mansion, interact with those you meet, and find the key to -- well, you'll
find out.
The game consists of three programs written in TURBO BASIC:
HOUSE.EXE is the main program
HOUSPLAN.DTA holds the descriptions of the house's rooms
HOUSE2.TBC is the conclusion of the game
GAME HINT: This is never the same game twice. I urge you to SAVE whenever
possible; time is fluid, and you never know who or what may be lurking just
around the corner ...