The Incredible Machine 2
Developed by:
Jeff Tunnell Productions
Jeff Tunnell Productions is a one-man casual/children's game developer founded by Jeff Tunnellin 1992. He was most notably the developer of the The Incredible Machine series. The last titles 3-D Ultra Pinball and The Incredible Machine 3.0 were released in 1995 before Dynamix took over later that year. Jeff Tunnell was also the founder of Dynamix at the time.
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Description
The Incredible Machine 2, released in 1994 is a sequel to The Incredible Machine, the first game in the Incredible Machine(TIM series).
These are puzzle games developed by Jeff Tunnell Productions and published by Sierra On-Line, Inc. The Incredible Machine 2 is followed by
The Incredible Machine Version 3.0, released in 1995.
The TIM series is based on the concept of a 'Rube Goldberg device' which is a machine designed to perform a simple task in a complex way.
The TIM series requires the player to arrange a collection of simple objects in a complex manner to perform mundane tasks. These tasks can
vary from putting a ball into a box to turning on a fan. The player is given a variety of objects to perform the tasks, like ropes, bowling
balls, pulleys, electrical generators, flashlights and even living creatures like mice, cats, and humans. In each level of the game, there
is a machine that is designed to carry out a specific task. However, the machine is unusable because of a few missing parts. The player needs
to then figure out which parts are missing and arrange them in a specific way to operate the machine. Apart from the objects, environmental
factors like air pressure and gravity also come into play while solving the puzzles. The game also offers a ""freeform"" level, where the player
is just allowed to have fun with the objects, and set his own puzzles. The Incredible Machine 2 has more levels than its predecessor and a wider
range of objects. It also has improved graphics and a new interface. The Incredible Machine 2 also introduced a 'hotseat' play, which is a
variation of the 'freeform' mode. In the hotseat mode, two players are free to build not only their own puzzles but also establish the conditions
under which the puzzle will be considered solved.
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