The Magic Candle II: The Four and Forty
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Description
At the other end of the world, far across the Sea of Oshmar, lies the dire continent of Gurtex, where the
Children of Light are preparing a campaign against the growing Forces of Darkness.
But the vile leaders of Darkness have trapped the lost guardians of the Magic Candle in evil candles of
their own.
New magic. New monsters. New skills. Old friends and enemies, from brave Rexor and wise Ziyx to the Mad
Wizard and the Ogre King. Automatic maps. Automatic combat. You can even turn combat leadership over to
one of your trusted companions.
Best of all, automatic note-taking. The computer keeps track of your conversations and discoveries.
You can print them out, save them to disk, and search through them to remember exactly what that little
halfling said.
King Rebnard needs your help again. Dozens of other non-player characters wait to join your quest.
Will you make the journey to Gurtex? Will you learn the secret of the Four and Forty?
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