The Sesame Street Crayon: Opposites Attract
Developed by:
Brian A. Rice, Inc.
Brian A. Rice, Inc. was a third party development house, located in the southwest suburbs of Chicago, that did PC and console development.
Brian A. Rice, Inc. began as a developer of educational software for the Apple II... as the PC emerged the company moved into gaming, doing titles for Mindscape and Activision... eventually console titles were developed for companies like SEGA, Atari, Activision, and Sunsoft.
The company was started in 1981 and lasted to early 1996... as success came to the company, so did an increase in the number of titles and workload... finding additional talent and budgets to match the workload proved to be the downfall of the company.
Multiplayer:
No Multiplayer
Platform:
Rated:
1 x
Current rating:
Uploaded by:
Anonymous
Your rating:
Not rated -
login
- and rate
Description
THE SESAME STREET CRAYON: OPPOSITES ATTRACT is another educational title with a coloring book theme. It attempts to teach Preschoolers and
toddlers about opposites in a fun colorful way. The game was released in 1987 on DOS, Amiga, Atari, and Commodore 64 platforms.
The game features many of the characters from Sesame Street like Bert, Elmo, Cookie Monster, and others. The player is shown two pictures
on the screen, which are the opposite of one another. In the bottom left corner of the screen, the element that is opposite to each other
in the pictures is mentioned such as Much/Little or Young/Old. On the right-hand bottom corner is a grid containing 16 colors, which
the child needs to use to color the objects on the screen. The colors can also be mixed together to derive more than 250 colors through mix
and match. The player needs to click on a particular color and then click on the section of the object to color it. The player can erase
a previously used color or undo the most recently used color from options available at the top of the screen. The progress of the game is
automatically saved on the disk, and the player can begin where they left off at a later time. The pictures can also be printed to be put up
on the refrigerator like a child's early art projects. There is no time limit which lets the child learn and enjoy the game at their own pace.
Comments