The Solar Hockey League
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Description
After the latter half of the 21st century, which had North America playing a
very minor role both politically and economically, there was a worldwide
(solar-system-wide actually) revival of ancient North American sports in the
22nd century, most notably of ice hockey. But in accordance with the true
spirit of the time, the players in the game were actually robots, controlled
externally by teams of humans. The sport, originated among American immigrants
in southwestern South America, proved to be very popular, especially in the
various human colonies on planets in the solar system. Now you have a chance
to challenge the teams in the Solar Hockey League.
The game itself is quite straightforward. Each team consists of 3 robots: a
goal-keeper (which is not limited in its movement) and two field players. A
human player always controls the robot that is nearest to the disc (a disc is
better suited to robot mechanics than a puck or a ball). Each robot has a
maximum speed and shooting power, depending on the strength of its team and
whether it is a goal keeper or a field player. The other robots in your team
are controlled by the computer, using default defensive and offensive
positions, depending on whether your team last touched the disc or not.
At the start of a game, and after a goal has been scored or a last-touch
timeout has occured, the disc is placed in the middle of the playing area and
fired in a random direction (throw-off).
The scoreboard displays the of number of goals that each team has scored,
along with the timer count and the maximum speed and shooting power for the
currently controlled robot of each team.
Your robot takes possession of the disc by moving over it. You are then
allowed to move the robot with disc around for a limited period, after which
the disc automatically shoots away. When that period has nearly ended, a
warning signal is sounded. You can shoot the disc by pressing fire, or waiting
for the timeout. If you shoot the disc into the other team's goal, you have
scored.
To prevent one team from stealing time by holding the disc in the possession
of one robot by repeatedly bouncing the disc off one of the edges, there is a
last-touch timeout. When a certain period has passed in which the disc has not
been touched by any other robot, the game is suspended and a throw-off occurs.
This timeout is also preceded by a warning sound.
You can abandon a game by pressing ESC. If you abandon a league game, the
score will default to a 0-10 defeat.
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