TOP GUN
You are Maverick, a top fighter pilot in the Navy. Your F-14 Tomcat is a
high powered, highly manouverable craft equipped with machinegun cannon,
Sidewinder missiles and high heat magnesium flares. Take off from your
aircraft carrier and engage the enemy fighter plane in a deadly,high tech
dogfight. Use both flight and radar to locate your enemy's position. Test
your reflexes and accuracy as you climb, dive bank left and right to line
up the enemy craft in your cannon or missile sights - then fire! Full
aircraft instrumentation keeps you on top of your aircrafts status.
In a one player game, you are provided with three aircraft. The computer
controls the enemy fighter plane. Your mission is to destroy three enemy
aircraft without losing more than two of your own. If you're successful
you'll move on to a new mission, one in which you'll encounter faster and
more manouverable enemy craft with better pilots. If you lose all three of
your own aircraft,you are destroyed.
In a two player game, each pilot is issued with three planes.The pilot
still flying after shooting down the opponents three planes is the winner.
If you want to practice before you take on competition,a good method is to
choose the two player and play by yourself. Because the unmanned enemy
craft just flies harmlessly along, you can get used to the F-14's controls
and weapons without having to worry about enemy attack.
TAKEOFF
After selecting a one or two player game, press fire to continue the
program. You'll see a split screen view of both your aircraft and your
opponents aircraft taking off. ( You may exit the takeoff sequence by
pressing fire)Each time a plane is shot down the scoring screen appears.
Press the fire button to continue the program from the scoring screen.
When a game is over, press the fire button to continue. Note: You need to
select one or two players before each game starts.
COCKPIT LAYOUT
After takeoff, you'll see a splitscreen that gives you a pilots seat
perspective inside the cockpit and through the canopy of both your
aircraft and your enemys. The joystick in port 1 controls the cockpit on
the left side of the screen.
At the top of the screen are two rectangular boxes.The one on your left
is your altimeter,the one on your right is your airspeed indicator.
There is a dotted line going across the screen - this is the artificial
horizon,and in the middle of the screen is either a cross hair sight, a
square sight or no sight, depending on what you currently have armed.
Cross hair-Cannon, Square sight-Missile , No sight-Flares.
Down at the bottom of the screen are a lot of boxes.Top on the left,with a
picture of a little plane is the climb/dive indicator. Below that is your
cannon temperature.To the right of that is your damage indicator.The big
box in the middle is your radar, your aircraft is always in the middle.
Above the radar is an arrow,which indicates whether the enemy is above
or below you.The box to the right of that is the thrust level indicator
.There should be two boxes to the right of that. The top one shows
which weapon you currently have selected, and the one below that is the
missile lock countdown indicator.
AIRCRAFT CONTROLS
Note that when banking the aircraft, you can increase the rate of turn by
climbing at the same time.
PLAYER ONE PLAYER TWO
Increase Thrust Control Clr/Home
Decrease Thrust Shift (left key) Insert
Select Weapon Alternate Shift (right Key)
Dive
Dive/Bank left Dive/Bank right
\|/
Bank left -- -- Bank right
/|\
Climb/Bank left Climb/Bank right
Climb
Press fire to activate chosen weapon
AIRCRAFT WEAPON AND DEFENSE SYSTEMS
Your F-14 is equipped with cannon, Sidewinder missiles, and for defense,
flares. A weapon (or flares) must be selected as the active device before
it can be fired.To select a weapon or flares,press the WEAPON SELECT KEY
until the weapon of your choice appears on the selected weapon indicator.
You can also tell which weapon is selected by the type of sight that
appears on the screen.A cross hair sight appears when the cannon is active,
a larger square sight when the missiles are active,and no sight when
flares are active.
CANNON: When using the cannon, 25 direct hits are required in order to
down the enemy plane.The screen border will flash when a direct hit is
made,and damage will be indicated on the damage indicator of the
attacked aircraft.Use the cannon sparingly.It will overheat and jam
if it is fired for too long a time.The cannons heat level is indicated on
the Cannon Temperature Gauge on the instrument panel.Tip: use the cannon
only for attacks at close range.
SIDEWINDER MISSILES: The Sidewinders are heat seeking missiles that
follow the enemy aircraft even after it leaves your sight ( although they
burn out after 20 seconds) Only one direct hit is required to destroy
an enemy aircraft, and only the most skillful pilots can out manouver a
Sidewinder.However,you must "fix" the oponent directly in your sight
for three seconds before firing to allow the heat seeking element to
lock on to the enemy aircraft.You will hear a warning siren when an enemy
aircraft enters your missile sight. When a continous tone sounds, your
missile is locked on and you are clear to fire the missile.Alternatively,
you can use the Missile Lock On Countdown Indicator on your instrument
panel to let you know when your missile can be fired.
FLARES: The flares act as decoys. When coupled with use of evasive
action they are your best defense against a missile that has been
fired at your aircraft. When a missile is headed your way, your radar
screen turns red. The flare must be launched at just the right time in
order to make the enemy missile mistake the ultra high heat magnesium
flare for the jet exhaust. Timing is everything! If you launch the flare
too soon or too late,the effect will be lost.
STALKING THE ENEMY
The artificial horizon helps you to know the position of the ground in
relation to your wings.When you fly level, the artificial horizon is a
horizontal line.When you bank left,the artificial horizon will appear to
turn right, because it represents the ground rather than your wings.
Perform a few turns to get used to the idea.Once you've got the idea, its
time to go after the enemy!
It is most advantageous to get behind the enemy and follow. The enemy
is most vulnerable under these circumstances and will have a hard time
shaking you off.When no enemy aircraft is visible through the canopy,use
the radar to locate the enemy. You are always at the centre of the
radar screen. The small white dot on the radar screen represents your
enemy. Check the enemys altimeter or your own enemy above below indicator
to determine the enemys altitude in relation to your own.
Think of the radar screen as an overhaed perspactive. For example, if the
dot on your radar is near the top left,then the enemy is in front of you
to the left.
FIRING AT THE ENEMY
When the enemy is in your weapon sight,press fire to launch the selected
weapon.Keep in mind that 25 direct hits are neccessary to down a plane
when firing the cannon. You'll find that the enemy gets better at
avoiding your missiles and cannon fire with each level of difficulty that
you achieve.Good luck as you enter the Danger Zone!