Willy the Worm
Part II: The Big Trip Home
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This is a user-supported program. You are invited to copy
and share this program as long as no fee is charged and this
notice is not changed or removed. If you play this game and
enjoy it, please send a contribution of about $10 to:
Alan Farmer
2743 McElroy Drive
Charlottesville, VA 22903
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Introduction
Willy the Worm has just finished his first adventure. Now
it is time to go home. Help Willy the Worm get home by
showing him which way to go with the arrow keys on your
keyboard. Remember, Willy's home is always to the right.
Willy the Worm Part II has twelve game screens, optional
music and sound effects, optional four-color graphics, and a
permanent high score list on disk.
Requirements
To play Willy the Worm Part II you must have an IBM PC, XT,
or PCjr with a color graphics adapter. A color monitor is
recommended but not necessary.
Getting Started
To start a game of Willy the Worm Part II, just enter at the
DOS prompt the word "WILLY2".
To print out these instructions on paper, enter at the DOS
prompt "COPY WILLY2.DOC LPT1:".
Playing the Game
Willy the Worm is controlled by the arrow keys on the
numeric keypad at the right of the keyboard. Pressing the
left and right arrow keys makes Willy the Worm run in those
directions, and pressing the up and down arrows makes him
climb up and down ladders. Pressing the space bar makes
Willy the Worm jump. Any other letter makes him stop in
place.
Hint: Willy the Worm is a good jumper. He can jump onto
ladders and he can change directions in midair.
If the Speed is Wrong
Some computers run faster than the standard IBM PC. If your
computer is especially fast, start the game by typing
"WILLY2 FAST" and the game will slow down to the normal
rate.
Other computers are slower than standard, like the IBM PCjr.
If you have a slower computer, start the game by typing
"WILLY2 SLOW" and the game will speed up to the normal rate.