Company name | Description | Games |
---|---|---|
Andrew Spencer Studios
Andrew Spencer Studios was a London, UK-based development studio, named after Andrew Spencer. The studio made the survival horror Ecstatica series with two games: Ecstatica (1994) and Ecstatica II (1996). They both use ellipsoid technology to render characters. A third game, Urban Decay, was in development for Psygnosis and used the game technology, but it was left abandoned in favour of developing the Ecstatica sequel and eventually it was cancelled.
|
Ecstatica | |
Andy Halma |
Sea Hunt | |
Angelsoft, Inc.
Angelsoft, Inc., based in White Plains, NY, was founded by John R. Sansevere and Mercer Mayer. The company created eight text adventures in 1985/86, most of them book or film adaptations. Their games were written in a script language called ASG.
A particular hallmark of Angelsoft games was that the puzzles were semi-random; you could do everything right and still die due to changing conditions and have to load a previously saved game.
|
High $take$ | |
Animac |
ANIMAC | |
AnimaTek International, Inc.
AnimaTek was a software development company founded in 1988 in Moscow, Russia, by the inventor of Tetris, Alexey Pajitnov, his partner, Vladimir Pokhilko and international entrepreneur, Henk Rogers. It had two development studios, one in Moscow, Russia and one in San Francisco, USA.
The company was known for its Caviar Technology, a surface pixel real-time rendering engine. AnimaTek disappeared near the end of the '90s, but most of the staff and the technology moved on to Digital Element, Inc., a company founded in 1999 by AnimaTek's former General Manager Don McClure.
|
El-Fish | |
Animation FX |
Baron Baldric: A Grave Adventure | |
Animators |
Blind People Simulator | |
Anthony Hamilton |
Morkin 2 | |
Apogee
Apogee, founded in 1987, was considered an innovator in gaming industry. The game was eventually transformed to 3D Realms which continued to carry exceptional new ideas. Apogee also mend to the mind of players with vast base of shareware versions. Almost everyone can remember some shareware game from Apogee which were freely distributed among players. This approach made the company very known and popular and turned to be a good decision.
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Duke Nukem, Monster Bash, Cosmo's Cosmic Adventure, Maze Machine, Maze Runner, Meteors, Caverns of Kroz II, Temple of Kroz | |
Appaloosa Interactive Corporation
Appaloosa Interactive Corporation was a Hungarian game development studio founded by András Császár and Stephen J. Friedman. It was established in 1983 as Novotrade Software Kft. by 4 banks and 93 enterprises as a way to get hold of foreign currency, of which the supply was always low in the eastern bloc. Initially the company imported and sold computer hardware and software, and later began licensing software and games from European companies, mostly for the Commodore 64. The company also made computer programs and TV commercials. An office in California (USA) was also opened in 1983, possibly with the name Novotrade International LLC. When Hungary became a republic in October 1989 after shaking off the communist regime, the operations in Hungary and the USA were joined with the establishment of Novotrade International, Inc. In addition the name was changed to Appaloosa Interactive Corporation on 4th November 1996.
|
Museum Madness | |
Arc Developments Limited
Arc Developments were formed by a group of former Elite employees - Chris Coupe, Byron Nilsson, Paul Walker and Richard Underhill. Most of their work involved multi-format conversions of arcade games, primarily for Activision, although they also did some original licensed products. They were active from the late 80s to the late 90s.
|
Predator 2 | |
Arcade Masters |
Cool Croc Twin | |
Arcadia Software |
Mushroom Mania | |
Arcadia Systems, Inc.
Arcadia Systems, Inc. was located in Costa Mesa, California, and was part of the Mastertronic Group. The company published a very small library of software on their own.
|
Metropolis, Rockford: The Arcade Game | |
Arcanum Computing |
Superfly | |
Arena Games |
Cyberball | |
Argo Games |
Hexxagon, Night Raid, Hexxagon 2 | |
Argonaut Games PLC
ArgonaFounded by Jez San, Argonaut Games Plc was a large independent games developer with a 17 year history of producing games.
The company was based in Edgware, north London, UK, and at its peak boasted over 300 employees. Argonaut created numerous games, most notably Croc: The Legend of the Gobbos, Alien: Resurrection and the first Harry Potter on PlayStation for EA.
|
Alien Odyssey, Birds of Prey, FX Fighter | |
Argonaut Sheffield
Particle Systems was a game development company formed in 1993 by industry veterans Michael Powell and Glyn Williams in the United Kingdom. The company specialized in science fiction games at the cutting edge of technology. The most well-known games from Particle were the Independence War series.
In 2002 Particle Systems was acquired by Argonaut Software and subsequently renamed Argonaut Sheffield. The company closed in 2004 as did this division.
|
Evasive Action | |
Ark Multimedia Publishing |
Onesimus: A Quest for Freedom | |